Boss guide
How to beat Ras Frostwhisper
Scholomance · Encounter 2 · 8:00 · 10,650 base HP
When it arrives
Arrives at 8:00 as encounter 2 of 5 in Scholomance.
Boss yell“Your warmth will not last here.”
Attack timeline
2 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Checkerboard warnings cover half the floor.
Scripted mechanicIn-game text“Ras Frostwhisper calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
2 At 60% health, two runes become towers. Ras takes 75% less damage until either tower is touched.
Scripted mechanicIn-game text“Ras Frostwhisper calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
Phase changes
Below 60% health · one trigger
- Touch either tower to break the shield Break armor
At 60% health the boss's armor can be removed by touching either of two runes. The data records the instruction but no timer or armor value.
How to handle: At the 60% threshold, run over one rune before returning to damage. Either rune works, so take the closer one and do not cross the boss to reach the other.
Inferred from game data — not yet verified in game
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1At 60% health Touch either tower to break the shield
At the 60% threshold, run over one rune before returning to damage. Either rune works, so take the closer one and do not cross the boss to reach the other.
Inferred from game data — not yet verified in game
Suggested build focus
Build tips recorded for this boss's attack types.
- Keep one movement cooldown for scripted transitions.
- Keep a movement cooldown for the rune run; the armor break is worth more than a few seconds of uptime. Inferred from game data — not yet verified in game
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Checkerboard warnings cover half the floor.
mechanicWatch the warning marker and preserve an escape route.
At 60% health, two runes become towers. Ras takes 75% less damage until either tower is touched.
mechanicWatch the warning marker and preserve an escape route.
Health phases
Thresholds are base client values; difficulty and run scaling can change the encounter.
Below 60% health · one trigger
Touch either tower to break the shield
break armorWatch the warning marker and preserve an escape route.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Belt of Heroism waist · Tier 0.5 · 25%
- Breastplate of Heroism chest · Tier 0.5 · 25%
Paladin
- Soulforge Belt waist · Tier 0.5 · 25%
- Soulforge Breastplate chest · Tier 0.5 · 25%
Hunter
- Beastmaster's Belt waist · Tier 0.5 · 25%
- Beastmaster's Tunic chest · Tier 0.5 · 25%
Rogue
- Darkmantle Belt waist · Tier 0.5 · 25%
- Darkmantle Tunic chest · Tier 0.5 · 25%
Priest
- Virtuous Belt waist · Tier 0.5 · 25%
- Virtuous Robe chest · Tier 0.5 · 25%
Shaman
- Cord of The Five Thunders waist · Tier 0.5 · 25%
- Vest of The Five Thunders chest · Tier 0.5 · 25%
Mage
- Sorcerer's Belt waist · Tier 0.5 · 25%
- Sorcerer's Robes chest · Tier 0.5 · 25%
Warlock
- Deathmist Belt waist · Tier 0.5 · 25%
- Deathmist Robe chest · Tier 0.5 · 25%
Druid
- Feralheart Belt waist · Tier 0.5 · 25%
- Feralheart Vest chest · Tier 0.5 · 25%