Class guide Game version 0.139.0 Checked

Azeroth Survivors Warlock Build (v0.139.0)

Affliction pressure

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Corruption
  • Immolate
  • Curse of Agony

Banished (removed from the level-up pool)

  • Shadow Bolt
  • Drain Life
  • Death Coil

Good for

  • Damage over time
  • Demon management
  • Runs that improve sharply with talent investment
Open in planner

No talent split was published for this route; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Warlock spreads damage over time, adds demon pressure and becomes one of the strongest late-run classes once its key talents connect. The opening is deliberate rather than explosive, and survival depends on keeping enough distance and control for the damage-over-time effects to finish the pack.

Role
Ranged caster (damage over time)
Resource
mana
Starting skill
Shadow Bolt
Ability pool
12 skills

Is Warlock a good fit?

Good for

  • Damage over time
  • Demon management
  • Runs that improve sharply with talent investment

Weak at

  • Slow opening
  • Low first-clear safety
  • Positioning and pet control

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Affliction pressure

Start here for the most balanced result.

Core skills

  • Corruption
  • Immolate
  • Curse of Agony

Banished (removed from the level-up pool)

  • Shadow Bolt
  • Drain Life
  • Death Coil

Talents

Use the planner to distribute points.

Gear

Band of Accuria + Seal of the Damned; Mark of the Chosen / Talisman of Ephemeral Power / Earthstrike; Pendant of the Plague

How to use it

Start with Corruption, add Immolate when a target will live long enough, and use Curse of Agony for longer fights. The direct-damage skills are left out so the run can focus on stacking and spreading damage.

Open in planner
Alternative Game version 0.139.0

Corruption spread

Use this when the trade-off fits your run.

Core skills

  • Corruption
  • Rain of Fire

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Use Corruption for sustained damage and Rain of Fire to add area pressure. This route needs more setup than Affliction, but it can turn a chain of deaths into strong pack pressure.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Warlock ranks and why.

Skills

Warlock starts with Shadow Bolt. The class pool has 12 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Shadow Bolt

Starting skill

Strikes the nearest enemy within 30 yd for 48 Shadow damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage4869
Targets11
Cooldown2 sec2 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Corruption

Afflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 122 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage122179
Targets22
Duration8 sec8 sec
Ticks88
Cooldown2 sec2 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Immolate

Afflicts the healthiest enemy within 30 yd that are not already afflicted: 135 Fire damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage135197
Targets11
Duration7 sec7 sec
Ticks77
Cooldown3.5 sec3.5 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Curse of Agony

Afflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 203 Shadow damage over 13 sec, in 13 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage203296
Targets33
Duration13 sec13 sec
Ticks1313
Cooldown4.2 sec4.2 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Rain of Fire

Lands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 9.2 Fire damage every 1.9 sec for 11 sec, 55 in all.

StatCommonLegendary
Damage9.213
Total damage5581
Duration11 sec11 sec
Tick interval1.9 sec1.9 sec
Cooldown11 sec11 sec
Range30 yd30 yd
Radius8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Hellfire

Hits every enemy within 7 yd of you for 8.4 Fire damage.

StatCommonLegendary
Damage8.412
Cooldown2.1 sec2.1 sec
Radius7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Area.

Death Coil

Strikes the nearest enemy within 25 yd for 105 Shadow damage. Bosses and elites are targeted first. Heals you for all the damage dealt.

StatCommonLegendary
Damage105153
Targets11
Cooldown8.4 sec8.4 sec
Range25 yd25 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Searing Pain

Strikes a random enemy within 26 yd for 70 Fire damage.

StatCommonLegendary
Damage70102
Missiles11
Cooldown2.2 sec2.2 sec
Range26 yd26 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Drain Life

Afflicts the healthiest enemy within 22 yd that are not already afflicted: 113 Shadow damage over 4 sec, in 4 ticks. Bosses and elites are targeted first. Heals you for 60% of the damage dealt.

StatCommonLegendary
Total damage113165
Targets11
Duration4 sec4 sec
Ticks44
Cooldown5.6 sec5.6 sec
Range22 yd22 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Fear

Strikes the 3 nearest enemies within 20 yd for 7.7 Shadow damage each. Bosses and elites are targeted first. They flee for 4 sec. Bosses are unaffected.

StatCommonLegendary
Damage7.711
Targets33
Cooldown8.4 sec8.4 sec
Range20 yd20 yd

Upgrade cards improve: Cooldown, Targets.

Soulfire

Your kills gather soul shards, at most one every 1.2 sec. At 5 shards a free Soulfire strikes the toughest enemy within 35 yd for 840 Fire damage.

StatCommonLegendary
Damage8401226
Targets11
Resource interval1.2 sec1.2 sec
Range35 yd35 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Demonic Empowerment

Your demons deal 40% more damage for 11 sec. Cast once enemies are within 30 yd and a demon fights for you.

Note: Requires a qualifying active summon.

StatCommonLegendary
Duration11 sec11 sec
Bonus40%40%
Cooldown22 sec19 sec

Upgrade cards improve: Cooldown, Duration.

Talents

All three Warlock talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Affliction

13 talents
T1

Suppression

Max 5 · Prereq: none

Rank 1 Increases your luck by 5%.

Rank 5 Increases your luck by 25%.

Shadow Embrace

Max 5 · Prereq: none

Rank 1 Your damage-over-time effects deal 4% more damage.

Rank 5 Your damage-over-time effects deal 20% more damage.

T2

Improved Curse of Agony

Max 3 · Prereq: none

Rank 1 Curse of Agony deals 5% more damage.

Rank 3 Curse of Agony deals 15% more damage.

Improved Drain Life

Max 5 · Prereq: none

Rank 1 Drain Life deals 8% more damage.

Rank 5 Drain Life deals 40% more damage.

T3

Nightfall

Max 1 · Prereq: none

Rank 1 Milestone. Your Shadow Bolts carry the night: each one that lands corrupts its target for 40% of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.

Soul Reaping

Max 3 · Prereq: none

Rank 1 Death Coil instantly deals 5% of your Drain Life's remaining damage on its target, without consuming it.

Rank 3 Death Coil instantly deals 10% of your Drain Life's remaining damage on its target, without consuming it.

T4

Grim Reach

Max 1 · Prereq: none

Rank 1 Your damage-over-time spells take 1 more target.

Shadow Mastery

Max 5 · Prereq: none

Rank 1 Shadow spells deal 3% more damage.

Rank 5 Shadow spells deal 15% more damage.

T5

Contagion

Max 1 · Prereq: Nightfall (1/1)

Rank 1 Milestone. When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.

Amplify Curse

Max 3 · Prereq: none

Rank 1 Curse of Agony's cooldown is 8% shorter.

Rank 3 Curse of Agony's cooldown is 24% shorter.

T6

Siphon Life

Max 1 · Prereq: none

Rank 1 Every tick of your damage-over-time effects heals you for 1% of it.

Fel Concentration

Max 3 · Prereq: none

Rank 1 Your damage-over-time effects last 6% longer.

Rank 3 Your damage-over-time effects last 18% longer.

T7

Seed of Corruption

Max 1 · Prereq: Contagion (1/1)

Rank 1 Capstone. You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for 3% of their maximum health on everything within 6 yd.

Demonology

14 talents
T1

Demonic Familiar

Max 5 · Prereq: none

Rank 1 An Imp fights at your side for good, its Firebolts 4% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 1% more damage.

Rank 5 An Imp fights at your side for good, its Firebolts 20% stronger. Each one also strikes every enemy burning with your Immolate. Supremacy: your Infernal's Hellfire deals 5% more damage.

Demonic Embrace

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 4%.

Rank 5 Increases your maximum health by 20%.

T2

Fel Stamina

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 2.5%.

Rank 3 Reduces all damage taken by 7.5%.

Unholy Power

Max 5 · Prereq: Demonic Familiar (5/5)

Rank 1 Your demons deal 5% more damage.

Rank 5 Your demons deal 25% more damage.

T3

Soul Devourer

Max 3 · Prereq: Demonic Familiar (5/5)

Can't be taken with Soul Link

Rank 1 Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 0.5% more damage per 1% missing enemy health. Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage. Rules out Soul Link. Supremacy: your Doomguard deals 2% more damage to bosses and elites.

Rank 3 Milestone. Permanently summons a Felhunter. Its bites hit 2 enemies, prioritizing bosses and elites, and deal 2% more damage per 1% missing enemy health. Consume Magic: Consumes 10% of your highest-ranked DoT's remaining duration, dealing 150% of the consumed damage. Rules out Soul Link. Supremacy: your Doomguard deals 6% more damage to bosses and elites.

Soul Link

Max 3 · Prereq: Demonic Familiar (5/5)

Can't be taken with Soul Devourer

Rank 1 Milestone. Permanently summons a Voidwalker that hits 2 enemies. Gains 3% damage per 1% Damage Reduction and 2% per 1% bonus max health. Your Voidwalkers shield you for 5% of their damage, up to 10% of your max health. Rules out Soul Devourer. Supremacy: gain 1% damage reduction.

Rank 3 Milestone. Permanently summons a Voidwalker that hits 2 enemies. Gains 3% damage per 1% Damage Reduction and 2% per 1% bonus max health. Your Voidwalkers shield you for 15% of their damage, up to 10% of your max health. Rules out Soul Devourer. Supremacy: gain 3% damage reduction.

Demonic Echoes

Max 3 · Prereq: none

Rank 1 Your demons' attacks have a 5% chance to Echo for full damage. This is their only Echo source.

Rank 3 Your demons' attacks have a 15% chance to Echo for full damage. This is their only Echo source.

T4

Master Demonologist

Max 3 · Prereq: none

Rank 1 Increases all damage and your demons' critical strike chance by 3%.

Rank 3 Increases all damage and your demons' critical strike chance by 9%.

T5

Legion Gate

Max 1 · Prereq: Soul Devourer or Soul Link (3/3)

Rank 1 Milestone. Every 4 sec, summon 3 random lesser demons for 12–16 sec (max 12). Succubi stun Corrupted enemies. Their kills trigger a Death Coil at 50% damage. Supremacy: every 12 sec, your greater demons empower their next attack for +50% damage.

Demonic Supremacy

Max 1 · Prereq: none

Rank 1 Your Infernal and Doomguard become permanent. You can no longer summon lesser demons. Maximum one of each.

T6

Summon Infernal

Max 3 · Prereq: none

Rank 1 Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 100% effectiveness.

Rank 3 Your damaging spells have a 5% chance to summon an Infernal for 15 sec (max 1). Its Meteor stuns enemies on impact, and it burns nearby enemies with Hellfire at 140% effectiveness.

Summon Doomguard

Max 3 · Prereq: none

Rank 1 Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades. Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 60%.

Rank 3 Your damaging spells have a 5% chance to summon a Doomguard for 15 sec (max 1). Its Shadow Bolts hit 2 enemies and inherit your upgrades. Doom Bringer: Consecutive hits on the same boss or elite deal 20% more damage, up to 100%.

T7

Pact of the Nathrezim

Max 1 · Prereq: Legion Gate (1/1)

Can't be taken with Butcher

Rank 1 Capstone. Summons a Dread Lord for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active. Felseeker inherits your Searing Pain upgrades and deals 25% more damage to its primary target. It hits up to 6 enemies. Exclusive with Butcher.

Butcher

Max 1 · Prereq: Legion Gate (1/1)

Can't be taken with Pact of the Nathrezim

Rank 1 Capstone. Summons a Felguard for 20 sec every 30 sec, reduced by CDR (min 13 sec). Up to 2 active. Cleaves up to 10 enemies within 15 yd. Every third swing deals double damage. Deals 50% more damage below 30% enemy health. Exclusive with Pact of the Nathrezim.

Destruction

13 talents
T1

Improved Shadow Bolt

Max 5 · Prereq: none

Rank 1 Shadow Bolt deals 5% more damage.

Rank 5 Shadow Bolt deals 25% more damage.

Cataclysm

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

T2

Intensity

Max 5 · Prereq: none

Rank 1 Soulfire deals 4% more damage.

Rank 5 Soulfire deals 20% more damage.

Scorched Earth

Max 5 · Prereq: none

Rank 1 Your Hellfire deals 5% more damage. Each pulse has a 3% chance to slow each enemy it burns by 40% for 3 sec.

Rank 5 Your Hellfire deals 25% more damage. Each pulse has a 15% chance to slow each enemy it burns by 40% for 3 sec.

T3

Shadow Cleave

Max 1 · Prereq: none

Rank 1 Milestone. Shadow Bolt splits: every bolt that lands forks to 2 more enemies for 15% of it.

Improved Searing Pain

Max 3 · Prereq: none

Rank 1 Searing Pain and Immolate deal 8% more damage.

Rank 3 Searing Pain and Immolate deal 24% more damage.

T4

Destructive Reach

Max 3 · Prereq: none

Rank 1 Rain of Fire and Hellfire reach 8% farther.

Rank 3 Rain of Fire and Hellfire reach 24% farther.

Devastation

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

T5

Conflagrate

Max 1 · Prereq: Shadow Cleave (1/1)

Rank 1 Milestone. Start every run with Immolate. Shadow Bolt and Searing Pain make Immolated enemies explode for 15% of the hit's damage within 6 yd.

Emberstorm

Max 5 · Prereq: none

Rank 1 Fire spells deal 3% more damage.

Rank 5 Fire spells deal 15% more damage.

T6

Ruin

Max 3 · Prereq: none

Rank 1 Increases your critical strike damage by 8%.

Rank 3 Increases your critical strike damage by 24%.

Bane

Max 3 · Prereq: none

Rank 1 Shadow Bolt and Immolate cooldowns are 7% shorter.

Rank 3 Shadow Bolt and Immolate cooldowns are 20% shorter.

T7

Rain of Chaos

Max 1 · Prereq: Conflagrate (1/1)

Rank 1 Capstone. A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.129.0

    Pact of the Annihilan became Pact of the Nathrezim and now summons a Dread Lord, mutually exclusive with Butcher. Seal of the Damned DoT speed cap rose from 40% to 100%.

  3. v0.124.0

    Soul Link's Voidwalker shield cap fell from 25% to 10% maximum health.

  4. v0.111.0

    Demonic Empowerment grants 40% demon damage for 8 seconds every 16 seconds. Doomguard, Soul Reaping and several Demonology talents were adjusted.

  5. v0.110.0

    Felhunter gained a DoT-devouring mechanic, the other demons were adjusted and Affliction and Destruction talents were moved.

  6. v0.105.0

    The second Demonology pass made Infernal and Doomguard permanent, disabled minor demons and adjusted the major demon paths.

  7. v0.104.0

    Demonology was reworked around permanent minions, Felhunter or Voidwalker, three major paths and a Pit Lord or Felguard capstone.

  8. v0.93.1

    Damage-over-time effects now trigger on-hit talents such as Aftermath, Blackout and Shadow Weaving.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.