Zevrim Thornhoof
24 base hit · 5.8 base move speed
Zone 06 · The Gates of Dire Maul
Five scheduled encounters lead to King Gordok. Use the timeline for arrival order, then open any boss for its full action and phase profile.
v0.141.0 Base values Checked 2026-11-05
Zone guide
The Gates of Dire Maul · Zone 6 of 13 · 5 scheduled encounters
Every attack type recorded in Feralas also appears in an earlier zone.
Preparation tips are collected from the build tips recorded for this zone's attack types.
Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.
Watch for Tether — 1.6 s warning
Run away from the boss as soon as the tether appears and keep the link stretched until it breaks. Do not cross through the boss to break it.
Watch for Persistent hazard — 1 s warning
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
Watch for Frontal cone — 1 s warning
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game
The three safest first-clear grades in the site's class ranking.
Based on the site's first-clear class ranking, not zone-specific testing.
Gurubashi Arena · Defeat King Gordok in Feralas
Times start when the run begins. Arrival starts the encounter; it does not count as a clear.
Compare each encounter's warning types before entering the run.
24 base hit · 5.8 base move speed
32 base hit · 6 base move speed · 1 health phase
40 base hit · 4.8 base move speed
48 base hit · 5.6 base move speed
58 base hit · 6 base move speed · 1 health phase
Each encounter is tied to the equipment records that name it as a drop source.
Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.