Boss guide
How to beat Lokholar the Ice Lord
Alterac Valley · Encounter 3 · 12:00 · 19,000 base HP
When it arrives
Arrives at 12:00 as encounter 3 of 5 in Alterac Valley.
Boss yell“I am the Ice Lord. Your blood will freeze in your veins!”
Attack timeline
5 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Scattered circles
In-game text“Lokholar the Ice Lord calls down meteors!”
Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.
- Interval
- 7 s
- Warning
- 1.6 s
How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
2 Ring
Ring (donut)A ring-shaped hit with a 1.4-2.6 s warning, repeated every 9-10 s where an interval is listed. The middle is not part of the ring, so the shape has a hole rather than a filled centre.
- Interval
- 9 s
- Warning
- 1.6 s
How to handle: Move into the hole or out past the outer edge, whichever is closer, and commit before the warning ends. Do not stand on the ring itself; the data does not give its width.
Inferred from game data — not yet verified in game3 Moving orbs
One or two orbs travel across the arena every 12-14 s. The data gives the count and cadence but not their speed, path, or whether they track a player.
- Interval
- 14 s
How to handle: Watch the orbs' line and step perpendicular to it rather than running along the path. With two orbs, keep both on the same side so you always have an exit.
Inferred from game data — not yet verified in game4 Circle grid
A grid of circles covers the ground, telegraphed for 2 s and repeated every 12-15 s where an interval is listed. The data does not give the grid size or how many cells are safe.
- Interval
- 15 s
- Warning
- 2 s
How to handle: Move to an unmarked cell during the 2 s warning and stay there until the grid resolves. Do not cut diagonally through marked cells to reach a better spot.
Inferred from game data — not yet verified in game5 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 13 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.6 s) Scattered circles
Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
Suggested build focus
Build tips recorded for this boss's attack types.
- Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
- The hole is often the shortest move for melee; ranged builds can stay outside and keep casting. Inferred from game data — not yet verified in game
- Movement speed helps more than a stationary damage boost; the orbs punish standing in a rotation. Inferred from game data — not yet verified in game
- A short dash can cross one marked cell, but plan the destination before the warning starts. Inferred from game data — not yet verified in game
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Scattered circles
scattered circles- Base interval
- 7 s
- Warning time
- 1.6 s
- Count
- 4
Find the safe gap between the marked zones.
Ring
donut- Base interval
- 9 s
- Warning time
- 1.6 s
Step across the safe edge of the ring.
Moving orbs
moving orbs- Base interval
- 14 s
- Count
- 2
Track the orb path and stay out of its travel lane.
Circle grid
grid circles- Base interval
- 15 s
- Warning time
- 2 s
Move into an unmarked square before the grid resolves.
Summon
summon adds- Base interval
- 13 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Field Marshal's Breastplate chest · PvP · 25%
Paladin
- Field Marshal's Breastplate chest · PvP · 25%
Hunter
- Field Marshal's Breastplate chest · PvP · 25%
Rogue
- Field Marshal's Chestpiece chest · PvP · 25%
Priest
- Field Marshal's Robes chest · PvP · 25%
Shaman
- Warlord's Breastplate chest · PvP · 25%
Mage
- Field Marshal's Robes chest · PvP · 25%
Warlock
- Field Marshal's Robes chest · PvP · 25%
Druid
- Field Marshal's Chestpiece chest · PvP · 25%