Class guide Game version 0.139.0 Checked

Azeroth Survivors Priest Build (v0.139.0)

Shadow pressure

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Shadow Word: Pain
  • Mind Blast
  • Mind Flay

Banished (removed from the level-up pool)

None listed.

Good for

  • Safe sustain-focused runs
  • Shields and fear
  • Damage-over-time play
Open in planner

No talent split was published for this route; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Priest is a controlled ranged class with shields, fear and strong self-sustain. Damage ramps more slowly than Warlock or Mage, so the class excels at surviving a long fight rather than racing through a map. It is a strong first-clear pick and a middling speed pick.

Role
Ranged caster/healer
Resource
mana
Starting skill
Smite
Ability pool
11 skills

Is Priest a good fit?

Good for

  • Safe sustain-focused runs
  • Shields and fear
  • Damage-over-time play

Weak at

  • Slow damage ramp
  • Average pack clearing
  • Lower pressure than the top damage classes

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Shadow pressure

Start here for the most balanced result.

Core skills

  • Shadow Word: Pain
  • Mind Blast
  • Mind Flay

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Spread Shadow Word: Pain, use Mind Blast for focused damage and let Mind Flay maintain pressure. Shield and fear provide the safety that makes the slower damage plan practical.

Open in planner
Alternative Game version 0.139.0

Shield and fear

Use this when the trade-off fits your run.

Core skills

  • Power Word: Shield
  • Psychic Scream
  • Renew

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Choose the more defensive version when learning a stage. It gives up some damage to create long recovery windows and makes positioning mistakes easier to survive.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Priest ranks and why.

Skills

Priest starts with Smite. The class pool has 11 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Smite

Starting skill

Strikes the nearest enemy within 28 yd for 58 Holy damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage5885
Targets11
Cooldown1.7 sec1.7 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Shadow Word: Pain

Afflicts the 2 healthiest enemies within 28 yd that are not already afflicted: 141 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage141206
Targets22
Duration8 sec8 sec
Ticks88
Cooldown2.2 sec2.2 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Mind Blast

Strikes the nearest enemy within 28 yd for 130 Shadow damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage130190
Targets11
Cooldown5.6 sec5.6 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Holy Nova

Hits every enemy within 10 yd of you for 19 Holy damage. Heals you for 6.8, plus 6.8 for every enemy hit.

StatCommonLegendary
Damage1928
Cooldown5.6 sec5.6 sec
Radius10 yd10 yd

Upgrade cards improve: Damage, Cooldown, Area.

Power Word: Shield

Absorbs the next 76 damage you take, 45% of your max health. Cast again once the shield breaks.

StatCommonLegendary
Absorption7692
Max health share45%54%
Cooldown17 sec17 sec

Upgrade cards improve: Absorption, Cooldown.

Renew

Heals you for 86, 50% of your max health, over 14 sec. Cast when you fall below 85% health.

StatCommonLegendary
Healing86104
Max health share50%61%
Duration14 sec14 sec
Cooldown14 sec14 sec

Upgrade cards improve: Healing, Cooldown.

Holy Fire

Strikes the nearest enemy within 28 yd for 224 Holy damage. Bosses and elites are targeted first.

StatCommonLegendary
Damage224327
Targets11
Cooldown7 sec7 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Mind Flay

Hits every enemy in a 16 yd cone in front of you for 37 Shadow damage. Slows them by 50% for 2 sec.

StatCommonLegendary
Damage3754
Cooldown3.5 sec3.5 sec

Upgrade cards improve: Damage, Cooldown, Area.

Psychic Scream

Hits every enemy within 10 yd of you for 7.3 Shadow damage. They flee for 3 sec. Bosses are unaffected.

StatCommonLegendary
Damage7.311
Cooldown17 sec17 sec
Radius10 yd10 yd

Upgrade cards improve: Cooldown, Area.

Devouring Plague

Afflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 209 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Heals you for 30% of the damage dealt.

StatCommonLegendary
Total damage209305
Targets33
Duration8 sec8 sec
Ticks88
Cooldown8.4 sec8.4 sec
Range28 yd28 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Lightwell

Every 20 sec, once enemies are within 25 yd, a Lightwell rises where you stand. For 10 sec it strikes the nearest enemy within 25 yd of it for 112 Holy damage every second. Bosses and elites are targeted first.

StatCommonLegendary
Damage112164
Targets11
Tick interval1 sec1 sec
Duration10 sec10 sec
Spawn interval20 sec20 sec
Range25 yd25 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Talents

All three Priest talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Discipline

13 talents
T1

Unbreakable Will

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 0.8%.

Rank 5 Reduces all damage taken by 4%.

Wand Specialization

Max 5 · Prereq: none

Rank 1 Smite deals 4% more damage.

Rank 5 Smite deals 20% more damage.

T2

Improved Power Word: Shield

Max 3 · Prereq: none

Rank 1 Power Word: Shield absorbs 20% more.

Rank 3 Power Word: Shield absorbs 60% more.

Martyrdom

Max 5 · Prereq: none

Rank 1 Increases your maximum health by 1.5%.

Rank 5 Increases your maximum health by 7.5%.

T3

Divine Aegis

Max 1 · Prereq: none

Rank 1 Milestone. You start every run with Power Word: Shield, and a shield on you that breaks bursts in holy light: 10% of what it absorbed strikes every enemy within 10 yd.

Mental Agility

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

T4

Meditation

Max 3 · Prereq: none

Rank 1 Regenerate 0.4 more health per second.

Rank 3 Regenerate 1.2 more health per second.

Mental Strength

Max 5 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 5 Increases all damage by 10%.

T5

Rapture

Max 1 · Prereq: Divine Aegis (1/1)

Rank 1 Milestone. A broken Power Word: Shield is raised again at once, at most once every 15 sec.

Force of Will

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 0.8%.

Rank 5 Increases your critical strike chance by 4%.

T6

Silent Resolve

Max 3 · Prereq: none

Rank 1 Increases your luck by 8%.

Rank 3 Increases your luck by 24%.

Improved Inner Fire

Max 3 · Prereq: none

Rank 1 Power Word: Shield's cooldown is 10% shorter.

Rank 3 Power Word: Shield's cooldown is 30% shorter.

T7

Penance

Max 1 · Prereq: Rapture (1/1)

Rank 1 Capstone. You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.

Holy

13 talents
T1

Holy Specialization

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 0.8%.

Rank 5 Increases your critical strike chance by 4%.

Improved Renew

Max 5 · Prereq: none

Rank 1 Renew heals 10% more.

Rank 5 Renew heals 50% more.

T2

Divine Fury

Max 5 · Prereq: none

Rank 1 Smite and Holy Fire cooldowns are 3% shorter.

Rank 5 Smite and Holy Fire cooldowns are 15% shorter.

Holy Reach

Max 3 · Prereq: none

Rank 1 Holy Nova reaches 10% farther.

Rank 3 Holy Nova reaches 30% farther.

T3

Radiance

Max 1 · Prereq: none

Rank 1 Milestone. A Holy Nova bursts from you on its own every 24 sec.

Inspiration

Max 3 · Prereq: none

Rank 1 Your Holy critical strikes heal you for 0.2% of your maximum health, at most once a second.

Rank 3 Your Holy critical strikes heal you for 0.6% of your maximum health, at most once a second.

T4

Searing Light

Max 3 · Prereq: none

Rank 1 Smite and Holy Fire deal 5% more damage.

Rank 3 Smite and Holy Fire deal 15% more damage.

Spiritual Guidance

Max 5 · Prereq: none

Rank 1 Increases all damage by 1.5%.

Rank 5 Increases all damage by 7.5%.

T5

Purifying Flame

Max 1 · Prereq: Radiance (1/1)

Rank 1 Milestone. Smite and Holy Fire critical strikes set their target alight for 30% of the hit over 6 sec.

Spiritual Healing

Max 3 · Prereq: none

Rank 1 Your heals and shields are 12% stronger.

Rank 3 Your heals and shields are 36% stronger.

T6

Blessed Recovery

Max 3 · Prereq: none

Rank 1 Increases your maximum health by 2%.

Rank 3 Increases your maximum health by 6%.

Holy Concentration

Max 3 · Prereq: none

Rank 1 Holy spells deal 2% more damage.

Rank 3 Holy spells deal 6% more damage.

T7

Chastise

Max 1 · Prereq: Purifying Flame (1/1)

Rank 1 Capstone. Smite strikes 1 more enemy, and every Smite cast that critically strikes sets off a free Holy Nova.

Shadow

13 talents
T1

Spirit Tap

Max 5 · Prereq: none

Rank 1 Every kill heals you for 0.5 health.

Rank 5 Every kill heals you for 2.5 health.

Blackout

Max 5 · Prereq: none

Rank 1 Your Shadow spells have a 2% chance to stun what they hit for 1.5 sec.

Rank 5 Your Shadow spells have a 10% chance to stun what they hit for 1.5 sec.

T2

Improved Shadow Word: Pain

Max 2 · Prereq: none

Rank 1 Shadow Word: Pain lasts 15% longer.

Rank 2 Shadow Word: Pain lasts 30% longer.

Shadow Focus

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

T3

Shadow Weaving

Max 1 · Prereq: none

Rank 1 Milestone. Your Shadow spells also strike what they hit for 0.5% of its maximum health.

Improved Mind Blast

Max 5 · Prereq: none

Rank 1 Mind Blast's cooldown is 6% shorter.

Rank 5 Mind Blast's cooldown is 30% shorter.

T4

Darkness

Max 5 · Prereq: none

Rank 1 Shadow spells deal 2% more damage.

Rank 5 Shadow spells deal 10% more damage.

Improved Psychic Scream

Max 2 · Prereq: none

Rank 1 Psychic Scream's cooldown is 12% shorter.

Rank 2 Psychic Scream's cooldown is 24% shorter.

T5

Shadowy Apparitions

Max 1 · Prereq: Shadow Weaving (1/1)

Rank 1 Milestone. You start every run with Shadow Word: Pain instead of Smite, and its ticks have a 4% chance to loose a shadowy apparition: a free Mind Blast, at most twice a second.

Shadow Reach

Max 3 · Prereq: none

Rank 1 Mind Flay reaches 10% farther.

Rank 3 Mind Flay reaches 30% farther.

T6

Shadow Power

Max 3 · Prereq: none

Rank 1 Your damage-over-time effects deal 6% more damage.

Rank 3 Your damage-over-time effects deal 18% more damage.

Improved Vampiric Embrace

Max 3 · Prereq: none

Rank 1 0.5% of all the damage you deal heals you.

Rank 3 1.5% of all the damage you deal heals you.

T7

Shadowform

Max 1 · Prereq: Shadowy Apparitions (1/1)

Rank 1 Capstone. You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for 4% of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.103.1

    Shadow Weaving's damage share fell from 1% to 0.5% of the target's maximum health.

  3. v0.100.0

    Chastise lost its hidden 3.5-second internal cooldown, and every Smite critical can trigger a free Holy Nova once per cast.

  4. v0.93.1

    Damage-over-time effects now trigger on-hit talents such as Aftermath, Blackout and Shadow Weaving.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.