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Gurubashi Arena · Encounter 1 · 04:00

High Priestess Jeklik

Encounter 1 of 5 in Gurubashi Arena. Base health 3,900.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat High Priestess Jeklik

Gurubashi Arena · Encounter 1 · 04:00 · 3,900 base HP

When it arrives

Arrives at 04:00 as encounter 1 of 5 in Gurubashi Arena.

Boss yell“Lord Hir'eek, grant me wings of vengeance!”

Previous encounter None · first in the zone Next encounter · 07:00 High Priest Venoxis →

Attack timeline

5 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Projectile volley

    In-game text“High Priestess Jeklik hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  2. 2 Delayed blast

    A marked blast that detonates after a 1-3.4 s warning, on a 6-16 s cycle where an interval is listed. The data does not record the blast radius, so the edge is not a safe place to stand.

    Interval
    8 s
    Warning
    2.5 s

    How to handle: Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game
  3. 3 Alternating lanes

    Lanes light up in alternation, with a 2 s warning and a 15-16 s cycle. The data does not give the number of lanes or the order in which they fire.

    Interval
    15 s
    Warning
    2 s

    How to handle: Move into the lane that just went dark, not the one that is lighting up. With a 2 s warning, start moving before the current lane finishes.

    Inferred from game data — not yet verified in game
  4. 4 Circle around the boss

    Boss-centered circle

    In-game text“Lava wells up around High Priestess Jeklik!”

    A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.

    Interval
    9 s
    Warning
    1.3 s

    How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  5. 5 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    14 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.3 s) Circle around the boss

    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  2. 2
    Most frequent (every 5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement-speed item or dash makes the gap between volleys much safer.
  • A movement ability is more reliable than last-second sidesteps, especially on the 1 s warnings. Inferred from game data — not yet verified in game
  • Lane fights reward planning one swap ahead; a movement speed boost helps on the 15 s cycle. Inferred from game data — not yet verified in game
  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Projectile volley

projectile volley
Base interval
5 s
Count
5

Keep room to move and avoid the visible projectile paths.

Delayed blast

delayed blast
Base interval
8 s
Warning time
2.5 s

Leave the marked area and re-enter only after the blast.

Alternating lanes

alternating lanes
Base interval
15 s
Warning time
2 s

Move through the open lane and avoid cutting across an active line.

Circle around the boss

boss circle
Base interval
9 s
Warning time
1.3 s

Leave the marked area around the boss before it resolves.

Summon

summon adds
Base interval
14 s
Summons
6

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Gurubashi Arena