Boss guide
How to beat Mr. Smite
Elwynn Forest · Encounter 4 · 12:00 · 28,000 base HP
When it arrives
Arrives at 12:00 as encounter 4 of 5 in Elwynn Forest.
Boss yell“We're under attack! Avast, ye swabs! Repel the invaders!”
Attack timeline
3 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Charge
In-game text“Mr. Smite squeals and charges!”
The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.
- Interval
- 8 s
How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
2 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Mr. Smite!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 7 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
3 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 13 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
Below 66% health · one trigger
- Changes the attack pattern Attack pattern swap
The boss replaces its action list with a new rotation, shown as the child steps. This is a phase change, not an attack: the parent entry has no cast, damage, or timer.
New rotation: Persistent hazard · Charge · Summon
How to handle: Re-read the new rotation and reset your positioning; old safe spots may no longer be safe. Treat the first action of the new list as the start of a fresh pattern.
Inferred from game data — not yet verified in game
Below 33% health · one trigger
- Changes the attack pattern Attack pattern swap
The boss replaces its action list with a new rotation, shown as the child steps. This is a phase change, not an attack: the parent entry has no cast, damage, or timer.
New rotation: Frontal cone · Circle around the boss · Summon
How to handle: Re-read the new rotation and reset your positioning; old safe spots may no longer be safe. Treat the first action of the new list as the start of a fresh pattern.
Inferred from game data — not yet verified in game
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1 s) Persistent hazard
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear.
Inferred from game data — not yet verified in game - 2Most frequent (every 6 s) Frontal cone
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game - 3At 66% health Changes the attack pattern
Re-read the new rotation and reset your positioning; old safe spots may no longer be safe. Treat the first action of the new list as the start of a fresh pattern.
Inferred from game data — not yet verified in game
Suggested build focus
Build tips recorded for this boss's attack types.
- Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
- A short dash helps you step away from the pack without dropping damage.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Charge
charge- Base interval
- 8 s
Move out of the travel lane and keep a clear exit.
Circle around the boss
boss circle- Base interval
- 7 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Summon
summon adds- Base interval
- 13 s
- Summons
- 10
Clear the adds without letting them close the exit.
Health phases
Thresholds are base client values; difficulty and run scaling can change the encounter.
Below 66% health · one trigger
Changes the attack pattern
replace actionsWatch the warning marker and preserve an escape route.
- 1Persistent hazard
- Base interval
- 12 s
- Warning time
- 1 s
- 2Charge
- Base interval
- 7 s
- 3Summon
- Base interval
- 13 s
- Summons
- 8
Below 33% health · one trigger
Changes the attack pattern
replace actionsWatch the warning marker and preserve an escape route.
- 1Frontal cone
- Base interval
- 6 s
- Warning time
- 1.2 s
- 2Circle around the boss
- Base interval
- 10 s
- Warning time
- 1.3 s
- 3Summon
- Base interval
- 14 s
- Summons
- 8
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Recruit's Girdle waist · Common · 60%
Paladin
- Squire's Girdle waist · Common · 60%
Hunter
- Tracker's Belt waist · Common · 60%
Rogue
- Footpad's Belt waist · Common · 60%
Priest
- Acolyte's Belt waist · Common · 60%
Shaman
- Primal Belt waist · Common · 60%
Mage
- Apprentice's Belt waist · Common · 60%
Warlock
- Novice's Belt waist · Common · 60%
Druid
- Thicket Belt waist · Common · 60%