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Alterac Valley · Encounter 2 · 08:00

Ivus the Forest Lord

Encounter 2 of 5 in Alterac Valley. Base health 10,000.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Ivus the Forest Lord

Alterac Valley · Encounter 2 · 08:00 · 10,000 base HP

When it arrives

Arrives at 08:00 as encounter 2 of 5 in Alterac Valley.

Boss yell“Who disturbs the slumber of the forest?”

Attack timeline

5 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Circle at the target

    Targeted circle

    A circle dropped on a player's position, telegraphed for 1.5-2.8 s and repeated every 7-15 s. The data does not say whether the boss aims at the current spot or predicts movement.

    Interval
    7 s
    Warning
    1.6 s

    How to handle: Move off the mark as soon as it appears and do not drag it across your escape lane. Change direction after the circle locks so a predictive aim does not catch you.

    Inferred from game data — not yet verified in game
  2. 2 Projectile volley

    In-game text“Ivus the Forest Lord hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  3. 3 Scattered circles

    In-game text“Ivus the Forest Lord calls down meteors!”

    Several ground circles land at once; the game warns "the boss calls down meteors!". The data records 3-8 circles, a 1.4-2.8 s warning and a 7-13 s cycle.

    Interval
    13 s
    Warning
    2.8 s

    How to handle: Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.

  4. 4 Spawned objects

    In-game text“Destroy them before they hatch!”

    The boss spawns objects; the game says "Destroy them before they hatch!" and, once a ward is active, "the boss is healed by its wards! Destroy them!" or "the boss is shielded by its wards! Destroy them!".

    Interval
    19 s

    How to handle: Switch to the objects before the next set lands; at three at a time they accumulate faster than a single-target build can remove them. Do not ignore them to focus the boss.

  5. 5 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    14 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.6 s) Circle at the target

    Move off the mark as soon as it appears and do not drag it across your escape lane. Change direction after the circle locks so a predictive aim does not catch you.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • Solo play makes this a pure movement check; a dash can clear the mark without losing uptime. Inferred from game data — not yet verified in game
  • A movement-speed item or dash makes the gap between volleys much safer.
  • Wider area coverage helps, but the main need is a clear exit lane and a movement speed boost.
  • Area damage or a cleave makes short work of a set; swap to them as soon as they spawn.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Circle at the target

targeted circle
Base interval
7 s
Warning time
1.6 s

Move away from the marked point before impact.

Projectile volley

projectile volley
Base interval
5 s
Count
5

Keep room to move and avoid the visible projectile paths.

Scattered circles

scattered circles
Base interval
13 s
Warning time
2.8 s
Count
3

Find the safe gap between the marked zones.

Spawned objects

wards
Base interval
19 s
Count
3

Destroy the spawned objects before focusing the boss.

Summon

summon adds
Base interval
14 s
Summons
8

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Alterac Valley