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Zone 01 · The Defias Uprising

Elwynn Forest

Five scheduled encounters lead to Edwin VanCleef. Use the timeline for arrival order, then open any boss for its full action and phase profile.

v0.141.0 Base values Checked 2026-11-05

Zone guide

How to clear Elwynn Forest

The Defias Uprising · Zone 1 of 13 · 5 scheduled encounters

Before you enter

Unlock
Open from the start
Arrival window
03:00 – 16:00
Bosses
5

New in this zone

All attack types are new here.

  • Action sequence Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice. Inferred from game data — not yet verified in game
  • Charge Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
  • Frontal cone Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game
  • Add wave Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
  • Boss-centered circle When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

Showing 5 of 12 attack types that are new here.

Fastest warnings

Preparation tips

  • Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.
  • A short dash helps you step away from the pack without dropping damage.

Preparation tips are collected from the build tips recorded for this zone's attack types.

Encounter order

Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.

  1. 03:00 Hogger 3,600 HP

    Watch for Frontal cone — 1 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

  2. 06:00 Mother Fang 9,000 HP

    Watch for Circle around the boss — 1.3 s warning
    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  3. 09:00 Rhahk'Zor 17,000 HP

    Watch for Frontal cone — 1.1 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

  4. 12:00 Mr. Smite 28,000 HP

    Watch for Persistent hazard — 1 s warning
    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game

  5. 16:00 Edwin VanCleef 52,500 HP

    Watch for Frontal cone — 1.2 s warning
    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game

Suggested classes

The three safest first-clear grades in the site's class ranking.

Based on the site's first-clear class ranking, not zone-specific testing.

Next zone

Duskwood · Defeat Edwin VanCleef in Elwynn Forest

First boss health
Naraxis has the same base health as Hogger (3,600 vs 3,600).
Final boss health
Morbent Fel has the same base health as Edwin VanCleef (52,500 vs 52,500).

Attack types new in Duskwood

Moving orbsExpanding ringsProjectile volleyDelayed blastTether
Unlock
Open from the start
Final boss
Edwin VanCleef · 16:00
Encounter themes
Kobolds · gnolls · Defias
Next zone
Duskwood

Boss arrival timeline

Times start when the run begins. Arrival starts the encounter; it does not count as a clear.

All 65 bosses

Boss pressure map

Compare each encounter's warning types before entering the run.

03:00 · Encounter 1

Hogger

3,600 HP
Action sequenceSummon

22 base hit · 5.6 base move speed · 1 health phase

06:00 · Encounter 2

Mother Fang

9,000 HP
Circle around the bossScattered circlesSpawned objectsSummon

30 base hit · 6 base move speed

09:00 · Encounter 3

Rhahk'Zor

17,000 HP
Frontal coneCircle around the bossChargeSummon

38 base hit · 5.4 base move speed

12:00 · Encounter 4

Mr. Smite

28,000 HP
ChargeCircle around the bossSummon

46 base hit · 6.2 base move speed · 2 health phases

16:00 · Final boss

Edwin VanCleef

52,500 HP
Action sequenceCircle at the targetAction sequenceSummon

54 base hit · 6.6 base move speed · 2 health phases

Loot linked to this zone

Each encounter is tied to the equipment records that name it as a drop source.

Search equipment

Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.