Boss guide
How to beat Darkmaster Gandling
Scholomance · Final encounter · 20:00 · 60,870 base HP
When it arrives
Arrives at 20:00 as the final encounter in Scholomance.
Boss yell“School is in session. Class dismissed.”
Attack timeline
3 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Move into the central safe square during Headmaster’s Office.
Scripted mechanicIn-game text“Darkmaster Gandling calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
2 Class Dismissed forms four bands with three safe gaps.
Scripted mechanicIn-game text“Darkmaster Gandling calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
3 At 35% health, cross the dividing line as The Last Examination burns each half in sequence.
Scripted mechanicIn-game text“Darkmaster Gandling calls you to the Headmaster's Office. To the centre!”
A scripted event announced in the game, such as "the boss calls you to the Headmaster's Office. To the centre!". Other titles in the data are not announced in the client text.
How to handle: Do the announced job immediately: run to the centre for Headmaster's Office, and read each title the same way. Finish the movement before going back to damage.
Phase changes
Below 35% health · one trigger
- The Last Examination burns each half in sequence Room sequence
The room is split and each half burns in sequence; the game calls "the boss calls The Last Examination. To the line!". The data gives no timing or damage value.
How to handle: Cross to the dividing line when the call comes and stand in the half that is not burning; cross only after the active half finishes. Do not cross through the burning half.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1At 35% health The Last Examination burns each half in sequence
Cross to the dividing line when the call comes and stand in the half that is not burning; cross only after the active half finishes. Do not cross through the burning half.
Suggested build focus
Build tips recorded for this boss's attack types.
- Keep one movement cooldown for scripted transitions.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Move into the central safe square during Headmaster’s Office.
mechanicWatch the warning marker and preserve an escape route.
Class Dismissed forms four bands with three safe gaps.
mechanicWatch the warning marker and preserve an escape route.
At 35% health, cross the dividing line as The Last Examination burns each half in sequence.
mechanicWatch the warning marker and preserve an escape route.
Health phases
Thresholds are base client values; difficulty and run scaling can change the encounter.
Below 35% health · one trigger
The Last Examination burns each half in sequence
room sequenceWatch the warning marker and preserve an escape route.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Demonshear main hand · Tier 0.5 · 25%
Paladin
- Hammer of the Grand Crusader main hand · Tier 0.5 · 25%
Hunter
- Ancient Bone Bow main hand · Tier 0.5 · 25%
Rogue
- Bonescraper off hand · Tier 0.5 · 25%
- Mirah's Song main hand · Tier 0.5 · 25%
Priest
- Staff of Metanoia main hand · Tier 0.5 · 25%
Shaman
- Crest of Retribution off hand · Tier 0.5 · 25%
- Hand of Edward the Odd main hand · Tier 0.5 · 25%
Mage
- Rod of the Ogre Magi main hand · Tier 0.5 · 25%
Warlock
- Headmaster's Charge main hand · Tier 0.5 · 25%
Druid
- Warden Staff main hand · Tier 0.5 · 25%