Class guide Game version 0.139.0 Checked

Azeroth Survivors Rogue Build (v0.139.0)

Assassination burst

Recommended Game version 0.139.0

A balanced starting plan for this class. Check the alternative route below when survivability or clear speed matters more.

Core skills

  • Sinister Strike
  • Eviscerate
  • Slice and Dice
  • Adrenaline Rush
  • Ghostly Strike

Talents

32 Assassination / 5 Combat / 14 Subtlety

Banished (removed from the level-up pool)

  • Blade Flurry

Good for

  • High-speed melee
  • Elite and boss burst
  • Experienced players who can reposition
Open in planner

Talent split shown as a guide; place points in the planner. Skills load at the planner’s default rank.

See the alternative build

Rogue attacks faster than any other class and can burst elites and bosses hard. It is also the most fragile option, with a six-skill pool and the smallest defensive margin. The class is a strong specialist choice for players who know the route, not a safe default.

Role
Melee burst
Resource
energy
Starting skill
Sinister Strike
Ability pool
11 skills

Is Rogue a good fit?

Good for

  • High-speed melee
  • Elite and boss burst
  • Experienced players who can reposition

Weak at

  • Most fragile class
  • Few defensive options
  • Melee range exposes every mistake

Builds

Two practical routes for the current class kit. Start with the recommended plan, then use the alternative when your gear, stage or playstyle needs a different trade-off. Banished skills are removed from the level-up pool, not judged weak.

Recommended Game version 0.139.0

Assassination burst

Start here for the most balanced result.

Core skills

  • Sinister Strike
  • Eviscerate
  • Slice and Dice
  • Adrenaline Rush
  • Ghostly Strike

Banished (removed from the level-up pool)

  • Blade Flurry

Talents

32 Assassination / 5 Combat / 14 Subtlety

Gear

Master Dragonslayer's Ring / Archimtiros' Ring of Reckoning / Band of Accuria; Mark of the Chosen / Star of Mystaria / Blackhand's Breadth; Onyxia Tooth Pendant

How to use it

Build a direct single-target package around Sinister Strike, Eviscerate and Adrenaline Rush. Slice and Dice and Ghostly Strike support the cadence while the route avoids spreading damage too thinly.

Open in planner
Alternative Game version 0.139.0

Toxic chain

Use this when the trade-off fits your run.

Core skills

  • Rupture
  • Blade Flurry
  • Eviscerate

Banished (removed from the level-up pool)

None listed.

Talents

Use the planner to distribute points.

Gear

Flexible; prioritize survival and damage for the stage.

How to use it

Use Rupture to keep damage moving and Blade Flurry to spread pressure across a pack. It has more area potential than the burst route, but it needs a tighter route and gives up some immediate elite damage.

Open in planner

Where it ranks

Compare both the first-clear and endgame grades, then see where Rogue ranks and why.

Skills

Rogue starts with Sinister Strike. The class pool has 11 skills, including the starting skill. The game has no fixed level 1-8 skill ranks: each skill is obtained at one of five qualities, Common to Legendary, and every upgrade card improves one attribute. Values checked for v0.139.0 on 2026-11-02.

Sinister Strike

Starting skill

Strikes up to 2 enemies within 7 yd for 49 Physical damage each. Bosses and elites are targeted first.

StatCommonLegendary
Damage4972
Targets22
Cooldown1.4 sec1.4 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Eviscerate

Strikes up to 2 enemies within 8 yd for 127 Physical damage, doubled to 255 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

StatCommonLegendary
Damage127186
Targets22
Cooldown4.2 sec4.2 sec
Conditional damage255372
Range8 yd8 yd

Upgrade cards improve: Damage, Cooldown.

Blade Flurry

Hits every enemy within 7 yd of you for 17 Physical damage.

StatCommonLegendary
Damage1725
Cooldown3.5 sec3.5 sec
Radius7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Area.

Rupture

Afflicts the 2 healthiest enemies within 8 yd that are not already afflicted: 120 Physical damage over 6 sec, in 6 ticks. Bosses and elites are targeted first.

StatCommonLegendary
Total damage120175
Targets22
Duration6 sec6 sec
Ticks66
Cooldown4.9 sec4.9 sec
Range8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Targets, Duration.

Kidney Shot

Strikes up to 2 enemies within 7 yd for 35 Physical damage each. Bosses and elites are targeted first. Stuns them for 2.5 sec; bosses for a quarter as long.

StatCommonLegendary
Damage3551
Targets22
Cooldown8.4 sec8.4 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Gouge

Strikes up to 3 enemies within 7 yd for 36 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.

StatCommonLegendary
Damage3652
Targets33
Cooldown7 sec7 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Ghostly Strike

Strikes the nearest enemy within 7 yd for 64 Physical damage. Bosses and elites are targeted first. Shields you against 15 damage for every enemy hit, up to 76, until it breaks.

StatCommonLegendary
Damage6494
Targets11
Cooldown5.6 sec5.6 sec
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Adrenaline Rush

Your cooldowns recover 60% faster for 11 sec. Cast once enemies are within 30 yd.

StatCommonLegendary
Duration11 sec11 sec
Bonus60%60%
Cooldown28 sec23 sec

Upgrade cards improve: Cooldown, Duration.

Backstab

Strikes up to 2 enemies within 7 yd for 78 Physical damage, doubled to 155 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

StatCommonLegendary
Damage78113
Targets22
Cooldown2.5 sec2.5 sec
Conditional damage155227
Range7 yd7 yd

Upgrade cards improve: Damage, Cooldown.

Slice and Dice

Increases all your damage by 32% for 13 sec. Cast once enemies are within 30 yd.

StatCommonLegendary
Duration13 sec13 sec
Bonus32%32%
Cooldown21 sec17 sec

Upgrade cards improve: Cooldown, Duration.

Seal Fate

Your strikes build combo points, a critical strike two, at most 2 a second. At 5 points a free Eviscerate strikes an enemy within 8 yd for 182 Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

StatCommonLegendary
Damage182266
Targets11
Resource per second22
Range8 yd8 yd

Upgrade cards improve: Damage, Cooldown, Targets.

Talents

All three Rogue talent trees for v0.139.0. Each row is a tier and each column is a slot in that tier.

Talent values and tree layout checked for v0.139.0 on .

Assassination

13 talents
T1

Improved Eviscerate

Max 5 · Prereq: none

Rank 1 Eviscerate deals 8% more damage.

Rank 5 Eviscerate deals 40% more damage.

Malice

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

T2

Ruthlessness

Max 3 · Prereq: none

Rank 1 You deal 10% more damage to enemies below 30% health.

Rank 3 You deal 30% more damage to enemies below 30% health.

Murder

Max 5 · Prereq: none

Rank 1 You deal 4% more damage to elites and bosses.

Rank 5 You deal 20% more damage to elites and bosses.

T3

Deadly Poison

Max 1 · Prereq: none

Rank 1 Milestone. Your strikes poison: every swing and every strike adds Deadly Poison, 40% of the hit over 6 sec.

Lethality

Max 5 · Prereq: none

Rank 1 Increases your critical strike damage by 8%.

Rank 5 Increases your critical strike damage by 40%.

T4

Improved Poisons

Max 5 · Prereq: none

Rank 1 Rupture deals 10% more damage.

Rank 5 Rupture deals 50% more damage.

Vile Poisons

Max 5 · Prereq: none

Rank 1 Your damage-over-time effects deal 10% more damage.

Rank 5 Your damage-over-time effects deal 50% more damage.

T5

Mutilate

Max 1 · Prereq: Deadly Poison (1/1)

Rank 1 Milestone. Sinister Strike and Backstab strike with both blades: everything they hit is struck again at once for 50% of the blow.

Seal Fate

Max 3 · Prereq: none

Rank 1 3% chance for any spell to strike twice.

Rank 3 9% chance for any spell to strike twice.

T6

Vigor

Max 3 · Prereq: none

Rank 1 Regenerate 0.6 more health per second.

Rank 3 Regenerate 1.8 more health per second.

Remorseless Attacks

Max 3 · Prereq: none

Rank 1 Increases all damage by 4%.

Rank 3 Increases all damage by 12%.

T7

Toxic Bloom

Max 1 · Prereq: Mutilate (1/1)

Rank 1 Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for 15% of their maximum health on everything within 7 yd.

Combat

13 talents
T1

Precision

Max 5 · Prereq: none

Rank 1 Increases your critical strike chance by 1%.

Rank 5 Increases your critical strike chance by 5%.

Lightning Reflexes

Max 5 · Prereq: none

Rank 1 Reduces all damage taken by 1%.

Rank 5 Reduces all damage taken by 5%.

T2

Improved Sinister Strike

Max 3 · Prereq: none

Rank 1 Sinister Strike deals 10% more damage.

Rank 3 Sinister Strike deals 30% more damage.

Endurance

Max 5 · Prereq: none

Rank 1 Your cooldowns recover 1.5% faster.

Rank 5 Your cooldowns recover 7.5% faster.

T3

Blade Flurry

Max 1 · Prereq: none

Rank 1 Milestone. Sinister Strike and Eviscerate fly on: each hit also strikes 2 more enemies near its target for 25% of it.

Dual Wield Specialization

Max 5 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 5 Increases all damage by 10%.

T4

Sword Specialization

Max 5 · Prereq: none

Rank 1 1.2% chance for any spell to strike twice.

Rank 5 6% chance for any spell to strike twice.

Weapon Expertise

Max 3 · Prereq: none

Rank 1 Increases all damage by 3%.

Rank 3 Increases all damage by 9%.

T5

Adrenaline Rush

Max 1 · Prereq: Blade Flurry (1/1)

Rank 1 Milestone. Every 20th kill floods you with adrenaline: a free Adrenaline Rush, your cooldowns 60% faster for 11 sec.

Aggression

Max 3 · Prereq: none

Rank 1 Sinister Strike and Eviscerate deal 4% more damage.

Rank 3 Sinister Strike and Eviscerate deal 12% more damage.

T6

Improved Slice and Dice

Max 3 · Prereq: none

Rank 1 Slice and Dice and Adrenaline Rush last 15% longer.

Rank 3 Slice and Dice and Adrenaline Rush last 45% longer.

Riposte

Max 2 · Prereq: none

Rank 1 When an enemy strikes you in melee, 12% chance to answer with a free Ghostly Strike.

Rank 2 When an enemy strikes you in melee, 24% chance to answer with a free Ghostly Strike.

T7

Killing Spree

Max 1 · Prereq: Adrenaline Rush (1/1)

Rank 1 Capstone. Sinister Strike strikes 1 more enemy, and you strike on your own: a free Sinister Strike every 3 sec.

Subtlety

13 talents
T1

Master of Deception

Max 5 · Prereq: none

Rank 1 Increases your movement speed by 1.5%.

Rank 5 Increases your movement speed by 7.5%.

Opportunity

Max 5 · Prereq: none

Rank 1 Backstab deals 5% more damage.

Rank 5 Backstab deals 25% more damage.

T2

Elusiveness

Max 3 · Prereq: none

Rank 1 Reduces all damage taken by 1.2%.

Rank 3 Reduces all damage taken by 3.6%.

Initiative

Max 5 · Prereq: none

Rank 1 Increases your luck by 6%.

Rank 5 Increases your luck by 30%.

T3

Cheat Death

Max 1 · Prereq: none

Rank 1 Milestone. A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.

Improved Ambush

Max 3 · Prereq: none

Rank 1 Increases your critical strike damage by 8%.

Rank 3 Increases your critical strike damage by 24%.

T4

Serrated Blades

Max 3 · Prereq: none

Rank 1 Your damage-over-time effects deal 6% more damage.

Rank 3 Your damage-over-time effects deal 18% more damage.

Setup

Max 3 · Prereq: none

Rank 1 Kidney Shot and Gouge cooldowns are 8% shorter.

Rank 3 Kidney Shot and Gouge cooldowns are 24% shorter.

T5

Preparation

Max 1 · Prereq: Cheat Death (1/1)

Rank 1 Milestone. A free Gouge stuns the enemies around you every 6 sec.

Dirty Deeds

Max 3 · Prereq: none

Rank 1 You deal 8% more damage to stunned, rooted, slowed or fleeing enemies.

Rank 3 You deal 24% more damage to stunned, rooted, slowed or fleeing enemies.

T6

Deadliness

Max 5 · Prereq: none

Rank 1 Increases all damage by 2%.

Rank 5 Increases all damage by 10%.

Heightened Senses

Max 2 · Prereq: none

Rank 1 Increases your maximum health by 4%.

Rank 2 Increases your maximum health by 8%.

T7

Shadow Dance

Max 1 · Prereq: Preparation (1/1)

Rank 1 Capstone. You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash 20% of their damage onto every enemy within 5 yd of their target.

Patch history

Class-relevant balance changes, newest first. 0.139.0 itself was an engine and add-on update with no class changes.

  1. v0.130.1

    Human Spirit's experience bonus rose from 10% to 20%. Dwarf Stoneform's shield changed from 30% maximum health on a 45-second cooldown to 45% on a 30-second cooldown.

  2. v0.103.0

    Shadow Dance now swaps Sinister Strike for Backstab as the starting skill.

Other class builds

Every class page uses the same skill and talent data, so you can compare starting skills and pools before you pick a main.