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Un'Goro Crater · Encounter 1 · 03:00

Ravasaur Matriarch

Encounter 1 of 5 in Un'Goro Crater. Base health 3,600.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Ravasaur Matriarch

Un'Goro Crater · Encounter 1 · 03:00 · 3,600 base HP

When it arrives

Arrives at 03:00 as encounter 1 of 5 in Un'Goro Crater.

Boss yell“The Ravasaur Matriarch shrieks, and her pack answers!”

Previous encounter None · first in the zone Next encounter · 06:00 Uhk'loc →

Attack timeline

3 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Action sequence

    A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.

    Interval
    11 s
    Gap between steps
    1.7 s

    How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.

    Inferred from game data — not yet verified in game
    1. 1
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

    2. 2
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

  2. 2 Scattered circles

    In-game text“Ravasaur Matriarch calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    10 s
    Warning
    1.4 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  3. 3 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    11 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.4 s) Scattered circles

    Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • Area damage pays for itself here: one clear per wave beats single-target cleanup.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Action sequence

sequence
Base interval
11 s
Gap between steps
1.7 s

Treat the listed steps as one combined pattern.

  1. 1
    Charge
  2. 2
    Charge

Scattered circles

scattered circles
Base interval
10 s
Warning time
1.4 s
Count
3

Find the safe gap between the marked zones.

Summon

summon adds
Base interval
11 s
Summons
6

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Un'Goro Crater