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Blackrock Mountain · Encounter 3 · 12:00

Emperor Dagran Thaurissan

Encounter 3 of 5 in Blackrock Mountain. Base health 19,500.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Emperor Dagran Thaurissan

Blackrock Mountain · Encounter 3 · 12:00 · 19,500 base HP

When it arrives

Arrives at 12:00 as encounter 3 of 5 in Blackrock Mountain.

Boss yell“Come to aid the Throne!”

Attack timeline

6 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Projectile volley

    In-game text“Emperor Dagran Thaurissan hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  2. 2 Scattered circles

    In-game text“Emperor Dagran Thaurissan calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    7 s
    Warning
    1.5 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  3. 3 Ring

    Ring (donut)

    A ring-shaped hit with a 1.4-2.6 s warning, repeated every 9-10 s where an interval is listed. The middle is not part of the ring, so the shape has a hole rather than a filled centre.

    Interval
    9 s
    Warning
    1.6 s

    How to handle: Move into the hole or out past the outer edge, whichever is closer, and commit before the warning ends. Do not stand on the ring itself; the data does not give its width.

    Inferred from game data — not yet verified in game
  4. 4 Crossing lines

    Two crossing lines cover the arena, telegraphed for 1.8-2.1 s. The data does not give the lines' width, length, or the angle between them.

    Interval
    12 s
    Warning
    1.8 s

    How to handle: Stand in a gap between the lines and move only after the warning resolves. Do not try to cross both lines at the intersection.

    Inferred from game data — not yet verified in game
  5. 5 Spawned objects

    In-game text“Destroy them before they hatch!”

    The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".

    Interval
    20 s

    How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.

  6. 6 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    13 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.5 s) Scattered circles

    Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  2. 2
    Most frequent (every 5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement-speed item or dash makes the gap between volleys much safer.
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • The hole is often the shortest move for melee; ranged builds can stay outside and keep casting. Inferred from game data — not yet verified in game
  • Small sidesteps are enough; keep the camera high so both lines stay in view. Inferred from game data — not yet verified in game

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Projectile volley

projectile volley
Base interval
5 s
Count
6

Keep room to move and avoid the visible projectile paths.

Scattered circles

scattered circles
Base interval
7 s
Warning time
1.5 s
Count
5

Find the safe gap between the marked zones.

Ring

donut
Base interval
9 s
Warning time
1.6 s

Step across the safe edge of the ring.

Crossing lines

cross lines
Base interval
12 s
Warning time
1.8 s

Clear the intersection before the crossing lines resolve.

Spawned objects

wards
Base interval
20 s
Count
1

Destroy the spawned objects before focusing the boss.

Summon

summon adds
Base interval
13 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Blackrock Mountain