Sinister Strike
Starting skillStrikes up to 2 enemies within 7 yd for 49 Physical damage each. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Damage | 49 | 72 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 1.4 sec | 1.4 sec |
|---|
| Range | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Eviscerate
Strikes up to 2 enemies within 8 yd for 127 Physical damage, doubled to 255 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
| Stat | Common | Legendary |
|---|
| Damage | 127 | 186 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 4.2 sec | 4.2 sec |
|---|
| Conditional damage | 255 | 372 |
|---|
| Range | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown.
Blade Flurry
Hits every enemy within 7 yd of you for 17 Physical damage.
| Stat | Common | Legendary |
|---|
| Damage | 17 | 25 |
|---|
| Cooldown | 3.5 sec | 3.5 sec |
|---|
| Radius | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Area.
Rupture
Afflicts the 2 healthiest enemies within 8 yd that are not already afflicted: 120 Physical damage over 6 sec, in 6 ticks. Bosses and elites are targeted first.
| Stat | Common | Legendary |
|---|
| Total damage | 120 | 175 |
|---|
| Targets | 2 | 2 |
|---|
| Duration | 6 sec | 6 sec |
|---|
| Ticks | 6 | 6 |
|---|
| Cooldown | 4.9 sec | 4.9 sec |
|---|
| Range | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets, Duration.
Kidney Shot
Strikes up to 2 enemies within 7 yd for 35 Physical damage each. Bosses and elites are targeted first. Stuns them for 2.5 sec; bosses for a quarter as long.
| Stat | Common | Legendary |
|---|
| Damage | 35 | 51 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 8.4 sec | 8.4 sec |
|---|
| Range | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Gouge
Strikes up to 3 enemies within 7 yd for 36 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.
| Stat | Common | Legendary |
|---|
| Damage | 36 | 52 |
|---|
| Targets | 3 | 3 |
|---|
| Cooldown | 7 sec | 7 sec |
|---|
| Range | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Ghostly Strike
Strikes the nearest enemy within 7 yd for 64 Physical damage. Bosses and elites are targeted first. Shields you against 15 damage for every enemy hit, up to 76, until it breaks.
| Stat | Common | Legendary |
|---|
| Damage | 64 | 94 |
|---|
| Targets | 1 | 1 |
|---|
| Cooldown | 5.6 sec | 5.6 sec |
|---|
| Range | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.
Adrenaline Rush
Your cooldowns recover 60% faster for 11 sec. Cast once enemies are within 30 yd.
| Stat | Common | Legendary |
|---|
| Duration | 11 sec | 11 sec |
|---|
| Bonus | 60% | 60% |
|---|
| Cooldown | 28 sec | 23 sec |
|---|
Upgrade cards improve: Cooldown, Duration.
Backstab
Strikes up to 2 enemies within 7 yd for 78 Physical damage, doubled to 155 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
| Stat | Common | Legendary |
|---|
| Damage | 78 | 113 |
|---|
| Targets | 2 | 2 |
|---|
| Cooldown | 2.5 sec | 2.5 sec |
|---|
| Conditional damage | 155 | 227 |
|---|
| Range | 7 yd | 7 yd |
|---|
Upgrade cards improve: Damage, Cooldown.
Slice and Dice
Increases all your damage by 32% for 13 sec. Cast once enemies are within 30 yd.
| Stat | Common | Legendary |
|---|
| Duration | 13 sec | 13 sec |
|---|
| Bonus | 32% | 32% |
|---|
| Cooldown | 21 sec | 17 sec |
|---|
Upgrade cards improve: Cooldown, Duration.
Seal Fate
Your strikes build combo points, a critical strike two, at most 2 a second. At 5 points a free Eviscerate strikes an enemy within 8 yd for 182 Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
| Stat | Common | Legendary |
|---|
| Damage | 182 | 266 |
|---|
| Targets | 1 | 1 |
|---|
| Resource per second | 2 | 2 |
|---|
| Range | 8 yd | 8 yd |
|---|
Upgrade cards improve: Damage, Cooldown, Targets.