Consecration
Starting skillMarks the ground where you stand once enemies come within 8 yd: every enemy within 8 yd of that spot takes 8.4 Holy damage every 1 sec for 11 sec, 92 in all.
| Stat | Common | Legendary |
|---|
| Damage | 8.4 | 12 |
|---|
| Total damage | 92 | 135 |
|---|
| Duration | 11 sec | 11 sec |
|---|
| Tick interval | 1 sec | 1 sec |
|---|
| Cooldown | 11 sec | 11 sec |
|---|
| Radius | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Exorcism
Strikes the nearest enemy within 25 yd for 189 Holy damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 189 | 276 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 4.9 sec | 4.9 sec |
|---|
| Range | 25 yd | 25 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Hammer of Wrath
Strikes the nearest enemy within 28 yd for 93 Holy damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 93 | 136 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 2.2 sec | 2.2 sec |
|---|
| Range | 28 yd | 28 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Holy Shock
Fires 2 missiles at random enemies within 22 yd for 117 Holy damage each. With few enemies near, several can hit the same one. Each hit heals you for 7.3.
| Stat | Common | Legendary |
|---|
| Damage | 117 | 171 |
|---|
| Missiles | 2 | 2 |
|---|
| Cooldown | 4.2 sec | 4.2 sec |
|---|
| Range | 22 yd | 22 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Holy Wrath
Hits every enemy within 12 yd of you for 39 Holy damage.
| Stat | Common | Legendary |
|---|
| Damage | 39 | 57 |
|---|
| Cooldown | 9.8 sec | 9.8 sec |
|---|
| Radius | 12 yd | 12 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Judgement
Strikes the nearest enemy within 12 yd for 280 Holy damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 280 | 409 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 8.4 sec | 8.4 sec |
|---|
| Range | 12 yd | 12 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Hammer of Justice
Strikes the 2 nearest enemies within 12 yd for 77 Holy damage each. Bosses and elites are targeted first. Stuns them for 3 sec; bosses for a quarter as long.
| Stat | Common | Legendary |
|---|
| Damage | 77 | 112 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 9.8 sec | 9.8 sec |
|---|
| Range | 12 yd | 12 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Holy Light
Heals you for 103, 42% of your max health, at once. Cast when you fall below 85% health.
| Stat | Common | Legendary |
|---|
| Healing | 103 | 124 |
|---|
| Max health share | 42% | 51% |
|---|
| Cooldown | 17 sec | 17 sec |
|---|
Upgrade cards improve: Healing, Cooldown.
Divine Shield
Makes you immune to all damage for 5.6 sec. Cast when you fall below 35% health.
| Stat | Common | Legendary |
|---|
| Duration | 5.6 sec | 5.6 sec |
|---|
| Cooldown | 45 sec | 37 sec |
|---|
Upgrade cards improve: Cooldown, Duration.
Holy Shield
For 14 sec, enemies that hit you in melee take 30 damage. Cast once enemies are within 30 yd.
| Stat | Common | Legendary |
|---|
| Damage | 30 | 45 |
|---|
| Duration | 14 sec | 14 sec |
|---|
| Cooldown | 20 sec | 20 sec |
|---|
Upgrade cards improve: Damage, Cooldown, Duration.
Redemption
Enemies you slay have a 10% chance to burst in holy light, dealing 73 Holy damage to every enemy within 8 yd of the body. A burst's kills may set off one more. At most two bursts a second.
| Stat | Common | Legendary |
|---|
| Damage | 73 | 106 |
|---|
| Trigger chance | 10% | 10% |
|---|
| Radius | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Trigger chance, Area.