Fireball
Starting skillStrikes the nearest enemy within 30 yd for 71 Fire damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 71 | 103 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 1.8 sec | 1.8 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Frostbolt
Strikes the nearest enemy within 30 yd for 51 Frost damage. Bosses and elites are targeted first. Slows them by 50% for 3 sec.
| Stat | Common | Legendary |
|---|
| Damage | 51 | 75 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 2.1 sec | 2.1 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Arcane Missiles
Fires 4 missiles at random enemies within 28 yd for 35 Arcane damage each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.
| Stat | Common | Legendary |
|---|
| Damage | 35 | 52 |
|---|
| Missiles | 4 | 4 |
|---|
| Cooldown | 2.5 sec | 2.5 sec |
|---|
| Range | 28 yd | 28 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Frost Nova
Hits every enemy within 10 yd of you for 8.6 Frost damage. Roots them for 3 sec; bosses for a quarter as long.
| Stat | Common | Legendary |
|---|
| Damage | 8.6 | 13 |
|---|
| Cooldown | 9.8 sec | 9.8 sec |
|---|
| Radius | 10 yd | 10 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Arcane Explosion
Hits every enemy within 9 yd of you for 18 Arcane damage.
| Stat | Common | Legendary |
|---|
| Damage | 18 | 26 |
|---|
| Cooldown | 3.5 sec | 3.5 sec |
|---|
| Radius | 9 yd | 9 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Blizzard
Lands on the thickest group of enemies within 30 yd: every enemy within 9 yd of that spot takes 6.1 Frost damage every 1 sec for 9.8 sec, 61 in all. Slows them by 40% for 1.5 sec.
| Stat | Common | Legendary |
|---|
| Damage | 6.1 | 8.9 |
|---|
| Total damage | 61 | 89 |
|---|
| Duration | 9.8 sec | 9.8 sec |
|---|
| Tick interval | 1 sec | 1 sec |
|---|
| Cooldown | 11 sec | 11 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
| Radius | 9 yd | 9 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Flamestrike
Lands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 12 Fire damage every 2.1 sec for 8.4 sec, 50 in all.
| Stat | Common | Legendary |
|---|
| Damage | 12 | 18 |
|---|
| Total damage | 50 | 72 |
|---|
| Duration | 8.4 sec | 8.4 sec |
|---|
| Tick interval | 2.1 sec | 2.1 sec |
|---|
| Cooldown | 9.8 sec | 9.8 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
| Radius | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Fire Blast
Strikes a random enemy within 22 yd for 95 Fire damage.
| Stat | Common | Legendary |
|---|
| Damage | 95 | 139 |
|---|
| Missiles | 1 | 1 |
|---|
| Cooldown | 4.2 sec | 4.2 sec |
|---|
| Range | 22 yd | 22 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Cone of Cold
Hits every enemy in a 12 yd cone in front of you for 24 Frost damage. Slows them by 60% for 3 sec.
| Stat | Common | Legendary |
|---|
| Damage | 24 | 36 |
|---|
| Cooldown | 5.6 sec | 5.6 sec |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Blast Wave
Hits every enemy within 10 yd of you for 24 Fire damage. Slows them by 50% for 3 sec.
| Stat | Common | Legendary |
|---|
| Damage | 24 | 35 |
|---|
| Cooldown | 11 sec | 11 sec |
|---|
| Radius | 10 yd | 10 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Pyroblast
Strikes the nearest enemy within 35 yd for 531 Fire damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 531 | 776 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 9.8 sec | 9.8 sec |
|---|
| Range | 35 yd | 35 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Ice Barrier
Absorbs the next 135 damage you take, 63% of your max health. Cast again once the shield breaks.
Note: Ice Barrier can hold at most 100% of maximum health. Recasting replaces the remaining barrier. Ice Barriers from teammates share this limit; other shields are not capped by it.
| Stat | Common | Legendary |
|---|
| Absorption | 135.45 | 163.66 |
|---|
| Max health share | 63% | 76.12% |
|---|
| Cooldown | 21 sec | 21 sec |
|---|
Upgrade cards improve: Absorption, Cooldown.
Polymorph
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.
| Stat | Common | Legendary |
|---|
| Damage cap | 161 | 235 |
|---|
| Trigger chance | 12% | 12% |
|---|
| Trigger interval | 3 sec | 3 sec |
|---|
| Duration | 10 sec | 10 sec |
|---|
| Radius | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Area.