Boss guide
How to beat Stitches
Duskwood · Encounter 3 · 09:00 · 17,000 base HP
When it arrives
Arrives at 09:00 as encounter 3 of 5 in Duskwood.
Boss yell“Stitches hungry! Stitches eat!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Frontal cone
A cone attack in front of the boss, telegraphed for 0.9-2 s and repeated every 5-10 s where an interval is listed. The data does not give the cone's angle or range.
- Interval
- 6 s
- Warning
- 1 s
How to handle: Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game2 Expanding rings
Four or five rings expand outward after a 1.6-1.8 s warning, on an 11-16 s cycle. The data does not give the rings' speed, spacing, or maximum radius.
- Interval
- 12 s
- Warning
- 1.6 s
How to handle: Keep moving outward and do not stop between rings; the warning is short and the rings keep coming. If a ring catches you, keep running rather than turning back into the next one.
Inferred from game data — not yet verified in game3 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Stitches!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 10 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 14 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1 s) Frontal cone
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game
Suggested build focus
Build tips recorded for this boss's attack types.
- Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
- Sustained movement speed beats a single dash here; the rings reward staying in motion. Inferred from game data — not yet verified in game
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Frontal cone
frontal cone- Base interval
- 6 s
- Warning time
- 1 s
Leave the cone before the warning finishes.
Expanding rings
expanding rings- Base interval
- 12 s
- Warning time
- 1.6 s
- Count
- 4
Move toward the safe open side before the ring expands.
Circle around the boss
boss circle- Base interval
- 10 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Summon
summon adds- Base interval
- 14 s
- Summons
- 8
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Recruit's Bracers wrists · Common · 60%
Paladin
- Squire's Bracers wrists · Common · 60%
Hunter
- Tracker's Bracers wrists · Common · 60%
Rogue
- Footpad's Bracers wrists · Common · 60%
Priest
- Acolyte's Bindings wrists · Common · 60%
Shaman
- Primal Bracers wrists · Common · 60%
Mage
- Apprentice's Bindings wrists · Common · 60%
Warlock
- Novice's Bindings wrists · Common · 60%
Druid
- Thicket Bracers wrists · Common · 60%