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Editorial route directory

Azeroth Survivors Builds for All Nine Classes

Start with the job you need the class to do. Every route shows its skill plan, talent split or stated limitation, recommended gear and the trade-off behind the recommendation.

v0.141.0 · Checked 2026-11-05 · Editorial guidance, not measured DPS rankings

Class 01

Hunter

Hunter fights from range with a free pet, strong single-target crits and dependable pack damage. Kill Command now gives the pet plan a direct command skill. Its limitation is defense: the class has few emergency tools, so a first clear is less forgiving than Paladin or Druid.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Beast Warden

Complete

The pet takes pressure while ranged damage stays reliable.

Talent split
Beast Mastery 41 / Marksmanship 0 / Survival 10
Best for
A forgiving first Hunter run.
Trade-off
Lower focused burst than a Marksmanship build.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: A forgiving first Hunter run.
Gear assumptions
Assumes Head: Beastmaster's Cap 4★, Shoulders: Beastmaster's Mantle 4★, Chest: Beastmaster's Tunic 4★, Waist: Beastmaster's Belt 4★ at the listed star levels.
Known limitations
Lower focused burst than a Marksmanship build. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Killshot Volley

Complete

Aimed Shot and Multi-Shot create a long-range, high-tempo clear plan.

Talent split
Beast Mastery 0 / Marksmanship 44 / Survival 7
Best for
Known routes and elite focus.
Trade-off
Thin emergency tools when enemies close the gap.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Known routes and elite focus.
Gear assumptions
Assumes Head: Beastmaster's Cap 4★, Shoulders: Beastmaster's Mantle 4★, Chest: Beastmaster's Tunic 4★, Waist: Beastmaster's Belt 4★ at the listed star levels.
Known limitations
Thin emergency tools when enemies close the gap. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Trapline Control

Complete

Trap timing and wider area damage reward careful route planning.

Talent split
Beast Mastery 0 / Marksmanship 11 / Survival 40
Best for
Dense packs and deliberate positioning.
Trade-off
More setup than the pet-assisted plan.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Dense packs and deliberate positioning.
Gear assumptions
Assumes Head: Beastmaster's Cap 4★, Shoulders: Beastmaster's Mantle 4★, Chest: Beastmaster's Tunic 4★, Waist: Beastmaster's Belt 4★ at the listed star levels.
Known limitations
More setup than the pet-assisted plan. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Aimed Shot turret

recommended
Auto Shot Multi-Shot Aimed Shot
Talents
14 Beast Mastery / 32 Marksmanship / 5 Survival
Gear direction
Band of Accuria + Master Dragonslayer's Ring; Blackhand's Breadth + Mark of the Chosen; Eye of the Splitting Sky

Build most of the damage around Aimed Shot while Auto Shot and Multi-Shot keep the route active. The Marksmanship-heavy split gives a clear boss plan and enough area damage for normal packs.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Pet-assisted marksman

alternative
Multi-Shot Volley Aimed Shot
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Use the pet to hold attention while Multi-Shot and Volley handle groups. This is the easier route when you want more space to move and are willing to trade some focused boss damage.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 02

Warlock

Warlock spreads damage over time, adds demon pressure and becomes one of the strongest late-run classes once its key talents connect. The opening is deliberate rather than explosive, and survival depends on keeping enough distance and control for the damage-over-time effects to finish the pack.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Fel Bulwark

Complete

A durable pet route that gives damage-over-time plans more room to develop.

Talent split
Affliction 0 / Demonology 36 / Destruction 15
Best for
A controlled first Warlock clear.
Trade-off
The opening is slower than Destruction.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: A controlled first Warlock clear.
Gear assumptions
Assumes Head: Deathmist Mask 4★, Shoulders: Deathmist Mantle 4★, Chest: Deathmist Robe 4★, Waist: Deathmist Belt 4★ at the listed star levels.
Known limitations
The opening is slower than Destruction. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Ruin Cannon

Complete

Direct fire and shadow burst shorten familiar fights.

Talent split
Affliction 0 / Demonology 6 / Destruction 45
Best for
Fast damage on known routes.
Trade-off
Less forgiving than the pet-focused plan.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Fast damage on known routes.
Gear assumptions
Assumes Head: Deathmist Mask 4★, Shoulders: Deathmist Mantle 4★, Chest: Deathmist Robe 4★, Waist: Deathmist Belt 4★ at the listed star levels.
Known limitations
Less forgiving than the pet-focused plan. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Affliction Engine

Complete

Spreading damage-over-time effects creates the strongest long-fight engine.

Talent split
Affliction 37 / Demonology 14 / Destruction 0
Best for
Late-run scaling and durable targets.
Trade-off
Requires enough time for each effect to pay off.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Late-run scaling and durable targets.
Gear assumptions
Assumes Head: Deathmist Mask 4★, Shoulders: Deathmist Mantle 4★, Chest: Deathmist Robe 4★, Waist: Deathmist Belt 4★ at the listed star levels.
Known limitations
Requires enough time for each effect to pay off. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Affliction pressure

recommended
Corruption Immolate Curse of Agony
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Band of Accuria + Seal of the Damned; Mark of the Chosen / Talisman of Ephemeral Power / Earthstrike; Pendant of the Plague

Start with Corruption, add Immolate when a target will live long enough, and use Curse of Agony for longer fights. The direct-damage skills are left out so the run can focus on stacking and spreading damage.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Corruption spread

alternative
Corruption Rain of Fire
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Use Corruption for sustained damage and Rain of Fire to add area pressure. This route needs more setup than Affliction, but it can turn a chain of deaths into strong pack pressure.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 03

Mage

Mage has the widest skill pool and several high-damage paths, making it one of the fastest endgame clearers. It also has the lowest margin for mistakes: health is low, there is no pet or built-in healing, and a bad position can end the run before the damage plan develops.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Frost Bastion

Complete

Frost control, roots and shields buy time without giving up ranged damage.

Talent split
Arcane 0 / Fire 11 / Frost 40
Best for
A first Mage clear.
Trade-off
Less immediate burst than Fire.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: A first Mage clear.
Gear assumptions
Assumes Head: Sorcerer's Crown 4★, Shoulders: Sorcerer's Mantle 4★, Chest: Sorcerer's Robes 4★, Waist: Sorcerer's Belt 4★ at the listed star levels.
Known limitations
Less immediate burst than Fire. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Fire Chain

Complete

Fire crits, free heavy casts and pack explosions form the fastest clear route.

Talent split
Arcane 11 / Fire 40 / Frost 0
Best for
Experienced players farming familiar waves.
Trade-off
The smallest mistake budget among the three plans.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Experienced players farming familiar waves.
Gear assumptions
Assumes Head: Sorcerer's Crown 4★, Shoulders: Sorcerer's Mantle 4★, Chest: Sorcerer's Robes 4★, Waist: Sorcerer's Belt 4★ at the listed star levels.
Known limitations
The smallest mistake budget among the three plans. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Arcane Cascade

Complete

Cooldown recovery and repeat strikes scale strongly with late-run gear.

Talent split
Arcane 41 / Fire 10 / Frost 0
Best for
Gear-driven endgame attempts.
Trade-off
The payoff arrives later than the Fire route.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Gear-driven endgame attempts.
Gear assumptions
Assumes Head: Sorcerer's Crown 4★, Shoulders: Sorcerer's Mantle 4★, Chest: Sorcerer's Robes 4★, Waist: Sorcerer's Belt 4★ at the listed star levels.
Known limitations
The payoff arrives later than the Fire route. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Flamestrike control

recommended
Flamestrike Ice Barrier Pyroblast
Talents
11 Arcane / 40 Fire / 0 Frost
Gear direction
Quick Strike Ring + Master Dragonslayer's Ring; Mark of the Chosen + Hand of Justice; Amulet of the Inferno

Flamestrike handles groups, Ice Barrier adds a defensive layer and Pyroblast gives the plan a heavy hit for bosses. The Arcane investment supports the route without diluting the Fire core.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Pyroclasm burst

alternative
Pyroblast Fireball
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Lean into critical-hit chains and free high-damage casts. This version is more explosive against isolated targets but more dependent on crit outcomes than the Flamestrike route.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 04

Paladin

Paladin is the safest first-clear class, with shields, self-healing, stuns and a one-time death save. It can also build enough damage for routine endgame content. The class rarely wins a pure speed contest, but it gives the player more chances to recover from mistakes.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Shieldbearer

Complete

Shields, stuns and recovery make this the most forgiving Paladin plan.

Talent split
Holy 13 / Protection 38 / Retribution 0
Best for
First clears and unfamiliar boss rooms.
Trade-off
Clear speed is lower than a dedicated damage route.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: First clears and unfamiliar boss rooms.
Gear assumptions
Assumes Head: Soulforge Helm 4★, Shoulders: Soulforge Spaulders 4★, Chest: Soulforge Breastplate 4★, Waist: Soulforge Belt 4★ at the listed star levels.
Known limitations
Clear speed is lower than a dedicated damage route. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Retribution Core

Complete

A direct melee plan with stronger damage while keeping Paladin recovery tools.

Talent split
Holy 11 / Protection 0 / Retribution 40
Best for
Repeat clears once the route is known.
Trade-off
Must stay in melee and loses some defensive margin.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Repeat clears once the route is known.
Gear assumptions
Assumes Head: Soulforge Helm 4★, Shoulders: Soulforge Spaulders 4★, Chest: Soulforge Breastplate 4★, Waist: Soulforge Belt 4★ at the listed star levels.
Known limitations
Must stay in melee and loses some defensive margin. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Co-op support

Sanctuary Support

Complete

Healing and durable holy tools prioritize shared-run recovery.

Talent split
Holy 43 / Protection 8 / Retribution 0
Best for
Co-op and defensive play.
Trade-off
The lowest personal clear speed of the three plans.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets co-op support. Best for: Co-op and defensive play.
Gear assumptions
Assumes Head: Soulforge Helm 4★, Shoulders: Soulforge Spaulders 4★, Chest: Soulforge Breastplate 4★, Waist: Soulforge Belt 4★ at the listed star levels.
Known limitations
The lowest personal clear speed of the three plans. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Retribution hybrid

recommended
Exorcism Divine Shield Holy Shock
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Master Dragonslayer's Ring + Band of Accuria; Blackhand's Breadth + Talisman of Ephemeral Power; Eye of the Splitting Sky

Keep Exorcism and Holy Shock as damage tools while Divine Shield protects the engage. This is a balanced route for players who want a real melee damage plan without giving up the class safety net.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Protection shield

alternative
Hammer of Justice Consecration Divine Shield
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Build around stuns, Consecration and defensive timing. Clear speed is lower, but the route is the most forgiving option in the game for unfamiliar stages.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 05

Warrior

Warrior combines high health, strong melee tools and straightforward cleave. It is the best default melee class for most players because its damage plan does not demand precise aim. The remaining limitations are structural: the class must stand in melee and has no built-in healing.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Shieldwall Bruiser

Complete

Shield tools and damage reduction make melee exposure easier to survive.

Talent split
Arms 0 / Fury 11 / Protection 40
Best for
First clears and cautious melee play.
Trade-off
Lower damage ceiling than Arms or Fury.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: First clears and cautious melee play.
Gear assumptions
Assumes Head: Helm of Heroism 4★, Shoulders: Spaulders of Heroism 4★, Chest: Breastplate of Heroism 4★, Waist: Belt of Heroism 4★ at the listed star levels.
Known limitations
Lower damage ceiling than Arms or Fury. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Arms Execution

Complete

Direct strikes and finishing pressure give a dependable elite route.

Talent split
Arms 43 / Fury 0 / Protection 8
Best for
Boss focus and repeat clears.
Trade-off
No built-in healing and limited ranged safety.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Boss focus and repeat clears.
Gear assumptions
Assumes Head: Helm of Heroism 4★, Shoulders: Spaulders of Heroism 4★, Chest: Breastplate of Heroism 4★, Waist: Belt of Heroism 4★ at the listed star levels.
Known limitations
No built-in healing and limited ranged safety. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Fury Tempest

Complete

Attack tempo and area pressure turn packed rooms into sustained damage.

Talent split
Arms 8 / Fury 43 / Protection 0
Best for
Dense waves with strong late-run gear.
Trade-off
Demands constant melee uptime.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Dense waves with strong late-run gear.
Gear assumptions
Assumes Head: Field Marshal's Helm 4★, Shoulders: Spaulders of Heroism 4★, Chest: Breastplate of Heroism 4★, Waist: Belt of Heroism 4★ at the listed star levels.
Known limitations
Demands constant melee uptime. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Arms/Protection bruiser

recommended
Battle Shout Execute Shield Slam Mortal Strike
Talents
27 Arms / 0 Fury / 24 Protection
Gear direction
Master Dragonslayer's Ring / Band of Accuria / Quick Strike Ring; Blackhand's Breadth / Mark of the Chosen / Earthstrike / Star of Mystaria; The Reaper's Amulet

Keep the direct damage tools and enough Protection points to stay healthy in melee. Battle Shout supports the damage window while Execute and Shield Slam give answers to weakened targets and tougher enemies.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Whirlwind pressure

alternative
Whirlwind Battle Shout
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Use Bladestorm, Flurry and area scaling to keep Whirlwind active through clumped packs. This is the faster route when you can keep moving and do not need the extra Protection safety.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 06

Shaman

Shaman is a flexible hybrid with strong area casting and a fast melee-proc route. Chain Lightning handles clumped targets, while the current Enhancement tools turn Stormstrike and weapon effects into concentrated burst. The class starts slower than the top casters and asks the player to keep its chosen route focused.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Co-op support

Restoration Tide

Complete

Healing, shields and recovery make this the safest group-oriented plan.

Talent split
Elemental 0 / Enhancement 8 / Restoration 43
Best for
Co-op and defensive first clears.
Trade-off
Clear speed trails Elemental and Enhancement.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets co-op support. Best for: Co-op and defensive first clears.
Gear assumptions
Assumes Head: Coif of The Five Thunders 4★, Shoulders: Pauldrons of The Five Thunders 4★, Chest: Vest of The Five Thunders 4★, Waist: Cord of The Five Thunders 4★ at the listed star levels.
Known limitations
Clear speed trails Elemental and Enhancement. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Elemental Storm

Complete

Lightning, shocks and totems turn clustered enemies into a repeatable damage route.

Talent split
Elemental 41 / Enhancement 10 / Restoration 0
Best for
Ranged pack clearing.
Trade-off
Route timing matters more than on Restoration.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Ranged pack clearing.
Gear assumptions
Assumes Head: Coif of The Five Thunders 4★, Shoulders: Pauldrons of The Five Thunders 4★, Chest: Vest of The Five Thunders 4★, Waist: Cord of The Five Thunders 4★ at the listed star levels.
Known limitations
Route timing matters more than on Restoration. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Enhancement Surge

Complete

Weapon effects and Stormstrike pressure scale with an aggressive melee plan.

Talent split
Elemental 14 / Enhancement 37 / Restoration 0
Best for
Players comfortable staying inside packs.
Trade-off
Less defensive margin than the Restoration route.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Players comfortable staying inside packs.
Gear assumptions
Assumes Head: Coif of The Five Thunders 4★, Shoulders: Pauldrons of The Five Thunders 4★, Chest: Vest of The Five Thunders 4★, Waist: Cord of The Five Thunders 4★ at the listed star levels.
Known limitations
Less defensive margin than the Restoration route. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Enhancement storm

recommended
Stormstrike Rockbiter Weapon Fire Nova Flame Shock
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Quick Strike Ring / Band of Accuria / Master Dragonslayer's Ring / Archimtiros' Ring of Reckoning; Star of Mystaria / Mark of the Chosen / Blackhand's Breadth / Lifegiving Gem; Heart of the Earthbreaker

Use the current melee proc package around Stormstrike, Rockbiter, Fire Nova and Flame Shock. The route is strongest once the 0.134-0.137 Enhancement tools are online and rewards staying inside melee range.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Chain Lightning

alternative
Chain Lightning Flame Shock
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Stack elemental scaling and haste so Chain Lightning can hit dense groups. This is the lower-risk route when the stage gives you enough distance from the pack.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 07

Priest

Priest is a controlled ranged class with shields, fear and strong self-sustain. Damage ramps more slowly than Warlock or Mage, so the class excels at surviving a long fight rather than racing through a map. It is a strong first-clear pick and a middling speed pick.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Discipline Ward

Complete

Shields and controlled damage make mistakes easier to recover from.

Talent split
Discipline 45 / Holy 6 / Shadow 0
Best for
A steady first clear.
Trade-off
Damage ramps more slowly than Shadow.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: A steady first clear.
Gear assumptions
Assumes Head: Virtuous Crown 4★, Shoulders: Virtuous Mantle 4★, Chest: Virtuous Robe 4★, Waist: Virtuous Belt 4★ at the listed star levels.
Known limitations
Damage ramps more slowly than Shadow. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Shadow Torrent

Complete

Shadow damage-over-time and focused mind spells create stronger sustained pressure.

Talent split
Discipline 10 / Holy 0 / Shadow 41
Best for
Repeat runs with controlled positioning.
Trade-off
Needs time for its damage plan to develop.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Repeat runs with controlled positioning.
Gear assumptions
Assumes Head: Virtuous Crown 4★, Shoulders: Virtuous Mantle 4★, Chest: Virtuous Robe 4★, Waist: Virtuous Belt 4★ at the listed star levels.
Known limitations
Needs time for its damage plan to develop. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Co-op support

Holy Haven

Complete

Renewal, area holy damage and recovery support a shared run.

Talent split
Discipline 0 / Holy 41 / Shadow 10
Best for
Co-op groups and defensive routes.
Trade-off
Less burst than the Shadow route.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets co-op support. Best for: Co-op groups and defensive routes.
Gear assumptions
Assumes Head: Virtuous Crown 4★, Shoulders: Virtuous Mantle 4★, Chest: Virtuous Robe 4★, Waist: Virtuous Belt 4★ at the listed star levels.
Known limitations
Less burst than the Shadow route. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Shadow pressure

recommended
Shadow Word: Pain Mind Blast Mind Flay
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Spread Shadow Word: Pain, use Mind Blast for focused damage and let Mind Flay maintain pressure. Shield and fear provide the safety that makes the slower damage plan practical.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Shield and fear

alternative
Power Word: Shield Psychic Scream Renew
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Choose the more defensive version when learning a stage. It gives up some damage to create long recovery windows and makes positioning mistakes easier to survive.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 08

Druid

Druid can heal, root, summon treants and switch into bear or cat forms. That range of tools makes it one of the most forgiving first-clear classes. Its speed depends heavily on the chosen route, and mixing Balance with Feral points usually weakens both plans.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Restoration Grove

Complete

Healing, roots and steady recovery create the widest margin for a first clear.

Talent split
Balance 0 / Feral Combat 6 / Restoration 45
Best for
Players learning boss patterns or playing with a partner.
Trade-off
Lower burst damage than Balance or Feral.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: Players learning boss patterns or playing with a partner.
Gear assumptions
Assumes Head: Feralheart Cowl 4★, Shoulders: Feralheart Spaulders 4★, Chest: Feralheart Vest 4★, Waist: Feralheart Belt 4★ at the listed star levels.
Known limitations
Lower burst damage than Balance or Feral. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Balance Barrage

Complete

Starfire, Moonfire and area pressure turn familiar packs into a repeatable route.

Talent split
Balance 42 / Feral Combat 9 / Restoration 0
Best for
Fast clears at range.
Trade-off
Needs more distance and less forgiving positioning.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Fast clears at range.
Gear assumptions
Assumes Head: Feralheart Cowl 4★, Shoulders: Feralheart Spaulders 4★, Chest: Feralheart Vest 4★, Waist: Feralheart Belt 4★ at the listed star levels.
Known limitations
Needs more distance and less forgiving positioning. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Feral Predator

Complete

A focused melee route that uses forms, slashes and critical scaling.

Talent split
Balance 10 / Feral Combat 41 / Restoration 0
Best for
Players who want a mobile melee plan.
Trade-off
Spends more time inside the pack.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Players who want a mobile melee plan.
Gear assumptions
Assumes Head: Feralheart Cowl 4★, Shoulders: Feralheart Spaulders 4★, Chest: Feralheart Vest 4★, Waist: Feralheart Belt 4★ at the listed star levels.
Known limitations
Spends more time inside the pack. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Balance barrage

recommended
Starfire Wrath Moonfire
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Quick Strike Ring + Master Dragonslayer's Ring; Mark of the Chosen + Blackhand's Breadth; Eye of the Splitting Sky

Use Starfire and Wrath for direct pressure and Moonfire for mobile damage. The route keeps the spell package focused and leaves healing or roots as utility rather than splitting the damage plan.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Hurricane control

alternative
Hurricane Insect Swarm Moonfire
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Amulet of the Inferno

Hurricane and Insect Swarm handle larger groups, while Moonfire fills gaps. This plan clears wide packs faster but gives up some of the direct boss pressure from the Balance route.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Starfall treants

alternative
Moonfire Starfire
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Use treants to add bodies and damage while Moonfire and Starfire carry the main route. It is the most forgiving caster variant when movement and pack control matter more than top speed.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Class 09

Rogue

Rogue attacks faster than any other class and can burst elites and bosses hard. It is also the most fragile option, with the smallest defensive margin. The class is a strong specialist choice for players who know the route, not a safe default.

Full class guide

Ready-to-load builds

Three complete plans

Each plan opens with all 51 talent points, six skills, every class gear slot, two rings, two trinkets and one amulet. Equipment strength is staged from Early through Endless.

Safe clear

Subtlety Ghost

Complete

Mobility and control reduce the risk of being trapped in melee.

Talent split
Assassination 11 / Combat 0 / Subtlety 40
Best for
Learning routes without abandoning burst.
Trade-off
Still has less recovery than shielded classes.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets a first clear. Best for: Learning routes without abandoning burst.
Gear assumptions
Assumes Head: Darkmantle Cap 4★, Shoulders: Darkmantle Spaulders 4★, Chest: Darkmantle Tunic 4★, Waist: Darkmantle Belt 4★ at the listed star levels.
Known limitations
Still has less recovery than shielded classes. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Fast farm

Assassination Edge

Complete

Focused burst deletes elites and bosses before they can reset the run.

Talent split
Assassination 45 / Combat 6 / Subtlety 0
Best for
Experienced players hunting fast clears.
Trade-off
Very little room for a defensive mistake.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets farming. Best for: Experienced players hunting fast clears.
Gear assumptions
Assumes Head: Darkmantle Cap 4★, Shoulders: Darkmantle Spaulders 4★, Chest: Darkmantle Tunic 4★, Waist: Darkmantle Belt 4★ at the listed star levels.
Known limitations
Very little room for a defensive mistake. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.
Late scaling

Combat Blades

Complete

Attack cadence, area pressure and cooldown tools reward strong late-run gear.

Talent split
Assassination 9 / Combat 42 / Subtlety 0
Best for
Dense packs and sustained melee pressure.
Trade-off
Needs more exposure in melee than Assassination.
Evidence: Derived from game data · not run-tested
Basis
Derived from game data and the site's class ranking
Scenario
This plan targets late-game scaling. Best for: Dense packs and sustained melee pressure.
Gear assumptions
Assumes Head: Darkmantle Cap 4★, Shoulders: Darkmantle Spaulders 4★, Chest: Darkmantle Tunic 4★, Waist: Darkmantle Belt 4★ at the listed star levels.
Known limitations
Needs more exposure in melee than Assassination. Uses base client values; difficulty, party size and later patches can change results.
Game version
v0.141.0
Checked
Review status
Not yet verified in a full run.

Recommended route

Assassination burst

recommended
Sinister Strike Eviscerate Slice and Dice Adrenaline Rush Ghostly Strike
Talents
32 Assassination / 5 Combat / 14 Subtlety
Gear direction
Master Dragonslayer's Ring / Archimtiros' Ring of Reckoning / Band of Accuria; Mark of the Chosen / Star of Mystaria / Blackhand's Breadth; Onyxia Tooth Pendant

Build a direct single-target package around Sinister Strike, Eviscerate and Adrenaline Rush. Slice and Dice and Ghostly Strike support the cadence while the route avoids spreading damage too thinly.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.

Alternative route

Toxic chain

alternative
Rupture Blade Flurry Eviscerate
Talents
Flexible route; use the planner to place all 51 points.
Gear direction
Gear priority is not specified for this route.

Use Rupture to keep damage moving and Blade Flurry to spread pressure across a pack. It has more area potential than the burst route, but it needs a tighter route and gives up some immediate elite damage.

The planner carries the core skills and banishes. Talent points and gear are shown here for manual selection.