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Duskwood · Encounter 4 · 12:00

Lupos

Encounter 4 of 5 in Duskwood. Base health 28,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Lupos

Duskwood · Encounter 4 · 12:00 · 28,000 base HP

When it arrives

Arrives at 12:00 as encounter 4 of 5 in Duskwood.

Boss yell“Lupos howls, and the Nightbane answer!”

Attack timeline

3 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Action sequence

    A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.

    Interval
    12 s
    Gap between steps
    1.7 s

    How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.

    Inferred from game data — not yet verified in game
    1. 1
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

    2. 2
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

    3. 3
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  2. 2 Circle around the boss

    Boss-centered circle

    In-game text“Lava wells up around Lupos!”

    A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.

    Interval
    8 s
    Warning
    1.3 s

    How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  3. 3 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    13 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.3 s) Circle around the boss

    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Action sequence

sequence
Base interval
12 s
Gap between steps
1.7 s

Treat the listed steps as one combined pattern.

  1. 1
    Charge
  2. 2
    Charge
  3. 3
    Charge

Circle around the boss

boss circle
Base interval
8 s
Warning time
1.3 s

Leave the marked area around the boss before it resolves.

Summon

summon adds
Base interval
13 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Duskwood