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Zone 07 · The Blood God Wakes

Gurubashi Arena

Five scheduled encounters lead to Hakkar the Soulflayer. Use the timeline for arrival order, then open any boss for its full action and phase profile.

v0.141.0 Base values Checked 2026-11-05

Zone guide

How to clear Gurubashi Arena

The Blood God Wakes · Zone 7 of 13 · 5 scheduled encounters

Before you enter

Unlock
Defeat King Gordok in Feralas
Arrival window
04:00 – 18:00
Bosses
5

New in this zone

  • Alternating lanes Move into the lane that just went dark, not the one that is lighting up. With a 2 s warning, start moving before the current lane finishes. Inferred from game data — not yet verified in game
  • Movement check Stop moving when the gaze lands and stay still until it resolves. Do not try to run out of it; the check is failed by movement, not by standing in place.

Fastest warnings

Preparation tips

  • A movement-speed item or dash makes the gap between volleys much safer.
  • A movement ability is more reliable than last-second sidesteps, especially on the 1 s warnings. Inferred from game data — not yet verified in game
  • Lane fights reward planning one swap ahead; a movement speed boost helps on the 15 s cycle. Inferred from game data — not yet verified in game
  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Preparation tips are collected from the build tips recorded for this zone's attack types.

Encounter order

Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.

  1. Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  2. 07:00 High Priest Venoxis 9,600 HP

    Watch for Frontal cone — 1.2 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

  3. 11:00 Bloodlord Mandokir 18,500 HP

    Watch for Persistent hazard — 1 s warning
    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game

  4. 14:00 Jin'do the Hexxer 30,000 HP

    Watch for Delayed blast — 2.6 s warning
    Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot. Inferred from game data — not yet verified in game

  5. 18:00 Hakkar the Soulflayer 57,000 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

Suggested classes

The three safest first-clear grades in the site's class ranking.

Based on the site's first-clear class ranking, not zone-specific testing.

Next zone

Scarlet Monastery · Defeat Hakkar the Soulflayer in Gurubashi Arena

First boss health
Houndmaster Loksey has the same base health as High Priestess Jeklik (3,900 vs 3,900).
Final boss health
High Inquisitor Whitemane has the same base health as Hakkar the Soulflayer (57,000 vs 57,000).

Attack types new in Scarlet Monastery

Action sequenceTeleportShieldRing (donut)Circle grid
Unlock
Defeat King Gordok in Feralas
Final boss
Hakkar the Soulflayer · 18:00
Encounter themes
Trolls · raptors · serpents
Next zone
Scarlet Monastery

Boss arrival timeline

Times start when the run begins. Arrival starts the encounter; it does not count as a clear.

All 65 bosses

Boss pressure map

Compare each encounter's warning types before entering the run.

04:00 · Encounter 1

High Priestess Jeklik

3,900 HP
Projectile volleyDelayed blastAlternating lanesCircle around the bossSummon

25 base hit · 6 base move speed

07:00 · Encounter 2

High Priest Venoxis

9,600 HP
Projectile volleyDelayed blastExpanding ringsSummon

33 base hit · 5.6 base move speed · 1 health phase

11:00 · Encounter 3

Bloodlord Mandokir

18,500 HP
ChargePersistent hazardMovement checkSummon

42 base hit · 6.6 base move speed

14:00 · Encounter 4

Jin'do the Hexxer

30,000 HP
Projectile volleyDelayed blastSpawned objectsSummon

48 base hit · 5.6 base move speed

18:00 · Final boss

Hakkar the Soulflayer

57,000 HP
Projectile volleyCircle around the bossScattered circlesCrossing linesTetherMarked circleSummon

58 base hit · 6 base move speed

Loot linked to this zone

Each encounter is tied to the equipment records that name it as a drop source.

Search equipment

Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.