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Gurubashi Arena · Encounter 4 · 14:00

Jin'do the Hexxer

Encounter 4 of 5 in Gurubashi Arena. Base health 30,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Jin'do the Hexxer

Gurubashi Arena · Encounter 4 · 14:00 · 30,000 base HP

When it arrives

Arrives at 14:00 as encounter 4 of 5 in Gurubashi Arena.

Boss yell“Welcome to da great show, friends. Step right up to die!”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Projectile volley

    In-game text“Jin'do the Hexxer hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  2. 2 Delayed blast

    A marked blast that detonates after a 1-3.4 s warning, on a 6-16 s cycle where an interval is listed. The data does not record the blast radius, so the edge is not a safe place to stand.

    Interval
    7 s
    Warning
    2.6 s

    How to handle: Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game
  3. 3 Spawned objects

    In-game text“Destroy them before they hatch!”

    The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".

    Interval
    28 s

    How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.

  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    12 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (2.6 s) Delayed blast

    Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement-speed item or dash makes the gap between volleys much safer.
  • A movement ability is more reliable than last-second sidesteps, especially on the 1 s warnings. Inferred from game data — not yet verified in game
  • Area damage or a cleave makes short work of a set; swap to them as soon as they spawn.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Projectile volley

projectile volley
Base interval
5 s
Count
6

Keep room to move and avoid the visible projectile paths.

Delayed blast

delayed blast
Base interval
7 s
Warning time
2.6 s

Leave the marked area and re-enter only after the blast.

Spawned objects

wards
Base interval
28 s
Count
2

Destroy the spawned objects before focusing the boss.

Summon

summon adds
Base interval
12 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Gurubashi Arena