Boss guide
How to beat Emperor Dagran Thaurissan
Blackrock Mountain · Encounter 3 · 12:00 · 19,500 base HP
When it arrives
Arrives at 12:00 as encounter 3 of 5 in Blackrock Mountain.
Boss yell“Come to aid the Throne!”
Attack timeline
6 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Projectile volley
In-game text“Emperor Dagran Thaurissan hurls axes across the field!”
The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.
- Interval
- 5 s
How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
2 Scattered circles
In-game text“Emperor Dagran Thaurissan calls down meteors!”
Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.
- Interval
- 7 s
- Warning
- 1.5 s
How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
3 Ring
Ring (donut)A ring-shaped hit with a 1.4-2.6 s warning, repeated every 9-10 s where an interval is listed. The middle is not part of the ring, so the shape has a hole rather than a filled centre.
- Interval
- 9 s
- Warning
- 1.6 s
How to handle: Move into the hole or out past the outer edge, whichever is closer, and commit before the warning ends. Do not stand on the ring itself; the data does not give its width.
Inferred from game data — not yet verified in game4 Crossing lines
Two crossing lines cover the arena, telegraphed for 1.8-2.1 s. The data does not give the lines' width, length, or the angle between them.
- Interval
- 12 s
- Warning
- 1.8 s
How to handle: Stand in a gap between the lines and move only after the warning resolves. Do not try to cross both lines at the intersection.
Inferred from game data — not yet verified in game5 Spawned objects
In-game text“Destroy them before they hatch!”
The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".
- Interval
- 20 s
How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.
6 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 13 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.5 s) Scattered circles
Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
- 2Most frequent (every 5 s) Projectile volley
Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
Suggested build focus
Build tips recorded for this boss's attack types.
- A movement-speed item or dash makes the gap between volleys much safer.
- Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
- The hole is often the shortest move for melee; ranged builds can stay outside and keep casting. Inferred from game data — not yet verified in game
- Small sidesteps are enough; keep the camera high so both lines stay in view. Inferred from game data — not yet verified in game
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Projectile volley
projectile volley- Base interval
- 5 s
- Count
- 6
Keep room to move and avoid the visible projectile paths.
Scattered circles
scattered circles- Base interval
- 7 s
- Warning time
- 1.5 s
- Count
- 5
Find the safe gap between the marked zones.
Ring
donut- Base interval
- 9 s
- Warning time
- 1.6 s
Step across the safe edge of the ring.
Crossing lines
cross lines- Base interval
- 12 s
- Warning time
- 1.8 s
Clear the intersection before the crossing lines resolve.
Spawned objects
wards- Base interval
- 20 s
- Count
- 1
Destroy the spawned objects before focusing the boss.
Summon
summon adds- Base interval
- 13 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Field Marshal's Bracers wrists · PvP · 25%
Paladin
- Field Marshal's Bracers wrists · PvP · 25%
Hunter
- Field Marshal's Bracers wrists · PvP · 25%
Rogue
- Field Marshal's Bracers wrists · PvP · 25%
Priest
- Field Marshal's Bindings wrists · PvP · 25%
Shaman
- Warlord's Bracers wrists · PvP · 25%
Mage
- Field Marshal's Bindings wrists · PvP · 25%
Warlock
- Field Marshal's Bindings wrists · PvP · 25%
Druid
- Field Marshal's Bracers wrists · PvP · 25%