Class guide Game version 0.139.0 Checked

Azeroth Survivors Paladin Build (v0.139.0)

Retribution hybrid

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Exorcism
  • Divine Shield
  • Holy Shock

Banished (removed from the level-up pool)

  • Judgement
  • Consecration
  • Holy Light

Good for

  • First clears
  • Defensive and hybrid play
  • Players who value recovery over speed
Open in planner

No talent split was published for this route; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Paladin is the safest first-clear class, with shields, self-healing, stuns and a one-time death save. It can also build enough damage for routine endgame content. The class rarely wins a pure speed contest, but it gives the player more chances to recover from mistakes.

Role
Melee hybrid (healer)
Resource
mana
Starting skill
Consecration
Ability pool
11 skills

Is Paladin a good fit?

Good for

  • First clears
  • Defensive and hybrid play
  • Players who value recovery over speed

Weak at

  • Lower damage ceiling than top casters
  • Must fight in melee
  • Burst is not its main strength

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Retribution hybrid

Start here for the most balanced result.

Core skills

  • Exorcism
  • Divine Shield
  • Holy Shock

Banished (removed from the level-up pool)

  • Judgement
  • Consecration
  • Holy Light

Talents

Use the planner to distribute points.

Gear

Master Dragonslayer's Ring + Band of Accuria; Blackhand's Breadth + Talisman of Ephemeral Power; Eye of the Splitting Sky

How to use it

Keep Exorcism and Holy Shock as damage tools while Divine Shield protects the engage. This is a balanced route for players who want a real melee damage plan without giving up the class safety net.

Open in planner
Alternative Game version 0.139.0

Protection shield

Use this when the trade-off fits your run.

Core skills

  • Hammer of Justice
  • Consecration
  • Divine Shield

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Build around stuns, Consecration and defensive timing. Clear speed is lower, but the route is the most forgiving option in the game for unfamiliar stages.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Paladin ranks and why.

Skills

Paladin starts with Consecration. The class pool has 11 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Consecration

Starting skill

Marks the ground where you stand once enemies come within 8 yd: every enemy within 8 yd of that spot takes 8.4 Holy damage every 1 sec for 11 sec, 92 in all.

StatCommonLegendary
Damage8.412
Total damage92135
Duration11 sec11 sec
Tick interval1 sec1 sec
Cooldown11 sec11 sec
Radius8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Exorcism

Strikes the nearest enemy within 25 yd for 189 Holy damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage189276
Targets11
Cooldown4.9 sec4.9 sec
Range25 yd25 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Hammer of Wrath

Strikes the nearest enemy within 28 yd for 93 Holy damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage93136
Targets11
Cooldown2.2 sec2.2 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Holy Shock

Fires 2 missiles at random enemies within 22 yd for 117 Holy damage each. With few enemies near, several can hit the same one. Each hit heals you for 7.3.

StatCommonLegendary
Damage117171
Missiles22
Cooldown4.2 sec4.2 sec
Range22 yd22 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Holy Wrath

Hits every enemy within 12 yd of you for 39 Holy damage.

StatCommonLegendary
Damage3957
Cooldown9.8 sec9.8 sec
Radius12 yd12 yd

Upgrade cards improve: Damage, Cooldown, Area.

Judgement

Strikes the nearest enemy within 12 yd for 280 Holy damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage280409
Targets11
Cooldown8.4 sec8.4 sec
Range12 yd12 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Hammer of Justice

Strikes the 2 nearest enemies within 12 yd for 77 Holy damage each. Bosses and elites are targeted first. Stuns them for 3 sec; bosses for a quarter as long.

StatCommonLegendary
Damage77112
Targets22
Cooldown9.8 sec9.8 sec
Range12 yd12 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Holy Light

Heals you for 103, 42% of your max health, at once. Cast when you fall below 85% health.

StatCommonLegendary
Healing103124
Max health share42%51%
Cooldown17 sec17 sec

Upgrade cards improve: Healing, Cooldown.

Divine Shield

Makes you immune to all damage for 5.6 sec. Cast when you fall below 35% health.

StatCommonLegendary
Duration5.6 sec5.6 sec
Cooldown45 sec37 sec

Upgrade cards improve: Cooldown, Duration.

Holy Shield

For 14 sec, enemies that hit you in melee take 30 damage. Cast once enemies are within 30 yd.

StatCommonLegendary
Damage3045
Duration14 sec14 sec
Cooldown20 sec20 sec

Upgrade cards improve: Damage, Cooldown, Duration.

Redemption

Enemies you slay have a 10% chance to burst in holy light, dealing 73 Holy damage to every enemy within 8 yd of the body. A burst's kills may set off one more. At most two bursts a second.

StatCommonLegendary
Damage73106
Trigger chance10%10%
Radius8 yd8 yd

Upgrade cards improve: Damage, Trigger chance, Area.

Talents

All three Paladin talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Holy

13 talents
T1

Divine Strength

Max 5 · Prereq: none

Rank 1 Increases all damage by 1.5%.

Rank 5 Increases all damage by 7.5%.

Divine Intellect

Max 5 · Prereq: none

Rank 1 Regenerate 0.4 more health per second.

Rank 5 Regenerate 2 more health per second.

T2

Healing Light

Max 3 · Prereq: none

Rank 1 Holy Light heals 20% more.

Rank 3 Holy Light heals 60% more.

Improved Seal of Righteousness

Max 5 · Prereq: none

Rank 1 Judgement and Exorcism deal 6% more damage.

Rank 5 Judgement and Exorcism deal 30% more damage.

T3

Divine Favor

Max 1 · Prereq: none

Rank 1 Milestone. You start every run with Holy Shock, and each of its bolts leaps to 2 more enemies for 40% of it.

Unyielding Faith

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 1.2%.

Rank 3 Reduces all damage taken by 3.6%.

T4

Holy Power

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

Lasting Judgement

Max 3 · Prereq: none

Rank 1 Holy Shock's cooldown is 8% shorter.

Rank 3 Holy Shock's cooldown is 24% shorter.

T5

Daybreak

Max 1 · Prereq: Divine Favor (1/1)

Rank 1 Milestone. Holy Shock's critical strikes call down a free Holy Wrath around you, at most once every 3 sec.

Sanctified Light

Max 5 · Prereq: none

Rank 1 Holy spells deal 2% more damage.

Rank 5 Holy spells deal 10% more damage.

T6

Holy Guidance

Max 3 · Prereq: none

Rank 1 Increases your maximum health by 3%.

Rank 3 Increases your maximum health by 9%.

Purifying Power

Max 3 · Prereq: none

Rank 1 Holy Wrath and Consecration reach 8% farther.

Rank 3 Holy Wrath and Consecration reach 24% farther.

T7

Light's Grace

Max 1 · Prereq: Daybreak (1/1)

Rank 1 Capstone. A Holy Wrath bursts from you on its own every 14 sec.

Protection

14 talents
T1

Improved Devotion Aura

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

Redoubt

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 4%.

Rank 5 Increases your maximum health by 20%.

T2

Improved Consecration

Max 3 · Prereq: none

Rank 1 Every tick of Consecration deals an extra 0.25% of your maximum health.

Rank 3 Every tick of Consecration deals an extra 0.75% of your maximum health.

Spiritual Attunement

Max 3 · Prereq: none

Rank 1 0.25% of all the damage you deal heals you.

Rank 3 0.75% of all the damage you deal heals you.

T3

Weighted Hammer

Max 3 · Prereq: none

Rank 1 Hammer of Justice deals an extra 3% of your maximum health.

Rank 3 Hammer of Justice deals an extra 9% of your maximum health.

Hallowed Ground

Max 1 · Prereq: none

Rank 1 Milestone. Every Hammer of Justice that lands hallows the ground beneath you: a free Consecration, at most once every 4 sec.

Judgement of the Crusader

Max 3 · Prereq: none

Rank 1 Enemies burning in your Consecration take 4% more damage from you for 3 sec.

Rank 3 Enemies burning in your Consecration take 12% more damage from you for 3 sec.

T4

Righteous Fury

Max 3 · Prereq: none

Rank 1 Every spell you cast deals an extra 0.4% of your maximum health.

Rank 3 Every spell you cast deals an extra 1.2% of your maximum health.

Improved Hammer of Justice

Max 3 · Prereq: none

Rank 1 Hammer of Justice deals 15% more damage and recovers faster.

Rank 3 Hammer of Justice deals 45% more damage and recovers faster.

T5

Blessed Life

Max 3 · Prereq: none

Rank 1 Consecration's shield holds 3% more of your maximum health.

Rank 3 Consecration's shield holds 9% more of your maximum health.

Ardent Defender

Max 1 · Prereq: Hallowed Ground (1/1)

Rank 1 Milestone. You start every run with Hammer of Justice. Every Consecration raises a shield of 8% of your maximum health, stacking up to 30% (39% with Blessed Life), and while a shield holds, you deal 20% more damage.

T6

Divine Intervention

Max 1 · Prereq: none

Rank 1 A blow that would kill you leaves you at 30% health instead, wrapped in a free Divine Shield and a free Consecration. Once every 90 sec.

Sacred Duty

Max 3 · Prereq: none

Rank 1 While a shield holds, you deal 5% more damage.

Rank 3 While a shield holds, you deal 15% more damage.

T7

Hammer of the Righteous

Max 1 · Prereq: Ardent Defender (1/1)

Rank 1 Capstone. Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.

Retribution

13 talents
T1

Improved Blessing of Might

Max 5 · Prereq: none

Rank 1 Increases all damage by 1%.

Rank 5 Increases all damage by 5%.

Benediction

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

T2

Improved Judgement

Max 3 · Prereq: none

Rank 1 Judgement's cooldown is 12% shorter.

Rank 3 Judgement's cooldown is 36% shorter.

Deflection

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

T3

Seal of Command

Max 1 · Prereq: none

Rank 1 Milestone. You start every run with Judgement, and every Judgement also strikes 2 more enemies near its target for 60% of it.

Pursuit of Justice

Max 2 · Prereq: none

Rank 1 Increases your movement speed by 4%.

Rank 2 Increases your movement speed by 8%.

T4

Conviction

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1.5%.

Rank 5 Increases your critical strike chance by 7.5%.

Righteous Hammer

Max 3 · Prereq: none

Rank 1 Hammer of Wrath has a 10% chance to strike its target again.

Rank 3 Hammer of Wrath has a 30% chance to strike its target again.

T5

The Art of War

Max 1 · Prereq: Seal of Command (1/1)

Rank 1 Milestone. Your critical strikes have a 15% chance to hurl a free Exorcism, at most once a second.

Sanctity Aura

Max 3 · Prereq: none

Rank 1 Holy spells deal 3% more damage.

Rank 3 Holy spells deal 9% more damage.

T6

Eye for an Eye

Max 3 · Prereq: none

Rank 1 10% of the damage enemies deal you in melee is dealt back to them.

Rank 3 30% of the damage enemies deal you in melee is dealt back to them.

Vindication

Max 3 · Prereq: none

Rank 1 Increases your critical strike damage by 4%.

Rank 3 Increases your critical strike damage by 12%.

T7

Divine Storm

Max 1 · Prereq: The Art of War (1/1)

Rank 1 Capstone. You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for 20% of it.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.