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Elwynn Forest · Encounter 2 · 06:00

Mother Fang

Encounter 2 of 5 in Elwynn Forest. Base health 9,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Mother Fang

Elwynn Forest · Encounter 2 · 06:00 · 9,000 base HP

When it arrives

Arrives at 06:00 as encounter 2 of 5 in Elwynn Forest.

Boss yell“Mother Fang skitters out of the mine!”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Circle around the boss

    Boss-centered circle

    In-game text“Lava wells up around Mother Fang!”

    A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.

    Interval
    8 s
    Warning
    1.3 s

    How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  2. 2 Scattered circles

    In-game text“Mother Fang calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    11 s
    Warning
    1.6 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  3. 3 Spawned objects

    In-game text“Destroy them before they hatch!”

    The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".

    Interval
    18 s

    How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.

  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    16 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.3 s) Circle around the boss

    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • Area damage or a cleave makes short work of a set; swap to them as soon as they spawn.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Circle around the boss

boss circle
Base interval
8 s
Warning time
1.3 s

Leave the marked area around the boss before it resolves.

Scattered circles

scattered circles
Base interval
11 s
Warning time
1.6 s
Count
3

Find the safe gap between the marked zones.

Spawned objects

wards
Base interval
18 s
Count
3

Destroy the spawned objects before focusing the boss.

Summon

summon adds
Base interval
16 s
Summons
5

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Elwynn Forest