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Zone 02 · Night of the Nightbane

Duskwood

Five scheduled encounters lead to Morbent Fel. Use the timeline for arrival order, then open any boss for its full action and phase profile.

v0.141.0 Base values Checked 2026-11-05

Zone guide

How to clear Duskwood

Night of the Nightbane · Zone 2 of 13 · 5 scheduled encounters

Before you enter

Unlock
Defeat Edwin VanCleef in Elwynn Forest
Arrival window
03:00 – 16:00
Bosses
5

New in this zone

  • Moving orbs Watch the orbs' line and step perpendicular to it rather than running along the path. With two orbs, keep both on the same side so you always have an exit. Inferred from game data — not yet verified in game
  • Expanding rings Keep moving outward and do not stop between rings; the warning is short and the rings keep coming. If a ring catches you, keep running rather than turning back into the next one. Inferred from game data — not yet verified in game
  • Projectile volley Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
  • Delayed blast Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot. Inferred from game data — not yet verified in game
  • Tether Run away from the boss as soon as the tether appears and keep the link stretched until it breaks. Do not cross through the boss to break it.

Fastest warnings

Preparation tips

  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • Area damage or a cleave makes short work of a set; swap to them as soon as they spawn.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.
  • A short dash helps you step away from the pack without dropping damage.

Preparation tips are collected from the build tips recorded for this zone's attack types.

Encounter order

Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.

  1. 03:00 Naraxis 3,600 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  2. 06:00 Mor'Ladim 9,000 HP

    Watch for Persistent hazard — 1 s warning
    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game

  3. 09:00 Stitches 17,000 HP

    Watch for Frontal cone — 1 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

  4. 12:00 Lupos 28,000 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  5. 16:00 Morbent Fel 52,500 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

Suggested classes

The three safest first-clear grades in the site's class ranking.

Based on the site's first-clear class ranking, not zone-specific testing.

Next zone

Warsong Gulch · Defeat Morbent Fel in Duskwood

First boss health
Doomguard Commander has the same base health as Naraxis (3,600 vs 3,600).
Final boss health
Lord Kazzak has the same base health as Morbent Fel (52,500 vs 52,500).

Attack types new in Warsong Gulch

Triggered circlesPlayer bombTeleportCrossing lines
Unlock
Defeat Edwin VanCleef in Elwynn Forest
Final boss
Morbent Fel · 16:00
Encounter themes
Worgen · undead
Next zone
Warsong Gulch

Boss arrival timeline

Times start when the run begins. Arrival starts the encounter; it does not count as a clear.

All 65 bosses

Boss pressure map

Compare each encounter's warning types before entering the run.

03:00 · Encounter 1

Naraxis

3,600 HP
Circle around the bossScattered circlesSpawned objectsSummon

22 base hit · 6 base move speed

06:00 · Encounter 2

Mor'Ladim

9,000 HP
ChargePersistent hazardMoving orbsSummon

30 base hit · 5.4 base move speed

09:00 · Encounter 3

Stitches

17,000 HP
Frontal coneExpanding ringsCircle around the bossSummon

38 base hit · 4.8 base move speed

12:00 · Encounter 4

Lupos

28,000 HP
Action sequenceCircle around the bossSummon

46 base hit · 7.4 base move speed

16:00 · Final boss

Morbent Fel

52,500 HP
Projectile volleyDelayed blastAction sequenceTetherSummon

54 base hit · 5.6 base move speed · 1 health phase

Loot linked to this zone

Each encounter is tied to the equipment records that name it as a drop source.

Search equipment

Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.