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Scholomance · Encounter 2 · 8:00

Ras Frostwhisper

Encounter 2 of 5 in Scholomance. Base health 10,650.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Ras Frostwhisper

Scholomance · Encounter 2 · 8:00 · 10,650 base HP

When it arrives

Arrives at 8:00 as encounter 2 of 5 in Scholomance.

Boss yell“Your warmth will not last here.”

Attack timeline

2 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Checkerboard warnings cover half the floor.

    Scripted mechanic

    In-game text“Ras Frostwhisper calls you to the Headmaster's Office. To the centre!”

    A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.

    How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.

  2. 2 At 60% health, two runes become towers. Ras takes 75% less damage until either tower is touched.

    Scripted mechanic

    In-game text“Ras Frostwhisper calls you to the Headmaster's Office. To the centre!”

    A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.

    How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.

Phase changes

  1. Below 60% health · one trigger

    • Touch either tower to break the shield Break armor

      At 60% health the boss's armor can be removed by touching either of two runes. The data records the instruction but no timer or armor value.

      How to handle: At the 60% threshold, run over one rune before returning to damage. Either rune works, so take the closer one and do not cross the boss to reach the other.

      Inferred from game data — not yet verified in game

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    At 60% health Touch either tower to break the shield

    At the 60% threshold, run over one rune before returning to damage. Either rune works, so take the closer one and do not cross the boss to reach the other.

    Inferred from game data — not yet verified in game

Suggested build focus

Build tips recorded for this boss's attack types.

  • Keep one movement cooldown for scripted transitions.
  • Keep a movement cooldown for the rune run; the armor break is worth more than a few seconds of uptime. Inferred from game data — not yet verified in game

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Checkerboard warnings cover half the floor.

mechanic

Watch the warning marker and preserve an escape route.

At 60% health, two runes become towers. Ras takes 75% less damage until either tower is touched.

mechanic

Watch the warning marker and preserve an escape route.

Health phases

Thresholds are base client values; difficulty and run scaling can change the encounter.

Below 60% health · one trigger

Touch either tower to break the shield

break armor

Watch the warning marker and preserve an escape route.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Scholomance