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Un'Goro Crater · Final boss · 16:00

King Mosh

Final encounter in Un'Goro Crater. Base health 52,500.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat King Mosh

Un'Goro Crater · Final encounter · 16:00 · 52,500 base HP

When it arrives

Arrives at 16:00 as the final encounter in Un'Goro Crater.

Boss yell“King Mosh roars, and the whole crater falls silent.”

Previous encounter · 12:00 ← Tyrant Devilsaur Next encounter None · final in the zone

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Charge

    In-game text“King Mosh squeals and charges!”

    The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

    Interval
    8 s

    How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  2. 2 Expanding rings

    Four or five rings expand outward after a 1.6-1.8 s warning, on an 11-16 s cycle. The data does not give the rings' speed, spacing, or maximum radius.

    Interval
    12 s
    Warning
    1.6 s

    How to handle: Keep moving outward and do not stop between rings; the warning is short and the rings keep coming. If a ring catches you, keep running rather than turning back into the next one.

    Inferred from game data — not yet verified in game
  3. 3 Frontal cone

    A cone attack in front of the boss, telegraphed for 0.9-2 s and repeated every 5-10 s where an interval is listed. The data does not give the cone's angle or range.

    Interval
    6 s
    Warning
    1.4 s

    How to handle: Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.

    Inferred from game data — not yet verified in game
  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    11 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

  1. Below 70% health · one trigger

    • Safe inner circle

      The outer ground burns and the inner circle is safe; the game says "The ground burns around you! Stay inside the circle!". The data records a 2 s warning and a 16 s cycle.

      How to handle: Run to the centre during the warning and stay inside the circle until the outer ring resolves. Do not stop at the boundary; the data does not give the safe circle's exact radius.

  2. Below 40% health · one trigger

    • Circle grid

      A grid of circles covers the ground, telegraphed for 2 s and repeated every 12-15 s where an interval is listed. The data does not give the grid size or how many cells are safe.

      How to handle: Move to an unmarked cell during the 2 s warning and stay there until the grid resolves. Do not cut diagonally through marked cells to reach a better spot.

      Inferred from game data — not yet verified in game

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.4 s) Frontal cone

    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.

    Inferred from game data — not yet verified in game
  2. 2
    At 70% health Safe inner circle

    Run to the centre during the warning and stay inside the circle until the outer ring resolves. Do not stop at the boundary; the data does not give the safe circle's exact radius.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Sustained movement speed beats a single dash here; the rings reward staying in motion. Inferred from game data — not yet verified in game
  • Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Charge

charge
Base interval
8 s

Move out of the travel lane and keep a clear exit.

Expanding rings

expanding rings
Base interval
12 s
Warning time
1.6 s
Count
5

Move toward the safe open side before the ring expands.

Frontal cone

frontal cone
Base interval
6 s
Warning time
1.4 s

Leave the cone before the warning finishes.

Summon

summon adds
Base interval
11 s
Summons
12

Clear the adds without letting them close the exit.

Health phases

Thresholds are base client values; difficulty and run scaling can change the encounter.

Below 70% health · one trigger

Safe inner circle

safe inner circle
Warning time
2 s

Move into the inner safe circle before impact.

Below 40% health · one trigger

Circle grid

grid circles
Warning time
2 s

Move into an unmarked square before the grid resolves.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Un'Goro Crater