Boss guide
How to beat Uhk'loc
Un'Goro Crater · Encounter 2 · 06:00 · 9,000 base HP
When it arrives
Arrives at 06:00 as encounter 2 of 5 in Un'Goro Crater.
Boss yell“Uhk'loc beats his chest and charges!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Uhk'loc!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 8 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
2 Scattered circles
In-game text“Uhk'loc calls down meteors!”
Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.
- Interval
- 11 s
- Warning
- 1.6 s
How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
3 Charge
In-game text“Uhk'loc squeals and charges!”
The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.
- Interval
- 9 s
How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 14 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
Suggested build focus
Build tips recorded for this boss's attack types.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
- Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Circle around the boss
boss circle- Base interval
- 8 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Scattered circles
scattered circles- Base interval
- 11 s
- Warning time
- 1.6 s
- Count
- 4
Find the safe gap between the marked zones.
Charge
charge- Base interval
- 9 s
Move out of the travel lane and keep a clear exit.
Summon
summon adds- Base interval
- 14 s
- Summons
- 8
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Sabatons of Valor feet · Uncommon · 50%
Paladin
- Lightforge Sabatons feet · Uncommon · 50%
Hunter
- Beaststalker's Greaves feet · Uncommon · 50%
Rogue
- Shadowcraft Boots feet · Uncommon · 50%
Priest
- Devout Boots feet · Uncommon · 50%
Shaman
- Greaves of Elements feet · Uncommon · 50%
Mage
- Magister's Boots feet · Uncommon · 50%
Warlock
- Dreadmist Boots feet · Uncommon · 50%
Druid
- Wildheart Boots feet · Uncommon · 50%