Boss guide
How to beat Lord Alexei Barov
Scholomance · Encounter 4 · 16:00 · 30,430 base HP
When it arrives
Arrives at 16:00 as encounter 4 of 5 in Scholomance.
Boss yell“The Barov name still means something in these halls.”
Attack timeline
2 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Rings expand outward with successive warnings.
Scripted mechanicIn-game text“Lord Alexei Barov calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
2 Burning ground, alternating X and + warnings, and a moving shadow wall with one safe gap.
Scripted mechanicIn-game text“Lord Alexei Barov calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
No warning, interval, or new phase action is recorded for this boss.
Suggested build focus
Build tips recorded for this boss's attack types.
- Keep one movement cooldown for scripted transitions.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Rings expand outward with successive warnings.
mechanicWatch the warning marker and preserve an escape route.
Burning ground, alternating X and + warnings, and a moving shadow wall with one safe gap.
mechanicWatch the warning marker and preserve an escape route.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Bracers of Heroism wrists · Tier 0.5 · 25%
- Gauntlets of Heroism hands · Tier 0.5 · 25%
Paladin
- Soulforge Bracers wrists · Tier 0.5 · 25%
- Soulforge Gauntlets hands · Tier 0.5 · 25%
Hunter
- Beastmaster's Bindings wrists · Tier 0.5 · 25%
- Beastmaster's Gloves hands · Tier 0.5 · 25%
Rogue
- Darkmantle Bracers wrists · Tier 0.5 · 25%
- Darkmantle Gloves hands · Tier 0.5 · 25%
Priest
- Virtuous Bracers wrists · Tier 0.5 · 25%
- Virtuous Gloves hands · Tier 0.5 · 25%
Shaman
- Bindings of The Five Thunders wrists · Tier 0.5 · 25%
- Gauntlets of The Five Thunders hands · Tier 0.5 · 25%
Mage
- Sorcerer's Bindings wrists · Tier 0.5 · 25%
- Sorcerer's Gloves hands · Tier 0.5 · 25%
Warlock
- Deathmist Bracers wrists · Tier 0.5 · 25%
- Deathmist Wraps hands · Tier 0.5 · 25%
Druid
- Feralheart Bracers wrists · Tier 0.5 · 25%
- Feralheart Gloves hands · Tier 0.5 · 25%