Boss guide
How to beat Hakkar the Soulflayer
Gurubashi Arena · Final encounter · 18:00 · 57,000 base HP
When it arrives
Arrives at 18:00 as the final encounter in Gurubashi Arena.
Boss yell“PRIDE HERALDS THE END OF YOUR WORLD. COME, MORTALS! FACE THE WRATH OF THE SOULFLAYER!”
Attack timeline
7 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Projectile volley
In-game text“Hakkar the Soulflayer hurls axes across the field!”
The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.
- Interval
- 5 s
How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
2 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Hakkar the Soulflayer!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 9 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
3 Scattered circles
In-game text“Hakkar the Soulflayer calls down meteors!”
Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.
- Interval
- 7 s
- Warning
- 1.8 s
How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
4 Crossing lines
Two crossing lines cover the arena, telegraphed for 1.8-2.1 s. The data does not give the lines' width, length, or the angle between them.
- Interval
- 13 s
- Warning
- 1.8 s
How to handle: Stand in a gap between the lines and move only after the warning resolves. Do not try to cross both lines at the intersection.
Inferred from game data — not yet verified in game5 Tether
In-game text“Hakkar the Soulflayer's tether drains you! Get away to break it!”
A tether links the boss to you and drains you; the game says "the boss's tether drains you! Get away to break it!". The data records a 1.5-1.8 s warning and a 13-18 s cycle.
- Interval
- 18 s
- Warning
- 1.8 s
How to handle: Run away from the boss as soon as the tether appears and keep the link stretched until it breaks. Do not cross through the boss to break it.
6 Marked circle
Soak circleThree marked circles appear with a 4-5 s warning, and the action repeats every 24 s where an interval is listed. The soak label means the circles are meant to be stood in, not dodged.
- Interval
- 24 s
- Warning
- 4.5 s
How to handle: Pick the nearest circle and step into it before the 4 s warning ends; do not try to cover all three. The soak only works if you are inside the mark when it resolves.
Inferred from game data — not yet verified in game7 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 11 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
- 2Most frequent (every 5 s) Projectile volley
Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
Suggested build focus
Build tips recorded for this boss's attack types.
- A movement-speed item or dash makes the gap between volleys much safer.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
- Small sidesteps are enough; keep the camera high so both lines stay in view. Inferred from game data — not yet verified in game
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Projectile volley
projectile volley- Base interval
- 5 s
- Count
- 8
Keep room to move and avoid the visible projectile paths.
Circle around the boss
boss circle- Base interval
- 9 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Scattered circles
scattered circles- Base interval
- 7 s
- Warning time
- 1.8 s
- Count
- 5
Find the safe gap between the marked zones.
Crossing lines
cross lines- Base interval
- 13 s
- Warning time
- 1.8 s
Clear the intersection before the crossing lines resolve.
Tether
tether- Base interval
- 18 s
- Warning time
- 1.8 s
Break line and create distance from the tether.
Marked circle
soak circle- Base interval
- 24 s
- Warning time
- 4.5 s
- Count
- 3
Enter the marked circle before it resolves.
Summon
summon adds- Base interval
- 11 s
- Summons
- 12
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Ravager's Greatblade main hand · Epic · 30%
Paladin
- Lightforged Hammer main hand · Epic · 30%
Hunter
- Ahn'Qiraj Rifle main hand · Epic · 30%
Rogue
- Blackwing Shiv main hand · Epic · 30%
- Fang of the Faceless off hand · Epic · 30%
Priest
- Benediction main hand · Epic · 30%
Shaman
- Aegis of the Ten Storms off hand · Epic · 30%
- Blackwing Mace main hand · Epic · 30%
Mage
- Staff of Dominance main hand · Epic · 30%
Warlock
- Staff of the Shadow Flame main hand · Epic · 30%
Druid
- Staff of the Moon main hand · Epic · 30%