Boss guide
How to beat Mannoroth's Herald
Warsong Gulch · Encounter 2 · 06:00 · 9,000 base HP
When it arrives
Arrives at 06:00 as encounter 2 of 5 in Warsong Gulch.
Boss yell“Kneel before the Legion!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Projectile volley
In-game text“Mannoroth's Herald hurls axes across the field!”
The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.
- Interval
- 5 s
How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
2 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Mannoroth's Herald!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 8 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
3 Spawned objects
In-game text“Destroy them before they hatch!”
The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".
- Interval
- 18 s
How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 15 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
- 2Most frequent (every 5 s) Projectile volley
Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
Suggested build focus
Build tips recorded for this boss's attack types.
- A movement-speed item or dash makes the gap between volleys much safer.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Area damage or a cleave makes short work of a set; swap to them as soon as they spawn.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Projectile volley
projectile volley- Base interval
- 5 s
- Count
- 5
Keep room to move and avoid the visible projectile paths.
Circle around the boss
boss circle- Base interval
- 8 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Spawned objects
wards- Base interval
- 18 s
- Count
- 2
Destroy the spawned objects before focusing the boss.
Summon
summon adds- Base interval
- 15 s
- Summons
- 8
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Pauldrons of Valor shoulders · Uncommon · 50%
Paladin
- Lightforge Pauldrons shoulders · Uncommon · 50%
Hunter
- Beaststalker's Spaulders shoulders · Uncommon · 50%
Rogue
- Shadowcraft Spaulders shoulders · Uncommon · 50%
Priest
- Devout Mantle shoulders · Uncommon · 50%
Shaman
- Spaulders of Elements shoulders · Uncommon · 50%
Mage
- Magister's Mantle shoulders · Uncommon · 50%
Warlock
- Dreadmist Mantle shoulders · Uncommon · 50%
Druid
- Wildheart Spaulders shoulders · Uncommon · 50%