Boss guide
How to beat Arcanist Doan
Scarlet Monastery · Encounter 2 · 07:00 · 9,600 base HP
When it arrives
Arrives at 07:00 as encounter 2 of 5 in Scarlet Monastery.
Boss yell“You will not defile these mysteries!”
Attack timeline
4 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Projectile volley
In-game text“Arcanist Doan hurls axes across the field!”
The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.
- Interval
- 5 s
How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
2 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Arcanist Doan!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 8 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
3 Action sequence
A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.
- Interval
- 12 s
- Gap between steps
- 0.5 s
How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.
Inferred from game data — not yet verified in game- 1Teleport
The boss teleports; in the data it is always the first step of a combo. Six uses are recorded, but no distance, destination rule, or warning time.
How to handle: Re-acquire the boss after it vanishes and do not pre-move to where it used to stand. In a sequence, expect the follow-up within the listed 0.4-0.5 s gap.
Inferred from game data — not yet verified in game - 2Circle around the boss Boss-centered circle
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
4 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 14 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
Below 50% health · one trigger
- Action sequence
A scripted combo: the boss performs two or three actions, with each follow-up landing a fixed gap (0.1-1.8 s) after the previous one. The parent entry is a container; the child steps carry the actions.
New rotation: Shield · Ring
How to handle: Watch the first action, not the parent timer: the follow-up arrives 0.1-1.8 s later, so pre-move during the first cast. Short gaps under 0.5 s leave no room to react twice.
Inferred from game data — not yet verified in game
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (1.3 s) Circle around the boss
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
- 2Most frequent (every 5 s) Projectile volley
Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.
- 3At 50% health Shield
Keep damage up while the shield is announced and save burst for the window after it drops. The 0.1 s combo gap means the shield can land almost with the next mechanic.
Suggested build focus
Build tips recorded for this boss's attack types.
- A movement-speed item or dash makes the gap between volleys much safer.
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Instant movement is worth more than a long defensive cooldown here; the combo punishes standing still between steps. Inferred from game data — not yet verified in game
- Keep the camera loose enough to find the boss again; a movement ability is wasted before you know the new position. Inferred from game data — not yet verified in game
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Projectile volley
projectile volley- Base interval
- 5 s
- Count
- 5
Keep room to move and avoid the visible projectile paths.
Circle around the boss
boss circle- Base interval
- 8 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Action sequence
sequence- Base interval
- 12 s
- Gap between steps
- 0.5 s
Treat the listed steps as one combined pattern.
- 1Teleport
- 2Circle around the boss
- Warning time
- 1.3 s
Summon
summon adds- Base interval
- 14 s
- Summons
- 8
Clear the adds without letting them close the exit.
Health phases
Thresholds are base client values; difficulty and run scaling can change the encounter.
Below 50% health · one trigger
Action sequence
sequence- Gap between steps
- 0.1 s
Treat the listed steps as one combined pattern.
- 1Shield
- 2Ring
- Warning time
- 2.6 s
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Sabatons of Wrath feet · Epic · 30%
Paladin
- Judgement Sabatons feet · Epic · 30%
Hunter
- Dragonstalker's Greaves feet · Epic · 30%
Rogue
- Bloodfang Boots feet · Epic · 30%
Priest
- Boots of Transcendence feet · Epic · 30%
Shaman
- Greaves of Ten Storms feet · Epic · 30%
Mage
- Netherwind Boots feet · Epic · 30%
Warlock
- Nemesis Boots feet · Epic · 30%
Druid
- Stormrage Boots feet · Epic · 30%