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Duskwood · Encounter 2 · 06:00

Mor'Ladim

Encounter 2 of 5 in Duskwood. Base health 9,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Mor'Ladim

Duskwood · Encounter 2 · 06:00 · 9,000 base HP

When it arrives

Arrives at 06:00 as encounter 2 of 5 in Duskwood.

Boss yell“You will join my army in death!”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Charge

    In-game text“Mor'Ladim squeals and charges!”

    The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

    Interval
    8 s

    How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  2. 2 Persistent hazard

    Persistent ground hazard

    A ground hazard that stays after its 1 s warning and is re-applied every 10-16 s. Unlike a one-shot circle, the marked ground remains dangerous after the telegraph ends.

    Interval
    12 s
    Warning
    1 s

    How to handle: Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.

    Inferred from game data — not yet verified in game
  3. 3 Moving orbs

    One or two orbs travel across the arena every 12-14 s. The data gives the count and cadence but not their speed, path, or whether they track a player.

    Interval
    14 s

    How to handle: Watch the orbs' line and step perpendicular to it rather than running along the path. With two orbs, keep both on the same side so you always have an exit.

    Inferred from game data — not yet verified in game
  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    15 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1 s) Persistent hazard

    Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 8 s) Charge

    Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Ranged builds can keep a clean side of the arena; melee builds should move the boss before the next placement. Inferred from game data — not yet verified in game
  • Movement speed helps more than a stationary damage boost; the orbs punish standing in a rotation. Inferred from game data — not yet verified in game
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Charge

charge
Base interval
8 s

Move out of the travel lane and keep a clear exit.

Persistent hazard

persistent circle
Base interval
12 s
Warning time
1 s

Leave the zone and keep away while it remains active.

Moving orbs

moving orbs
Base interval
14 s
Count
1

Track the orb path and stay out of its travel lane.

Summon

summon adds
Base interval
15 s
Summons
6

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Duskwood