Boss guide
How to beat Immol'thar
Feralas · Encounter 4 · 14:00 · 30,000 base HP
When it arrives
Arrives at 14:00 as encounter 4 of 5 in Feralas.
Boss yell“Immol'thar breaks free of its prison!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Projectile volley
In-game text“Immol'thar hurls axes across the field!”
The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.
- Interval
- 4.5 s
How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
2 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Immol'thar!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 8 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
3 Moving orbs
One or two orbs travel across the arena every 12-14 s. The data gives the count and cadence but not their speed, path, or whether they track a player.
- Interval
- 14 s
How to handle: Watch the orbs' line and step perpendicular to it rather than running along the path. With two orbs, keep both on the same side so you always have an exit.
Inferred from game data — not yet verified in game4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 12 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
- 2Most frequent (every 4.5 s) Projectile volley
Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
Suggested build focus
Build tips recorded for this boss's attack types.
- A movement-speed item or dash makes the gap between volleys much safer.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Movement speed helps more than a stationary damage boost; the orbs punish standing in a rotation. Inferred from game data — not yet verified in game
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Projectile volley
projectile volley- Base interval
- 4.5 s
- Count
- 6
Keep room to move and avoid the visible projectile paths.
Circle around the boss
boss circle- Base interval
- 8 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Moving orbs
moving orbs- Base interval
- 14 s
- Count
- 2
Track the orb path and stay out of its travel lane.
Summon
summon adds- Base interval
- 12 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Gauntlets of Might hands · Rare · 40%
Paladin
- Lawbringer Gauntlets hands · Rare · 40%
Hunter
- Giantstalker's Gauntlets hands · Rare · 40%
Rogue
- Nightslayer Gloves hands · Rare · 40%
Priest
- Gloves of Prophecy hands · Rare · 40%
Shaman
- Earthfury Gauntlets hands · Rare · 40%
Mage
- Arcanist Gloves hands · Rare · 40%
Warlock
- Felheart Gloves hands · Rare · 40%
Druid
- Cenarion Gloves hands · Rare · 40%