Boss guide
How to beat Glacius the Frozen Titan
Alterac Valley · Encounter 4 · 16:00 · 23,250 base HP
When it arrives
Arrives at 16:00 as encounter 4 of 5 in Alterac Valley.
Boss yell“The mountain remembers. The mountain will bury you!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Glacius the Frozen Titan!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 8 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
2 Frontal cone
A cone attack in front of the boss, telegraphed for 0.9-2 s and repeated every 5-10 s where an interval is listed. The data does not give the cone's angle or range.
- Interval
- 7 s
- Warning
- 1.3 s
How to handle: Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game3 Safe inner circle
In-game text“The ground burns around you! Stay inside the circle!”
The outer ground burns and the inner circle is safe; the game says "The ground burns around you! Stay inside the circle!". The data records a 2 s warning and a 16 s cycle.
- Interval
- 16 s
- Warning
- 2 s
How to handle: Run to the centre during the warning and stay inside the circle until the outer ring resolves. Do not stop at the boundary; the data does not give the safe circle's exact radius.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 12 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
- 2Most frequent (every 7 s) Frontal cone
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game
Suggested build focus
Build tips recorded for this boss's attack types.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
- A dash into the centre is worth saving; the safe zone is small enough that late movement is punished.
- Area damage pays for itself here: one clear per wave beats single-target cleanup.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Circle around the boss
boss circle- Base interval
- 8 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Frontal cone
frontal cone- Base interval
- 7 s
- Warning time
- 1.3 s
Leave the cone before the warning finishes.
Safe inner circle
safe inner circle- Base interval
- 16 s
- Warning time
- 2 s
Move into the inner safe circle before impact.
Summon
summon adds- Base interval
- 12 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Field Marshal's Girdle waist · PvP · 25%
Paladin
- Field Marshal's Girdle waist · PvP · 25%
Hunter
- Field Marshal's Belt waist · PvP · 25%
Rogue
- Field Marshal's Belt waist · PvP · 25%
Priest
- Field Marshal's Belt waist · PvP · 25%
Shaman
- Warlord's Belt waist · PvP · 25%
Mage
- Field Marshal's Belt waist · PvP · 25%
Warlock
- Field Marshal's Belt waist · PvP · 25%
Druid
- Field Marshal's Belt waist · PvP · 25%