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Un'Goro Crater · Encounter 3 · 09:00

Lar'korwi

Encounter 3 of 5 in Un'Goro Crater. Base health 17,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Lar'korwi

Un'Goro Crater · Encounter 3 · 09:00 · 17,000 base HP

When it arrives

Arrives at 09:00 as encounter 3 of 5 in Un'Goro Crater.

Boss yell“Lar'korwi comes for whoever took her eggs!”

Attack timeline

4 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Projectile volley

    In-game text“Lar'korwi hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  2. 2 Action sequence

    A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.

    Interval
    9 s
    Gap between steps
    0.4 s

    How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.

    Inferred from game data — not yet verified in game
    1. 1
      Teleport

      The boss teleports; in the data it is always the first step of a combo. Six uses are recorded, but no distance, destination rule, or warning time.

      How to handle: Re-acquire the boss after it vanishes and do not pre-move to where it used to stand. In a sequence, expect the follow-up within the listed 0.4-0.5 s gap.

      Inferred from game data — not yet verified in game
    2. 2
      Frontal line attack Frontal line Warning 1 s

      A line attack in front of the boss, telegraphed for 1-1.4 s. The data does not give the line's length or width, only that it is aimed forward.

      How to handle: Step sideways out of the line as soon as the warning appears; backing away keeps you on the line. Re-enter after it fires.

      Inferred from game data — not yet verified in game
  3. 3 Delayed blast

    A marked blast that detonates after a 1-3.4 s warning, on a 6-16 s cycle where an interval is listed. The data does not record the blast radius, so the edge is not a safe place to stand.

    Interval
    11 s
    Warning
    1.5 s

    How to handle: Leave the marked area as soon as the warning appears and keep walking until it detonates. Do not stop at the border: without a recorded radius, assume the whole mark is hot.

    Inferred from game data — not yet verified in game
  4. 4 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    14 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1 s) Frontal line attack

    Step sideways out of the line as soon as the warning appears; backing away keeps you on the line. Re-enter after it fires.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement-speed item or dash makes the gap between volleys much safer.
  • Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
  • Keep the camera loose enough to find the boss again; a movement ability is wasted before you know the new position. Inferred from game data — not yet verified in game
  • Sidestep movement is enough; save a dash for combos that chain two lines 1.1 s apart. Inferred from game data — not yet verified in game

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Projectile volley

projectile volley
Base interval
5 s
Count
5

Keep room to move and avoid the visible projectile paths.

Action sequence

sequence
Base interval
9 s
Gap between steps
0.4 s

Treat the listed steps as one combined pattern.

  1. 1
    Teleport
  2. 2
    Frontal line attack
    Warning time
    1 s

Delayed blast

delayed blast
Base interval
11 s
Warning time
1.5 s

Leave the marked area and re-enter only after the blast.

Summon

summon adds
Base interval
14 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Un'Goro Crater