General Angerforge
26 base hit · 6 base move speed · 1 health phase
Zone 10 · The Lord of Blackrock
Five scheduled encounters lead to Nefarian. Use the timeline for arrival order, then open any boss for its full action and phase profile.
v0.141.0 Base values Checked 2026-11-05
Zone guide
The Lord of Blackrock · Zone 10 of 13 · 5 scheduled encounters
Preparation tips are collected from the build tips recorded for this zone's attack types.
Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.
Watch for Persistent hazard — 1 s warning
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game
Watch for Persistent hazard — 1 s warning
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game
Watch for Scattered circles — 1.5 s warning
Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
The three safest first-clear grades in the site's class ranking.
Based on the site's first-clear class ranking, not zone-specific testing.
Scholomance · Defeat Nefarian in Blackrock Mountain
Times start when the run begins. Arrival starts the encounter; it does not count as a clear.
Compare each encounter's warning types before entering the run.
26 base hit · 6 base move speed · 1 health phase
34 base hit · 6.4 base move speed · 1 health phase
42 base hit · 5.8 base move speed
50 base hit · 5.8 base move speed · 2 health phases
62 base hit · 6.2 base move speed · 2 health phases
Each encounter is tied to the equipment records that name it as a drop source.
Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.