Class guide Game version 0.139.0 Checked

Azeroth Survivors Warrior Build (v0.139.0)

Arms/Protection bruiser

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Battle Shout
  • Execute
  • Shield Slam
  • Mortal Strike

Talents

27 Arms / 0 Fury / 24 Protection

Banished (removed from the level-up pool)

  • Cleave
  • Demoralizing Shout

Good for

  • Durable melee play
  • Crowd damage
  • Low-aim first clears
Open in planner

Talent split shown as a guide; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Warrior combines high health, strong melee tools and straightforward cleave. It is the best default melee class for most players because its damage plan does not demand precise aim. The remaining limitations are structural: the class must stand in melee and has no built-in healing.

Role
Melee bruiser
Resource
rage
Starting skill
Cleave
Ability pool
11 skills

Is Warrior a good fit?

Good for

  • Durable melee play
  • Crowd damage
  • Low-aim first clears

Weak at

  • Must stay in melee
  • No built-in healing
  • Less mobility than ranged classes

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Arms/Protection bruiser

Start here for the most balanced result.

Core skills

  • Battle Shout
  • Execute
  • Shield Slam
  • Mortal Strike

Banished (removed from the level-up pool)

  • Cleave
  • Demoralizing Shout

Talents

27 Arms / 0 Fury / 24 Protection

Gear

Master Dragonslayer's Ring / Band of Accuria / Quick Strike Ring; Blackhand's Breadth / Mark of the Chosen / Earthstrike / Star of Mystaria; The Reaper's Amulet

How to use it

Keep the direct damage tools and enough Protection points to stay healthy in melee. Battle Shout supports the damage window while Execute and Shield Slam give answers to weakened targets and tougher enemies.

Open in planner
Alternative Game version 0.139.0

Whirlwind pressure

Use this when the trade-off fits your run.

Core skills

  • Whirlwind
  • Battle Shout

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Use Bladestorm, Flurry and area scaling to keep Whirlwind active through clumped packs. This is the faster route when you can keep moving and do not need the extra Protection safety.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Warrior ranks and why.

Skills

Warrior starts with Cleave. The class pool has 11 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Cleave

Starting skill

Strikes up to 3 enemies within 7 yd for 66 Physical damage each. Bosses and elites are targeted first.

StatCommonLegendary
Damage6696
Targets33
Cooldown2.1 sec2.1 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Whirlwind

Hits every enemy within 8 yd of you for 34 Physical damage.

StatCommonLegendary
Damage3449
Cooldown6.3 sec6.3 sec
Radius8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Area.

Thunder Clap

Hits every enemy within 10 yd of you for 15 Physical damage. Slows them by 50% for 3 sec.

StatCommonLegendary
Damage1521
Cooldown7 sec7 sec
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area.

Mortal Strike

Strikes the nearest enemy within 7 yd for 191 Physical damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage191279
Targets11
Cooldown4.2 sec4.2 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Execute

Strikes an enemy within 10 yd for 164 Physical damage, doubled to 328 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

StatCommonLegendary
Damage164239
Targets11
Cooldown3.5 sec3.5 sec
Conditional damage328478
Range10 yd10 yd

Upgrade cards improve: Damage, Cooldown.

Demoralizing Shout

Hits every enemy within 14 yd of you for 5.6 Physical damage. Enemies hit deal 35% less damage for 6 sec.

StatCommonLegendary
Damage5.68.2
Cooldown14 sec14 sec
Radius14 yd14 yd

Upgrade cards improve: Cooldown, Area.

Battle Shout

Increases all your damage by 40% for 11 sec. Cast once enemies are within 30 yd.

StatCommonLegendary
Duration11 sec11 sec
Bonus40%40%
Cooldown22 sec19 sec

Upgrade cards improve: Cooldown, Duration.

Bloodthirst

Strikes the nearest enemy within 7 yd for 123 Physical damage. Bosses and elites are targeted first. Heals you for 50% of the damage dealt.

StatCommonLegendary
Damage123180
Targets11
Cooldown5.6 sec5.6 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Rend

Afflicts the 3 healthiest enemies within 8 yd that are not already afflicted: 153 Physical damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage153223
Targets33
Duration7 sec7 sec
Ticks77
Cooldown4.2 sec4.2 sec
Range8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Shield Slam

Strikes up to 2 enemies within 7 yd for 210 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.

StatCommonLegendary
Damage210307
Targets22
Cooldown8.4 sec8.4 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Bloodrage

Each of your hits fills 2 rage, at most 10 a second. At 100 rage you erupt, dealing 203 Physical damage to every enemy within 9 yd, at most once every 10 sec. Rage drains when you stop fighting.

StatCommonLegendary
Damage203296
Trigger interval10 sec10 sec
Resource per second1010
Radius9 yd9 yd

Upgrade cards improve: Damage, Cooldown, Area.

Talents

All three Warrior talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Arms

13 talents
T1

Trauma

Max 5 · Prereq: none

Rank 1 You deal 3% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.

Rank 5 You deal 15% more damage to enemies suffering your damage-over-time effects, such as Rend and Deep Wounds.

Deflection

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

T2

Improved Rend

Max 3 · Prereq: none

Rank 1 Rend deals 15% more damage.

Rank 3 Rend deals 45% more damage.

Tactical Mastery

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 2% faster.

Rank 5 Your cooldowns recover 10% faster.

T3

Deep Wounds

Max 1 · Prereq: none

Rank 1 Milestone. Your critical strikes make the target bleed for 80% of the hit over 6 sec.

Anger Management

Max 3 · Prereq: none

Rank 1 Regenerate 0.6 more health per second.

Rank 3 Regenerate 1.8 more health per second.

T4

Impale

Max 3 · Prereq: none

Rank 1 Your critical strikes deal 10% more damage.

Rank 3 Your critical strikes deal 30% more damage.

Two-Handed Weapon Specialization

Max 5 · Prereq: none

Rank 1 Increases all damage by 2.5%.

Rank 5 Increases all damage by 12.5%.

T5

Sweeping Strikes

Max 1 · Prereq: Deep Wounds (1/1)

Rank 1 Milestone. Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for 70% of it.

Improved Execute

Max 3 · Prereq: none

Rank 1 Execute and Mortal Strike deal 12% more damage.

Rank 3 Execute and Mortal Strike deal 36% more damage.

T6

Sword Specialization

Max 5 · Prereq: none

Rank 1 1.5% chance for any spell to strike twice.

Rank 5 7.5% chance for any spell to strike twice.

Weapon Mastery

Max 3 · Prereq: none

Rank 1 You deal 10% more damage to enemies below 30% health.

Rank 3 You deal 30% more damage to enemies below 30% health.

T7

Mortal Wounds

Max 1 · Prereq: Sweeping Strikes (1/1)

Rank 1 Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.

Fury

13 talents
T1

Cruelty

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

Booming Voice

Max 5 · Prereq: none

Rank 1 Your shouts reach 10% farther and last longer.

Rank 5 Your shouts reach 50% farther and last longer.

T2

Bloodlust

Max 5 · Prereq: none

Rank 1 Battle Shout and your other damage, haste, shield and thorns buffs are 6% stronger.

Rank 5 Battle Shout and your other damage, haste, shield and thorns buffs are 30% stronger.

Improved Battle Shout

Max 3 · Prereq: none

Rank 1 Battle Shout's cooldown is 10% shorter.

Rank 3 Battle Shout's cooldown is 30% shorter.

T3

Rampage

Max 1 · Prereq: none

Rank 1 Milestone. Every 7th kill unleashes a free Whirlwind.

Improved Cleave

Max 3 · Prereq: none

Rank 1 Cleave deals 10% more damage.

Rank 3 Cleave deals 30% more damage.

T4

Dual Wield Specialization

Max 5 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 5 Increases all damage by 10%.

Improved Whirlwind

Max 3 · Prereq: none

Rank 1 Whirlwind reaches 6% farther.

Rank 3 Whirlwind reaches 18% farther.

T5

Flurry

Max 1 · Prereq: Rampage (1/1)

Rank 1 Milestone. Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow.

Death Wish

Max 3 · Prereq: none

Rank 1 Bloodthirst and Whirlwind deal 6% more damage.

Rank 3 Bloodthirst and Whirlwind deal 18% more damage.

T6

Blood Craze

Max 3 · Prereq: none

Rank 1 0.2% of all the damage you deal heals you.

Rank 3 0.6% of all the damage you deal heals you.

Improved Berserker Stance

Max 5 · Prereq: none

Rank 1 Increases your critical strike damage by 5%.

Rank 5 Increases your critical strike damage by 25%.

T7

Bladestorm

Max 1 · Prereq: Flurry (1/1)

Rank 1 Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.

Protection

14 talents
T1

Shield Specialization

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1.5%.

Rank 5 Reduces all damage taken by 7.5%.

Anticipation

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 3%.

Rank 5 Increases your maximum health by 15%.

T2

Improved Thunder Clap

Max 3 · Prereq: none

Rank 1 Thunder Clap deals an extra 1.5% of your maximum health.

Rank 3 Thunder Clap deals an extra 4.5% of your maximum health.

Toughness

Max 5 · Prereq: none

Rank 1 Regenerate 0.2% of your maximum health per second.

Rank 5 Regenerate 1% of your maximum health per second.

T3

Heavy Shield

Max 3 · Prereq: none

Rank 1 Shield Slam deals an extra 3.5% of your maximum health.

Rank 3 Shield Slam deals an extra 10.5% of your maximum health.

Shockwave

Max 1 · Prereq: none

Rank 1 Milestone. Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for 40% of the blow and stunned.

Improved Demoralizing Shout

Max 3 · Prereq: none

Rank 1 Enemies hit by Demoralizing Shout take 5% more damage from you and your allies for 6 sec.

Rank 3 Enemies hit by Demoralizing Shout take 15% more damage from you and your allies for 6 sec.

T4

Defiance

Max 3 · Prereq: none

Rank 1 You deal 1% more damage for every 10% damage reduction you have.

Rank 3 You deal 3% more damage for every 10% damage reduction you have.

Improved Shield Slam

Max 3 · Prereq: none

Rank 1 Shield Slam deals 15% more damage and recovers faster.

Rank 3 Shield Slam deals 45% more damage and recovers faster.

T5

Shield Mastery

Max 3 · Prereq: none

Rank 1 Shield Slam's shield holds 4% more of your maximum health.

Rank 3 Shield Slam's shield holds 12% more of your maximum health.

Fortified

Max 1 · Prereq: Shockwave (1/1)

Rank 1 Milestone. Every Shield Slam raises a shield of 10% of your maximum health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, you deal 20% more damage.

T6

Last Stand

Max 1 · Prereq: none

Rank 1 A blow that would kill you leaves you at 40% health instead, then you answer with a free Shield Slam and a shield of 10% of your maximum health. Once every 90 sec.

Unbreakable

Max 3 · Prereq: none

Rank 1 Damage reduction past the cap is not wasted: each 1% of it becomes 1% more damage.

Rank 3 Damage reduction past the cap is not wasted: each 1% of it becomes 3% more damage.

T7

Titan

Max 1 · Prereq: Fortified (1/1)

Rank 1 Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.124.0

    Improved Demoralizing Shout now also gives allies 15% damage for 6 seconds.

  3. v0.112.0

    Arms Trauma replaced Improved Heroic Strike, adding damage against enemies carrying the Warrior DoT. Fury Bloodlust now improves Battle Shout and similar buffs.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.