Boss guide
How to beat Bloodlord Mandokir
Gurubashi Arena · Encounter 3 · 11:00 · 18,500 base HP
When it arrives
Arrives at 11:00 as encounter 3 of 5 in Gurubashi Arena.
Boss yell“I'll feed your souls to Hakkar himself!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Charge
In-game text“Bloodlord Mandokir squeals and charges!”
The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.
- Interval
- 7 s
How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
2 Persistent hazard
Persistent ground hazardA ground hazard that stays after its 1 s warning and is re-applied every 10-16 s. Unlike a one-shot circle, the marked ground remains dangerous after the telegraph ends.
- Interval
- 10 s
- Warning
- 1 s
How to handle: Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.
Inferred from game data — not yet verified in game3 Movement check
In-game text“Bloodlord Mandokir fixes its gaze on you! Do not move!”
A gaze check: the game says "the boss fixes its gaze on you! Do not move!" and "Stand still!". The data records a 14 s cycle.
- Interval
- 14 s
How to handle: Stop moving when the gaze lands and stay still until it resolves. Do not try to run out of it; the check is failed by movement, not by standing in place.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 13 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1 s) Persistent hazard
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.
Inferred from game data — not yet verified in game - 2Most frequent (every 7 s) Charge
Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
Suggested build focus
Build tips recorded for this boss's attack types.
- Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
- Ranged builds can keep a clean side of the arena; melee builds should move the boss before the next placement. Inferred from game data — not yet verified in game
- Instant-cast uptime is ideal; long channels are the build that gets caught.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Charge
charge- Base interval
- 7 s
Move out of the travel lane and keep a clear exit.
Persistent hazard
persistent circle- Base interval
- 10 s
- Warning time
- 1 s
Leave the zone and keep away while it remains active.
Movement check
movement check- Base interval
- 14 s
Keep moving until the movement check completes.
Summon
summon adds- Base interval
- 13 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Breastplate of Wrath chest · Epic · 30%
Paladin
- Judgement Breastplate chest · Epic · 30%
Hunter
- Dragonstalker's Breastplate chest · Epic · 30%
Rogue
- Bloodfang Chestpiece chest · Epic · 30%
Priest
- Robes of Transcendence chest · Epic · 30%
Shaman
- Breastplate of Ten Storms chest · Epic · 30%
Mage
- Netherwind Robes chest · Epic · 30%
Warlock
- Nemesis Robes chest · Epic · 30%
Druid
- Stormrage Chestpiece chest · Epic · 30%