Auto Shot
Starting skillStrikes the 2 nearest enemies within 32 yd for 48 Physical damage each. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 48 | 71 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 1.5 sec | 1.5 sec |
|---|
| Range | 32 yd | 32 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Arcane Shot
Strikes the nearest enemy within 32 yd for 96 Arcane damage. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 96 | 140 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 3.5 sec | 3.5 sec |
|---|
| Range | 32 yd | 32 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Multi-Shot
Strikes the 3 nearest enemies within 30 yd for 42 Physical damage each. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 42 | 61 |
|---|
| Targets | 3 | 3 |
|---|
| Cooldown | 2.2 sec | 2.2 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Serpent Sting
Afflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 112 Nature damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Total damage | 112 | 163 |
|---|
| Targets | 2 | 2 |
|---|
| Duration | 7 sec | 7 sec |
|---|
| Ticks | 7 | 7 |
|---|
| Cooldown | 3.5 sec | 3.5 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets, Duration.
Volley
Lands on the thickest group of enemies within 28 yd: every enemy within 8 yd of that spot takes 6 Arcane damage every 1 sec for 8.4 sec, 48 in all.
| Stat | Common | Legendary |
|---|
| Damage | 6 | 8.8 |
|---|
| Total damage | 48 | 70 |
|---|
| Duration | 8.4 sec | 8.4 sec |
|---|
| Tick interval | 1 sec | 1 sec |
|---|
| Cooldown | 11 sec | 11 sec |
|---|
| Range | 28 yd | 28 yd |
|---|
| Radius | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Explosive Trap
Hits every enemy within 9 yd of you for 24 Fire damage.
| Stat | Common | Legendary |
|---|
| Damage | 24 | 36 |
|---|
| Cooldown | 8.4 sec | 8.4 sec |
|---|
| Radius | 9 yd | 9 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Concussive Shot
Strikes the 2 nearest enemies within 30 yd for 24 Arcane damage each. Bosses and elites are targeted first. Slows them by 60% for 4 sec.
| Stat | Common | Legendary |
|---|
| Damage | 24 | 35 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 5.6 sec | 5.6 sec |
|---|
| Range | 30 yd | 30 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Aimed Shot
Strikes the nearest enemy within 35 yd for 476 Physical damage. Bosses and elites are targeted first. An enemy under your Hunter's Mark comes before them.
| Stat | Common | Legendary |
|---|
| Damage | 476 | 695 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 6.3 sec | 6.3 sec |
|---|
| Range | 35 yd | 35 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Immolation Trap
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.
| Stat | Common | Legendary |
|---|
| Damage | 10 | 15 |
|---|
| Total damage | 63 | 92 |
|---|
| Duration | 11 sec | 11 sec |
|---|
| Tick interval | 1.9 sec | 1.9 sec |
|---|
| Cooldown | 13 sec | 13 sec |
|---|
| Radius | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Frost Trap
Marks the ground where you stand once enemies come within 10 yd: every enemy within 10 yd of that spot takes 3.9 Frost damage every 2.1 sec for 8.4 sec, 15 in all. Roots them for 1.5 sec; bosses for a quarter as long.
| Stat | Common | Legendary |
|---|
| Damage | 3.9 | 5.6 |
|---|
| Total damage | 15 | 22 |
|---|
| Duration | 8.4 sec | 8.4 sec |
|---|
| Tick interval | 2.1 sec | 2.1 sec |
|---|
| Cooldown | 14 sec | 14 sec |
|---|
| Radius | 10 yd | 10 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area, Duration.
Hunter's Mark
Marks the toughest enemy within 35 yd: it takes 20% more damage from everything. When it dies the mark explodes, dealing 350 Arcane damage to every enemy within 8 yd, at most once every 2 sec, and a second later marks the next.
| Stat | Common | Legendary |
|---|
| Damage | 350 | 511 |
|---|
| Trigger interval | 2 sec | 2 sec |
|---|
| Bonus | 20% | 24% |
|---|
| Range | 35 yd | 35 yd |
|---|
| Radius | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Area.