Class guide Game version 0.139.0 Checked

Azeroth Survivors Mage Build (v0.139.0)

Flamestrike control

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Flamestrike
  • Ice Barrier
  • Pyroblast

Talents

11 Arcane / 40 Fire / 0 Frost

Banished (removed from the level-up pool)

  • Fireball
  • Fire Blast
  • Blast Wave

Good for

  • Very fast pack clearing
  • Several distinct damage paths
  • Players comfortable with fragile positioning
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Talent split shown as a guide; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Mage has the widest skill pool and several high-damage paths, making it one of the fastest endgame clearers. It also has the lowest margin for mistakes: health is low, there is no pet or built-in healing, and a bad position can end the run before the damage plan develops.

Role
Ranged caster
Resource
mana
Starting skill
Fireball
Ability pool
13 skills

Is Mage a good fit?

Good for

  • Very fast pack clearing
  • Several distinct damage paths
  • Players comfortable with fragile positioning

Weak at

  • Low health
  • No pet or built-in healing
  • Small margin for mistakes

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Flamestrike control

Start here for the most balanced result.

Core skills

  • Flamestrike
  • Ice Barrier
  • Pyroblast

Banished (removed from the level-up pool)

  • Fireball
  • Fire Blast
  • Blast Wave

Talents

11 Arcane / 40 Fire / 0 Frost

Gear

Quick Strike Ring + Master Dragonslayer's Ring; Mark of the Chosen + Hand of Justice; Amulet of the Inferno

How to use it

Flamestrike handles groups, Ice Barrier adds a defensive layer and Pyroblast gives the plan a heavy hit for bosses. The Arcane investment supports the route without diluting the Fire core.

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Alternative Game version 0.139.0

Pyroclasm burst

Use this when the trade-off fits your run.

Core skills

  • Pyroblast
  • Fireball

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Lean into critical-hit chains and free high-damage casts. This version is more explosive against isolated targets but more dependent on crit outcomes than the Flamestrike route.

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Where it ranks

Compare both the first-clear and endgame grades, then see where Mage ranks and why.

Skills

Mage starts with Fireball. The class pool has 13 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Fireball

Starting skill

Strikes the nearest enemy within 30 yd for 71 Fire damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage71103
Targets11
Cooldown1.8 sec1.8 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Frostbolt

Strikes the nearest enemy within 30 yd for 51 Frost damage. Bosses and elites are targeted first. Slows them by 50% for 3 sec.

StatCommonLegendary
Damage5175
Targets11
Cooldown2.1 sec2.1 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Arcane Missiles

Fires 4 missiles at random enemies within 28 yd for 35 Arcane damage each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.

StatCommonLegendary
Damage3552
Missiles44
Cooldown2.5 sec2.5 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Frost Nova

Hits every enemy within 10 yd of you for 8.6 Frost damage. Roots them for 3 sec; bosses for a quarter as long.

StatCommonLegendary
Damage8.613
Cooldown9.8 sec9.8 sec
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area.

Arcane Explosion

Hits every enemy within 9 yd of you for 18 Arcane damage.

StatCommonLegendary
Damage1826
Cooldown3.5 sec3.5 sec
Radius9 yd9 yd

Upgrade cards improve: Damage, Cooldown, Area.

Blizzard

Lands on the thickest group of enemies within 30 yd: every enemy within 9 yd of that spot takes 6.1 Frost damage every 1 sec for 9.8 sec, 61 in all. Slows them by 40% for 1.5 sec.

StatCommonLegendary
Damage6.18.9
Total damage6189
Duration9.8 sec9.8 sec
Tick interval1 sec1 sec
Cooldown11 sec11 sec
Range30 yd30 yd
Radius9 yd9 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Flamestrike

Lands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 12 Fire damage every 2.1 sec for 8.4 sec, 50 in all.

StatCommonLegendary
Damage1218
Total damage5072
Duration8.4 sec8.4 sec
Tick interval2.1 sec2.1 sec
Cooldown9.8 sec9.8 sec
Range30 yd30 yd
Radius8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Fire Blast

Strikes a random enemy within 22 yd for 95 Fire damage.

StatCommonLegendary
Damage95139
Missiles11
Cooldown4.2 sec4.2 sec
Range22 yd22 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Cone of Cold

Hits every enemy in a 12 yd cone in front of you for 24 Frost damage. Slows them by 60% for 3 sec.

StatCommonLegendary
Damage2436
Cooldown5.6 sec5.6 sec

Upgrade cards improve: Damage, Cooldown, Area.

Blast Wave

Hits every enemy within 10 yd of you for 24 Fire damage. Slows them by 50% for 3 sec.

StatCommonLegendary
Damage2435
Cooldown11 sec11 sec
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area.

Pyroblast

Strikes the nearest enemy within 35 yd for 531 Fire damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage531776
Targets11
Cooldown9.8 sec9.8 sec
Range35 yd35 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Ice Barrier

Absorbs the next 135 damage you take, 63% of your max health. Cast again once the shield breaks.

Note: Ice Barrier can hold at most 100% of maximum health. Recasting replaces the remaining barrier. Ice Barriers from teammates share this limit; other shields are not capped by it.

StatCommonLegendary
Absorption135.45163.66
Max health share63%76.12%
Cooldown21 sec21 sec

Upgrade cards improve: Absorption, Cooldown.

Polymorph

Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.

StatCommonLegendary
Damage cap161235
Trigger chance12%12%
Trigger interval3 sec3 sec
Duration10 sec10 sec
Radius7 yd7 yd

Upgrade cards improve: Damage, Area.

Talents

All three Mage talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Arcane

13 talents
T1

Arcane Focus

Max 5 · Prereq: none

Rank 1 Arcane spells deal 5% more damage.

Rank 5 Arcane spells deal 25% more damage.

Arcane Subtlety

Max 5 · Prereq: none

Rank 1 Increases your luck by 8%.

Rank 5 Increases your luck by 40%.

T2

Improved Arcane Explosion

Max 3 · Prereq: none

Rank 1 Arcane Explosion reaches 12% farther.

Rank 3 Arcane Explosion reaches 36% farther.

Magic Absorption

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 4%.

Rank 5 Increases your maximum health by 20%.

T3

Arcane Concentration

Max 1 · Prereq: none

Rank 1 Milestone. Clearcasting: every spell you cast has a 30% chance to set off a free Arcane Explosion.

Arcane Meditation

Max 3 · Prereq: none

Rank 1 Regenerate 0.6 more health per second.

Rank 3 Regenerate 1.8 more health per second.

T4

Arcane Mind

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 2.5% faster.

Rank 5 Your cooldowns recover 12.5% faster.

Improved Blink

Max 3 · Prereq: none

Rank 1 Increases your movement speed by 3%.

Rank 3 Increases your movement speed by 9%.

T5

Presence of Mind

Max 1 · Prereq: Arcane Concentration (1/1)

Rank 1 Milestone. Arcane Missiles fires 2 more missiles, and each missile leaps on to another enemy for its full damage.

Arcane Instability

Max 3 · Prereq: none

Rank 1 Increases all damage and your critical strike chance by 2%.

Rank 3 Increases all damage and your critical strike chance by 6%.

T6

Arcane Fortitude

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 2.5%.

Rank 3 Reduces all damage taken by 7.5%.

Arcane Reach

Max 3 · Prereq: none

Rank 1 2.5% chance for any spell to strike twice.

Rank 3 7.5% chance for any spell to strike twice.

T7

Arcane Power

Max 1 · Prereq: Presence of Mind (1/1)

Rank 1 Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice 20% more often. Your echoes cascade: a spell that strikes twice rolls again to strike once more, up to 3 more times in a row.

Fire

13 talents
T1

Improved Fireball

Max 5 · Prereq: none

Rank 1 Fireball's cooldown is 4% shorter.

Rank 5 Fireball's cooldown is 20% shorter.

Impact

Max 5 · Prereq: none

Rank 1 Your Fire spells have a 2% chance to stun what they hit for 1 sec.

Rank 5 Your Fire spells have a 10% chance to stun what they hit for 1 sec.

T2

Flame Throwing

Max 2 · Prereq: none

Rank 1 Fire spells cover 6% more ground.

Rank 2 Fire spells cover 12% more ground.

Improved Flamestrike

Max 5 · Prereq: none

Rank 1 Flamestrike and Blast Wave deal 6% more damage.

Rank 5 Flamestrike and Blast Wave deal 30% more damage.

T3

Ignite

Max 1 · Prereq: none

Rank 1 Milestone. Your Fire critical strikes ignite the target for 80% of the hit over 4 sec.

Incinerate

Max 3 · Prereq: none

Rank 1 Fire Blast deals 12% more damage.

Rank 3 Fire Blast deals 36% more damage.

T4

Master of Elements

Max 3 · Prereq: none

Rank 1 Increases your critical strike damage by 8%.

Rank 3 Increases your critical strike damage by 24%.

Critical Mass

Max 3 · Prereq: none

Rank 1 Increases your critical strike chance by 1.5%.

Rank 3 Increases your critical strike chance by 4.5%.

T5

Hot Streak

Max 1 · Prereq: Ignite (1/1)

Rank 1 Milestone. Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.

Fire Power

Max 5 · Prereq: none

Rank 1 Fire spells deal 4% more damage.

Rank 5 Fire spells deal 20% more damage.

T6

Burning Soul

Max 3 · Prereq: none

Rank 1 Increases your maximum health by 3%.

Rank 3 Increases your maximum health by 9%.

Improved Blast Wave

Max 3 · Prereq: none

Rank 1 Blast Wave and Pyroblast cooldowns are 8% shorter.

Rank 3 Blast Wave and Pyroblast cooldowns are 24% shorter.

T7

Pyroclasm

Max 1 · Prereq: Hot Streak (1/1)

Rank 1 Capstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for 25% of their maximum health on everything within 6 yd, at most 3 a second.

Frost

13 talents
T1

Frost Warding

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

Improved Frostbolt

Max 5 · Prereq: none

Rank 1 Frostbolt's cooldown is 4% shorter.

Rank 5 Frostbolt's cooldown is 20% shorter.

T2

Elemental Precision

Max 3 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 3 Increases all damage by 6%.

Ice Shards

Max 5 · Prereq: none

Rank 1 Increases your critical strike damage by 6%.

Rank 5 Increases your critical strike damage by 30%.

T3

Frostbite

Max 1 · Prereq: none

Rank 1 Milestone. Your Frost spells have a 40% chance to freeze what they hit in place for 1.5 sec.

Piercing Ice

Max 3 · Prereq: none

Rank 1 Frost spells deal 5% more damage.

Rank 3 Frost spells deal 15% more damage.

T4

Shatter

Max 5 · Prereq: none

Rank 1 You deal 5% more damage to frozen, stunned, slowed or fleeing enemies.

Rank 5 You deal 25% more damage to frozen, stunned, slowed or fleeing enemies.

Arctic Reach

Max 2 · Prereq: none

Rank 1 Frost Nova, Cone of Cold and Blizzard reach 10% farther.

Rank 2 Frost Nova, Cone of Cold and Blizzard reach 20% farther.

T5

Splitting Ice

Max 1 · Prereq: Frostbite (1/1)

Rank 1 Milestone. Frostbolt splinters on impact: 100% of its damage to every enemy within 5 yd of its target.

Frost Channeling

Max 3 · Prereq: none

Rank 1 Your cooldowns recover 2.5% faster.

Rank 3 Your cooldowns recover 7.5% faster.

T6

Permafrost

Max 3 · Prereq: none

Rank 1 Increases your maximum health by 3%.

Rank 3 Increases your maximum health by 9%.

Improved Ice Barrier

Max 3 · Prereq: none

Rank 1 Ice Barrier absorbs 20% more.

Rank 3 Ice Barrier absorbs 60% more.

T7

Summon Water Elemental

Max 1 · Prereq: Splitting Ice (1/1)

Rank 1 Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.134.0

    Ice Barrier is capped at 100% maximum health, and recasting it no longer stacks the remaining absorb.

  2. v0.132.0

    Arcane Power can keep chaining above 100% Echo, fixing the previous drop from nearly five casts to two.

  3. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.