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Alterac Valley · Encounter 3 · 12:00

Lokholar the Ice Lord

Encounter 3 of 5 in Alterac Valley. Base health 19,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Lokholar the Ice Lord

Alterac Valley · Encounter 3 · 12:00 · 19,000 base HP

When it arrives

Arrives at 12:00 as encounter 3 of 5 in Alterac Valley.

Boss yell“I am the Ice Lord. Your blood will freeze in your veins!”

Attack timeline

5 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Scattered circles

    In-game text“Lokholar the Ice Lord calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    7 s
    Warning
    1.6 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  2. 2 Ring

    Ring (donut)

    A ring-shaped hit with a 1.4-2.6 s warning, repeated every 9-10 s where an interval is listed. The middle is not part of the ring, so the shape has a hole rather than a filled centre.

    Interval
    9 s
    Warning
    1.6 s

    How to handle: Move into the hole or out past the outer edge, whichever is closer, and commit before the warning ends. Do not stand on the ring itself; the data does not give its width.

    Inferred from game data — not yet verified in game
  3. 3 Moving orbs

    One or two orbs travel across the arena every 12-14 s. The data gives the count and cadence but not their speed, path, or whether they track a player.

    Interval
    14 s

    How to handle: Watch the orbs' line and step perpendicular to it rather than running along the path. With two orbs, keep both on the same side so you always have an exit.

    Inferred from game data — not yet verified in game
  4. 4 Circle grid

    A grid of circles covers the ground, telegraphed for 2 s and repeated every 12-15 s where an interval is listed. The data does not give the grid size or how many cells are safe.

    Interval
    15 s
    Warning
    2 s

    How to handle: Move to an unmarked cell during the 2 s warning and stay there until the grid resolves. Do not cut diagonally through marked cells to reach a better spot.

    Inferred from game data — not yet verified in game
  5. 5 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    13 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.6 s) Scattered circles

    Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • The hole is often the shortest move for melee; ranged builds can stay outside and keep casting. Inferred from game data — not yet verified in game
  • Movement speed helps more than a stationary damage boost; the orbs punish standing in a rotation. Inferred from game data — not yet verified in game
  • A short dash can cross one marked cell, but plan the destination before the warning starts. Inferred from game data — not yet verified in game

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Scattered circles

scattered circles
Base interval
7 s
Warning time
1.6 s
Count
4

Find the safe gap between the marked zones.

Ring

donut
Base interval
9 s
Warning time
1.6 s

Step across the safe edge of the ring.

Moving orbs

moving orbs
Base interval
14 s
Count
2

Track the orb path and stay out of its travel lane.

Circle grid

grid circles
Base interval
15 s
Warning time
2 s

Move into an unmarked square before the grid resolves.

Summon

summon adds
Base interval
13 s
Summons
10

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Alterac Valley