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Gurubashi Arena · Encounter 3 · 11:00

Bloodlord Mandokir

Encounter 3 of 5 in Gurubashi Arena. Base health 18,500.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Bloodlord Mandokir

Gurubashi Arena · Encounter 3 · 11:00 · 18,500 base HP

When it arrives

Arrives at 11:00 as encounter 3 of 5 in Gurubashi Arena.

Boss yell“I'll feed your souls to Hakkar himself!”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Charge

    In-game text“Bloodlord Mandokir squeals and charges!”

    The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

    Interval
    7 s

    How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  2. 2 Persistent hazard

    Persistent ground hazard

    A ground hazard that stays after its 1 s warning and is re-applied every 10-16 s. Unlike a one-shot circle, the marked ground remains dangerous after the telegraph ends.

    Interval
    10 s
    Warning
    1 s

    How to handle: Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.

    Inferred from game data — not yet verified in game
  3. 3 Movement check

    In-game text“Bloodlord Mandokir fixes its gaze on you! Do not move!”

    A gaze check: the game says "the boss fixes its gaze on you! Do not move!" and "Stand still!". The data records a 14 s cycle.

    Interval
    14 s

    How to handle: Stop moving when the gaze lands and stay still until it resolves. Do not try to run out of it; the check is failed by movement, not by standing in place.

  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    13 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1 s) Persistent hazard

    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 7 s) Charge

    Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Ranged builds can keep a clean side of the arena; melee builds should move the boss before the next placement. Inferred from game data — not yet verified in game
  • Instant-cast uptime is ideal; long channels are the build that gets caught.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Charge

charge
Base interval
7 s

Move out of the travel lane and keep a clear exit.

Persistent hazard

persistent circle
Base interval
10 s
Warning time
1 s

Leave the zone and keep away while it remains active.

Movement check

movement check
Base interval
14 s

Keep moving until the movement check completes.

Summon

summon adds
Base interval
13 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Gurubashi Arena