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Zone 06 · The Gates of Dire Maul

Feralas

Five scheduled encounters lead to King Gordok. Use the timeline for arrival order, then open any boss for its full action and phase profile.

v0.141.0 Base values Checked 2026-11-05

Zone guide

How to clear Feralas

The Gates of Dire Maul · Zone 6 of 13 · 5 scheduled encounters

Before you enter

Unlock
Defeat Lord Aliden Perenolde in Arathi Basin
Arrival window
04:00 – 18:00
Bosses
5

New in this zone

Every attack type recorded in Feralas also appears in an earlier zone.

Fastest warnings

Preparation tips

  • A movement-speed item or dash makes the gap between volleys much safer.
  • A movement ability is more reliable than last-second sidesteps, especially on the 1 s warnings. Inferred from game data — not yet verified in game
  • A dash is useful for opening distance, but sustained speed matters if the tether lasts.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.
  • A short dash helps you step away from the pack without dropping damage.

Preparation tips are collected from the build tips recorded for this zone's attack types.

Encounter order

Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.

  1. 04:00 Zevrim Thornhoof 3,800 HP

    Watch for Tether — 1.6 s warning
    Run away from the boss as soon as the tether appears and keep the link stretched until it breaks. Do not cross through the boss to break it.

  2. Watch for Persistent hazard — 1 s warning
    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game

  3. 11:00 Tendris Warpwood 18,000 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  4. 14:00 Immol'thar 30,000 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  5. 18:00 King Gordok 56,250 HP

    Watch for Frontal cone — 1 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

Suggested classes

The three safest first-clear grades in the site's class ranking.

Based on the site's first-clear class ranking, not zone-specific testing.

Next zone

Gurubashi Arena · Defeat King Gordok in Feralas

First boss health
High Priestess Jeklik has 2.6% more base health than Zevrim Thornhoof (3,900 vs 3,800).
Final boss health
Hakkar the Soulflayer has 1.3% more base health than King Gordok (57,000 vs 56,250).

Attack types new in Gurubashi Arena

Alternating lanesExpanding ringsMovement checkSpawned objectsCrossing linesSoak circle
Unlock
Defeat Lord Aliden Perenolde in Arathi Basin
Final boss
King Gordok · 18:00
Encounter themes
Gordunni ogres · Woodpaw gnolls
Next zone
Gurubashi Arena

Boss arrival timeline

Times start when the run begins. Arrival starts the encounter; it does not count as a clear.

All 65 bosses

Boss pressure map

Compare each encounter's warning types before entering the run.

04:00 · Encounter 1

Zevrim Thornhoof

3,800 HP
Projectile volleyDelayed blastTetherSummon

24 base hit · 5.8 base move speed

07:00 · Encounter 2

Alzzin the Wildshaper

9,400 HP
Circle at the targetCircle at the targetProjectile volleySummon

32 base hit · 6 base move speed · 1 health phase

11:00 · Encounter 3

Tendris Warpwood

18,000 HP
Circle around the bossFrontal line attackCircle at the targetSummon

40 base hit · 4.8 base move speed

14:00 · Encounter 4

Immol'thar

30,000 HP
Projectile volleyCircle around the bossMoving orbsSummon

48 base hit · 5.6 base move speed

18:00 · Final boss

King Gordok

56,250 HP
Circle around the bossAction sequenceFrontal coneScattered circlesChargeSummon

58 base hit · 6 base move speed · 1 health phase

Loot linked to this zone

Each encounter is tied to the equipment records that name it as a drop source.

Search equipment

Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.