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Scarlet Monastery · Encounter 1 · 04:00

Houndmaster Loksey

Encounter 1 of 5 in Scarlet Monastery. Base health 3,900.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat Houndmaster Loksey

Scarlet Monastery · Encounter 1 · 04:00 · 3,900 base HP

When it arrives

Arrives at 04:00 as encounter 1 of 5 in Scarlet Monastery.

Boss yell“Release the hounds!”

Previous encounter None · first in the zone Next encounter · 07:00 Arcanist Doan →

Attack timeline

3 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Action sequence

    A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.

    Interval
    9 s
    Gap between steps
    1.6 s

    How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.

    Inferred from game data — not yet verified in game
    1. 1
      Charge

      The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.

      How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.

    2. 2
      Frontal cone Warning 1 s

      A cone attack in front of the boss, telegraphed for 0.9-2 s and repeated every 5-10 s where an interval is listed. The data does not give the cone's angle or range.

      How to handle: Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.

      Inferred from game data — not yet verified in game
  2. 2 Circle around the boss

    Boss-centered circle

    In-game text“Lava wells up around Houndmaster Loksey!”

    A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.

    Interval
    12 s
    Warning
    1.3 s

    How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  3. 3 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    11 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

No health phases recorded for this boss.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1 s) Frontal cone

    Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.

    Inferred from game data — not yet verified in game
  2. 2
    Most frequent (every 9 s) Action sequence

    Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.

    Inferred from game data — not yet verified in game

Suggested build focus

Build tips recorded for this boss's attack types.

  • Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
  • Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
  • Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Action sequence

sequence
Base interval
9 s
Gap between steps
1.6 s

Treat the listed steps as one combined pattern.

  1. 1
    Charge
  2. 2
    Frontal cone
    Warning time
    1 s

Circle around the boss

boss circle
Base interval
12 s
Warning time
1.3 s

Leave the marked area around the boss before it resolves.

Summon

summon adds
Base interval
11 s
Summons
8

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Other encounters in Scarlet Monastery