Class guide Game version 0.139.0 Checked

Azeroth Survivors Hunter Build (v0.139.0)

Aimed Shot turret

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Auto Shot
  • Multi-Shot
  • Aimed Shot

Talents

14 Beast Mastery / 32 Marksmanship / 5 Survival

Banished (removed from the level-up pool)

  • Arcane Shot
  • Concussive Shot
  • Frost Trap

Good for

  • Ranged play with a pet
  • Boss and elite burst
  • Players who prefer a simple damage rotation
Open in planner

Talent split shown as a guide; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Hunter fights from range with a free pet, strong single-target crits and dependable pack damage. The class is easy to understand and performs well in familiar endgame routes. Its limitation is defense: the seven-skill pool offers few emergency tools, so a first clear is less forgiving than Paladin or Druid.

Role
Ranged physical
Resource
mana
Starting skill
Auto Shot
Ability pool
11 skills

Is Hunter a good fit?

Good for

  • Ranged play with a pet
  • Boss and elite burst
  • Players who prefer a simple damage rotation

Weak at

  • Thin defensive options
  • A seven-skill pool limits flexibility
  • Positioning errors are costly

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Aimed Shot turret

Start here for the most balanced result.

Core skills

  • Auto Shot
  • Multi-Shot
  • Aimed Shot

Banished (removed from the level-up pool)

  • Arcane Shot
  • Concussive Shot
  • Frost Trap

Talents

14 Beast Mastery / 32 Marksmanship / 5 Survival

Gear

Band of Accuria + Master Dragonslayer's Ring; Blackhand's Breadth + Mark of the Chosen; Eye of the Splitting Sky

How to use it

Build most of the damage around Aimed Shot while Auto Shot and Multi-Shot keep the route active. The Marksmanship-heavy split gives a clear boss plan and enough area damage for normal packs.

Open in planner
Alternative Game version 0.139.0

Pet-assisted marksman

Use this when the trade-off fits your run.

Core skills

  • Multi-Shot
  • Volley
  • Aimed Shot

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Use the pet to hold attention while Multi-Shot and Volley handle groups. This is the easier route when you want more space to move and are willing to trade some focused boss damage.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Hunter ranks and why.

Skills

Hunter starts with Auto Shot. The class pool has 11 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Auto Shot

Starting skill

Strikes the 2 nearest enemies within 32 yd for 48 Physical damage each. Bosses and elites are targeted first.

StatCommonLegendary
Damage4871
Targets22
Cooldown1.5 sec1.5 sec
Range32 yd32 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Arcane Shot

Strikes the nearest enemy within 32 yd for 96 Arcane damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage96140
Targets11
Cooldown3.5 sec3.5 sec
Range32 yd32 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Multi-Shot

Strikes the 3 nearest enemies within 30 yd for 42 Physical damage each. Bosses and elites are targeted first.

StatCommonLegendary
Damage4261
Targets33
Cooldown2.2 sec2.2 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Serpent Sting

Afflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 112 Nature damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage112163
Targets22
Duration7 sec7 sec
Ticks77
Cooldown3.5 sec3.5 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Volley

Lands on the thickest group of enemies within 28 yd: every enemy within 8 yd of that spot takes 6 Arcane damage every 1 sec for 8.4 sec, 48 in all.

StatCommonLegendary
Damage68.8
Total damage4870
Duration8.4 sec8.4 sec
Tick interval1 sec1 sec
Cooldown11 sec11 sec
Range28 yd28 yd
Radius8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Explosive Trap

Hits every enemy within 9 yd of you for 24 Fire damage.

StatCommonLegendary
Damage2436
Cooldown8.4 sec8.4 sec
Radius9 yd9 yd

Upgrade cards improve: Damage, Cooldown, Area.

Concussive Shot

Strikes the 2 nearest enemies within 30 yd for 24 Arcane damage each. Bosses and elites are targeted first. Slows them by 60% for 4 sec.

StatCommonLegendary
Damage2435
Targets22
Cooldown5.6 sec5.6 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Aimed Shot

Strikes the nearest enemy within 35 yd for 476 Physical damage. Bosses and elites are targeted first. An enemy under your Hunter's Mark comes before them.

StatCommonLegendary
Damage476695
Targets11
Cooldown6.3 sec6.3 sec
Range35 yd35 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Immolation Trap

Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.

StatCommonLegendary
Damage1015
Total damage6392
Duration11 sec11 sec
Tick interval1.9 sec1.9 sec
Cooldown13 sec13 sec
Radius7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Frost Trap

Marks the ground where you stand once enemies come within 10 yd: every enemy within 10 yd of that spot takes 3.9 Frost damage every 2.1 sec for 8.4 sec, 15 in all. Roots them for 1.5 sec; bosses for a quarter as long.

StatCommonLegendary
Damage3.95.6
Total damage1522
Duration8.4 sec8.4 sec
Tick interval2.1 sec2.1 sec
Cooldown14 sec14 sec
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Hunter's Mark

Marks the toughest enemy within 35 yd: it takes 20% more damage from everything. When it dies the mark explodes, dealing 350 Arcane damage to every enemy within 8 yd, at most once every 2 sec, and a second later marks the next.

StatCommonLegendary
Damage350511
Trigger interval2 sec2 sec
Bonus20%24%
Range35 yd35 yd
Radius8 yd8 yd

Upgrade cards improve: Damage, Area.

Talents

All three Hunter talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Beast Mastery

13 talents
T1

Improved Aspect of the Hawk

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

Endurance Training

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 3%.

Rank 5 Increases your maximum health by 15%.

T2

Improved Aspect of the Monkey

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

Pathfinding

Max 2 · Prereq: none

Rank 1 Increases your movement speed by 4%.

Rank 2 Increases your movement speed by 8%.

T3

Tame Beast

Max 1 · Prereq: none

Rank 1 Milestone. A wolf fights at your side, biting what you shoot.

Unleashed Fury

Max 5 · Prereq: none

Rank 1 Your pets deal 20% more damage.

Rank 5 Your pets deal 100% more damage.

T4

Ferocity

Max 5 · Prereq: none

Rank 1 Increases your and your pets' critical strike chance by 1%.

Rank 5 Increases your and your pets' critical strike chance by 5%.

Spirit Bond

Max 2 · Prereq: none

Rank 1 Regenerate 0.8 more health per second.

Rank 2 Regenerate 1.6 more health per second.

T5

Frenzy

Max 1 · Prereq: Tame Beast (1/1)

Rank 1 Milestone. Your pets' bites have a 75% chance to fire a free Multi-Shot.

Bestial Discipline

Max 3 · Prereq: none

Rank 1 Your pets deal 20% more damage.

Rank 3 Your pets deal 60% more damage.

T6

Intimidation

Max 3 · Prereq: none

Rank 1 Auto Shot and Multi-Shot deal 6% more damage.

Rank 3 Auto Shot and Multi-Shot deal 18% more damage.

Ferocious Inspiration

Max 3 · Prereq: none

Rank 1 Increases all damage by 3%.

Rank 3 Increases all damage by 9%.

T7

Bestial Wrath

Max 1 · Prereq: Frenzy (1/1)

Rank 1 Capstone. A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for 100% of the bite.

Marksmanship

13 talents
T1

Lethal Shots

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

Efficiency

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

T2

Improved Arcane Shot

Max 5 · Prereq: none

Rank 1 Arcane Shot's cooldown is 6% shorter.

Rank 5 Arcane Shot's cooldown is 30% shorter.

Improved Serpent Sting

Max 5 · Prereq: none

Rank 1 Serpent Sting deals 8% more damage.

Rank 5 Serpent Sting deals 40% more damage.

T3

Piercing Shots

Max 1 · Prereq: none

Rank 1 Milestone. Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for 80% of it.

Mortal Shots

Max 5 · Prereq: none

Rank 1 Increases your critical strike damage by 6%.

Rank 5 Increases your critical strike damage by 30%.

T4

Ranged Weapon Specialization

Max 5 · Prereq: none

Rank 1 Increases all damage by 1.5%.

Rank 5 Increases all damage by 7.5%.

Improved Multi-Shot

Max 2 · Prereq: none

Rank 1 Multi-Shot fires at 1 more targets.

Rank 2 Multi-Shot fires at 2 more targets.

T5

Rapid Fire

Max 1 · Prereq: Piercing Shots (1/1)

Rank 1 Milestone. Every 6th shot you fire is followed by a free Aimed Shot.

Barrage

Max 3 · Prereq: none

Rank 1 Multi-Shot and Volley deal 8% more damage.

Rank 3 Multi-Shot and Volley deal 24% more damage.

T6

Hawk Eye

Max 3 · Prereq: none

Rank 1 You deal 5% more damage to elites and bosses.

Rank 3 You deal 15% more damage to elites and bosses.

Scatter Shot

Max 3 · Prereq: none

Rank 1 Concussive Shot and Aimed Shot cooldowns are 7% shorter.

Rank 3 Concussive Shot and Aimed Shot cooldowns are 21% shorter.

T7

Kill Shot

Max 1 · Prereq: Rapid Fire (1/1)

Rank 1 Capstone. You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec.

Survival

13 talents
T1

Monster Slaying

Max 5 · Prereq: none

Rank 1 You deal 3% more damage to elites and bosses.

Rank 5 You deal 15% more damage to elites and bosses.

Deflection

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

T2

Clever Traps

Max 3 · Prereq: none

Rank 1 Your traps cover 10% more ground.

Rank 3 Your traps cover 30% more ground.

Survivalist

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 2%.

Rank 5 Increases your maximum health by 10%.

T3

Entrapment

Max 1 · Prereq: none

Rank 1 Milestone. Your traps hold what they hit: every hit of a trap has a 50% chance to root the enemy for 2 sec.

Savage Strikes

Max 3 · Prereq: none

Rank 1 Increases your critical strike chance by 1.2%.

Rank 3 Increases your critical strike chance by 3.6%.

T4

Trap Mastery

Max 3 · Prereq: none

Rank 1 Your traps' cooldowns are 8% shorter.

Rank 3 Your traps' cooldowns are 24% shorter.

Surefooted

Max 3 · Prereq: none

Rank 1 Increases your movement speed by 3%.

Rank 3 Increases your movement speed by 9%.

T5

Explosive Ammunition

Max 1 · Prereq: Entrapment (1/1)

Rank 1 Milestone. Enemies killed by your Auto Shot or Multi-Shot explode for 20% of their maximum health on everything within 6 yd.

Killer Instinct

Max 3 · Prereq: none

Rank 1 Fire spells deal 8% more damage.

Rank 3 Fire spells deal 24% more damage.

T6

Lightning Reflexes

Max 5 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 5 Increases all damage by 10%.

Counterattack

Max 2 · Prereq: none

Rank 1 When an enemy strikes you in melee, 15% chance to set off a free Explosive Trap.

Rank 2 When an enemy strikes you in melee, 30% chance to set off a free Explosive Trap.

T7

Wyvern Sting

Max 1 · Prereq: Explosive Ammunition (1/1)

Rank 1 Capstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.95.0

    Hunter converts 0.5% of damage dealt into healing.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.