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Warsong Gulch · Encounter 1 · 03:00

Doomguard Commander

Encounter 1 of 5 in Warsong Gulch. Base health 3,600.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Doomguard Commander

Warsong Gulch · Encounter 1 · 03:00 · 3,600 base HP

When it arrives

Arrives at 03:00 as encounter 1 of 5 in Warsong Gulch.

Boss yell“Your world is ours to burn!”

Previous encounter None · first in the zone Next encounter · 06:00 Mannoroth's Herald →

Attack timeline

3 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Triggered circles

    Three circles are triggered in sequence after a 1.8 s warning, on a 9-14 s cycle. The data does not say what triggers each circle or how much delay separates them.

    Interval
    9 s
    Warning
    1.8 s

    How to handle: Clear the first circle immediately and keep moving for the next two; the 1.8 s warning covers the set, not each circle. Do not return to the first spot until the chain ends.

    Inferred from game data — not yet verified in game
  2. 2 Scattered circles

    In-game text“Doomguard Commander calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    8 s
    Warning
    1.8 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  3. 3 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    15 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.8 s) Triggered circles

    Clear the first circle immediately and keep moving for the next two; the 1.8 s warning covers the set, not each circle. Do not return to the first spot until the chain ends.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 8 s) Scattered circles

    Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Keep moving through the set; a stationary rotation loses the whole chain. Inferred from game data — not yet verified in game
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.
  • A short dash helps you step away from the pack without dropping damage.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Triggered circles

triggered circles
Base interval
9 s
Warning time
1.8 s
Count
3

Clear the initial trigger, then leave the follow-up zones.

Scattered circles

scattered circles
Base interval
8 s
Warning time
1.8 s
Count
4

Find the safe gap between the marked zones.

Summon

summon adds
Base interval
15 s
Summons
4

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Warsong Gulch