Class guide Game version 0.139.0 Checked

Azeroth Survivors Druid Build (v0.139.0)

Balance barrage

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Starfire
  • Wrath
  • Moonfire

Banished (removed from the level-up pool)

  • Regrowth
  • Faerie Fire
  • Insect Swarm

Good for

  • Forgiving first clears
  • Self-healing and roots
  • Caster or animal-form variety
Open in planner

No talent split was published for this route; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Druid can heal, root, summon treants and switch into bear or cat forms. That range of tools makes it one of the most forgiving first-clear classes. Its speed depends heavily on the chosen route, and mixing Balance with Feral points usually weakens both plans.

Role
Ranged caster (hybrid)
Resource
mana
Starting skill
Wrath
Ability pool
12 skills

Is Druid a good fit?

Good for

  • Forgiving first clears
  • Self-healing and roots
  • Caster or animal-form variety

Weak at

  • Not the fastest default clearer
  • Damage is route-dependent
  • Mixed caster and Feral points weaken both

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Balance barrage

Start here for the most balanced result.

Core skills

  • Starfire
  • Wrath
  • Moonfire

Banished (removed from the level-up pool)

  • Regrowth
  • Faerie Fire
  • Insect Swarm

Talents

Use the planner to distribute points.

Gear

Quick Strike Ring + Master Dragonslayer's Ring; Mark of the Chosen + Blackhand's Breadth; Eye of the Splitting Sky

How to use it

Use Starfire and Wrath for direct pressure and Moonfire for mobile damage. The route keeps the spell package focused and leaves healing or roots as utility rather than splitting the damage plan.

Open in planner
Alternative Game version 0.139.0

Hurricane control

Use this when the trade-off fits your run.

Core skills

  • Hurricane
  • Insect Swarm
  • Moonfire

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Amulet of the Inferno

How to use it

Hurricane and Insect Swarm handle larger groups, while Moonfire fills gaps. This plan clears wide packs faster but gives up some of the direct boss pressure from the Balance route.

Open in planner
Alternative Game version 0.139.0

Starfall treants

Use this when the trade-off fits your run.

Core skills

  • Moonfire
  • Starfire

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Use treants to add bodies and damage while Moonfire and Starfire carry the main route. It is the most forgiving caster variant when movement and pack control matter more than top speed.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Druid ranks and why.

Skills

Druid starts with Wrath. The class pool has 12 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Wrath

Starting skill

Strikes the 2 nearest enemies within 30 yd for 52 Nature damage each. Bosses and elites are targeted first.

StatCommonLegendary
Damage5277
Targets22
Cooldown1.7 sec1.7 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Moonfire

Afflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 140 Arcane damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage140205
Targets33
Duration7 sec7 sec
Ticks77
Cooldown2.5 sec2.5 sec
Range30 yd30 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Starfire

Strikes the nearest enemy within 32 yd for 190 Arcane damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage190278
Targets11
Cooldown6.3 sec6.3 sec
Range32 yd32 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Hurricane

Lands on the thickest group of enemies within 28 yd: every enemy within 10 yd of that spot takes 6 Nature damage every 1 sec for 11 sec, 66 in all. Slows them by 40% for 1.5 sec.

StatCommonLegendary
Damage68.8
Total damage6697
Duration11 sec11 sec
Tick interval1 sec1 sec
Cooldown13 sec13 sec
Range28 yd28 yd
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area, Duration.

Insect Swarm

Afflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 135 Nature damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Enemies hit deal 15% less damage for 12 sec.

StatCommonLegendary
Total damage135197
Targets33
Duration8 sec8 sec
Ticks88
Cooldown3.5 sec3.5 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Entangling Roots

Strikes the 3 nearest enemies within 25 yd for 40 Nature damage each. Bosses and elites are targeted first. Roots them for 3 sec; bosses for a quarter as long.

StatCommonLegendary
Damage4058
Targets33
Cooldown7 sec7 sec
Range25 yd25 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Rejuvenation

Heals you for 86, 42% of your max health, over 17 sec. Cast when you fall below 85% health.

StatCommonLegendary
Healing86104
Max health share42%51%
Duration17 sec17 sec
Cooldown11 sec11 sec

Upgrade cards improve: Healing, Cooldown.

Regrowth

Heals you for 121, 59% of your max health, at once. Cast when you fall below 85% health.

StatCommonLegendary
Healing121146
Max health share59%71%
Cooldown20 sec20 sec

Upgrade cards improve: Healing, Cooldown.

Thorns

For 28 sec, enemies that hit you in melee take 24 damage. Cast once enemies are within 30 yd.

StatCommonLegendary
Damage2435
Duration28 sec28 sec
Cooldown28 sec28 sec

Upgrade cards improve: Damage.

Swipe

Hits every enemy within 7 yd of you for 18 Physical damage.

StatCommonLegendary
Damage1826
Cooldown4.2 sec4.2 sec
Radius7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Area.

Faerie Fire

Marks the nearest enemy within 30 yd, a boss or an elite first. Your hits on a marked enemy arc 80% of their damage, up to 280, as Nature damage to the 2 enemies nearest it within 8 yd, at most 4 times a second for each mark. When a marked enemy dies, its mark moves to one nearby.

StatCommonLegendary
Damage cap280409
Targets22
Damage share80%97%
Trigger rate cap44
Range30 yd30 yd
Radius8 yd8 yd

Upgrade cards improve: Damage, Targets, Area.

Shred

Strikes the nearest enemy within 7 yd for 147 Physical damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage147215
Targets11
Cooldown2.8 sec2.8 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown.

Talents

All three Druid talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Balance

13 talents
T1

Improved Wrath

Max 5 · Prereq: none

Rank 1 Wrath's cooldown is 4% shorter.

Rank 5 Wrath's cooldown is 20% shorter.

Nature's Grasp

Max 3 · Prereq: none

Rank 1 When an enemy strikes you in melee, 6% chance to cast a free Entangling Roots.

Rank 3 When an enemy strikes you in melee, 18% chance to cast a free Entangling Roots.

T2

Improved Moonfire

Max 5 · Prereq: none

Rank 1 Moonfire deals 8% more damage.

Rank 5 Moonfire deals 40% more damage.

Natural Weapons

Max 5 · Prereq: none

Rank 1 Increases all damage by 2.5%.

Rank 5 Increases all damage by 12.5%.

T3

Omen of Clarity

Max 1 · Prereq: none

Rank 1 Milestone. Every spell you cast has an 18% chance to call down a free Starfire.

Vengeance

Max 5 · Prereq: none

Rank 1 Increases your critical strike damage by 8%.

Rank 5 Increases your critical strike damage by 40%.

T4

Improved Starfire

Max 3 · Prereq: none

Rank 1 Starfire's cooldown is 8% shorter.

Rank 3 Starfire's cooldown is 24% shorter.

Moonglow

Max 3 · Prereq: none

Rank 1 Your cooldowns recover 3% faster.

Rank 3 Your cooldowns recover 9% faster.

T5

Starfall

Max 1 · Prereq: Omen of Clarity (1/1)

Rank 1 Milestone. Stars fall around you: a free Starfire every 4 sec.

Gale Winds

Max 3 · Prereq: none

Rank 1 Hurricane reaches 10% farther.

Rank 3 Hurricane reaches 30% farther.

T6

Moonfury

Max 5 · Prereq: none

Rank 1 Arcane and Nature spells deal 3% more damage.

Rank 5 Arcane and Nature spells deal 15% more damage.

Nature's Reach

Max 2 · Prereq: none

Rank 1 Increases your critical strike chance by 2%.

Rank 2 Increases your critical strike chance by 4%.

T7

Force of Nature

Max 1 · Prereq: Starfall (1/1)

Rank 1 Capstone. Two treants fight at your side, and you start every run with Moonfire.

Feral Combat

14 talents
T1

Ferocity

Max 5 · Prereq: none

Rank 1 Swipe and Shred deal 10% more damage.

Rank 5 Swipe and Shred deal 50% more damage.

Feral Aggression

Max 5 · Prereq: none

Rank 1 Regenerate 0.15% of your maximum health per second.

Rank 5 Regenerate 0.75% of your maximum health per second.

T2

Feral Instinct

Max 3 · Prereq: none

Rank 1 Increases your maximum health by 5%.

Rank 3 Increases your maximum health by 15%.

Enrage

Max 5 · Prereq: none

Rank 1 When an enemy strikes you in melee, 10% chance to answer with a free Swipe.

Rank 5 When an enemy strikes you in melee, 50% chance to answer with a free Swipe.

T3

Rake

Max 1 · Prereq: none

Rank 1 Milestone. Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for 100% of the blow over 6 sec.

Sharpened Claws

Max 3 · Prereq: none

Rank 1 Increases your critical strike chance by 1.5%.

Rank 3 Increases your critical strike chance by 4.5%.

T4

Predatory Strikes

Max 3 · Prereq: none

Rank 1 Swipe's cooldown is 10% shorter.

Rank 3 Swipe's cooldown is 30% shorter.

Thick Hide

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 2.5%.

Rank 3 Reduces all damage taken by 7.5%.

T5

Blood Frenzy

Max 1 · Prereq: Rake (1/1)

Rank 1 Milestone. Your critical strikes rip the target open: it bleeds for 100% of the hit over 6 sec.

Savage Fury

Max 3 · Prereq: none

Rank 1 Shred deals 15% more damage.

Rank 3 Shred deals 45% more damage.

T6

Heart of the Wild

Max 5 · Prereq: none

Rank 1 Increases all damage by 3.5%.

Rank 5 Increases all damage by 17.5%.

Primal Fury

Max 2 · Prereq: none

Rank 1 0.5% of all the damage you deal heals you.

Rank 2 1% of all the damage you deal heals you.

T7

Dire Bear Form

Max 1 · Prereq: Blood Frenzy (1/1)

Rank 1 Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.

Cat Form

Max 1 · Prereq: Blood Frenzy (1/1)

Rank 1 Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.

Restoration

13 talents
T1

Improved Mark of the Wild

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 2%.

Rank 5 Increases your maximum health by 10%.

Furor

Max 5 · Prereq: none

Rank 1 Regenerate 0.6 more health per second.

Rank 5 Regenerate 3 more health per second.

T2

Improved Healing Touch

Max 5 · Prereq: none

Rank 1 Regrowth and Rejuvenation heal 8% more.

Rank 5 Regrowth and Rejuvenation heal 40% more.

Nature's Focus

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 2% faster.

Rank 5 Your cooldowns recover 10% faster.

T3

Swiftmend

Max 1 · Prereq: none

Rank 1 Milestone. Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.

Reflection

Max 3 · Prereq: none

Rank 1 Regenerate 0.6 more health per second.

Rank 3 Regenerate 1.8 more health per second.

T4

Tranquil Spirit

Max 5 · Prereq: none

Rank 1 Increases all damage by 3.5%.

Rank 5 Increases all damage by 17.5%.

Improved Rejuvenation

Max 3 · Prereq: none

Rank 1 Rejuvenation's cooldown is 8% shorter.

Rank 3 Rejuvenation's cooldown is 24% shorter.

T5

Tranquility

Max 1 · Prereq: Swiftmend (1/1)

Rank 1 Milestone. Every heal you cast also strikes every enemy within 12 yd for 300% of the healing as Nature damage.

Gift of Nature

Max 5 · Prereq: none

Rank 1 Your heals and shields are 8% stronger.

Rank 5 Your heals and shields are 40% stronger.

T6

Improved Tranquility

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 1.5%.

Rank 3 Reduces all damage taken by 4.5%.

Natural Shapeshifter

Max 3 · Prereq: none

Rank 1 Insect Swarm and Moonfire deal 8% more damage.

Rank 3 Insect Swarm and Moonfire deal 24% more damage.

T7

Tree of Life

Max 1 · Prereq: Tranquility (1/1)

Rank 1 Capstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.94.0

    Feral rework: Dire Bear gained health, damage reduction, a free Swipe and healing on Swipe hits. Cat gained damage, critical chance, move speed and a shorter Shred cooldown.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.