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Warsong Gulch · Encounter 3 · 09:00

Varimathras

Encounter 3 of 5 in Warsong Gulch. Base health 17,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Varimathras

Warsong Gulch · Encounter 3 · 09:00 · 17,000 base HP

When it arrives

Arrives at 09:00 as encounter 3 of 5 in Warsong Gulch.

Boss yell“The dreadlords remember Warsong. Do you?”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Delayed blast

    A marked blast that detonates after a 1-3.4 s warning, on a 6-16 s cycle where an interval is listed. The data does not record the blast radius, so the edge is not a safe place to stand.

    Interval
    8 s
    Warning
    3 s

    How to handle: Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game
  2. 2 Bomb on the player

    Player bomb

    In-game text“You are the bomb! Carry it into the horde!”

    A bomb is placed on you; the game says "You are the bomb! Carry it into the horde!". The data records a 14-18 s cycle and no fuse or radius.

    Interval
    14 s

    How to handle: Run into the add pack or the boss's horde as soon as the bomb drops, and keep moving until it detonates. Do not carry it away from the enemies; the point is to detonate it among them.

  3. 3 Charge

    In-game text“Varimathras squeals and charges!”

    The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

    Interval
    9 s

    How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    14 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (3 s) Delayed blast

    Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement ability is more reliable than last-second sidesteps, especially on the 1 s warnings. Inferred from game data — not yet verified in game
  • A movement cooldown lets you clear the blast without dropping damage uptime.
  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Delayed blast

delayed blast
Base interval
8 s
Warning time
3 s

Leave the marked area and re-enter only after the blast.

Bomb on the player

player bomb
Base interval
14 s

Create distance from other players before the bomb resolves.

Charge

charge
Base interval
9 s

Move out of the travel lane and keep a clear exit.

Summon

summon adds
Base interval
14 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Warsong Gulch