Anub'Rekhan
28 base hit · 5.8 base move speed
Zone 13 · The Scourge Invasion
Five scheduled encounters lead to Kel'Thuzad. Use the timeline for arrival order, then open any boss for its full action and phase profile.
v0.141.0 Base values Checked 2026-11-05
Zone guide
The Scourge Invasion · Zone 13 of 13 · 5 scheduled encounters
Every attack type recorded in Naxxramas also appears in an earlier zone.
Preparation tips are collected from the build tips recorded for this zone's attack types.
Five bosses in arrival order, each with the attack to watch for: the shortest warning, or the shortest interval when no warning is recorded.
Watch for Persistent hazard — 1 s warning
Place the new hazard away from your current path, then fight around it instead of kiting through it. On a 10 s cycle the arena fills fast, so keep one side clear. Inferred from game data — not yet verified in game
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
Watch for Frontal cone — 0.9 s warning
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves. Inferred from game data — not yet verified in game
Watch for Scattered circles — 1.4 s warning
Find the largest gap before the warning ends and commit to it; do not weave between circles at the last moment. With eight circles, move early rather than react.
Watch for Circle around the boss — 1.3 s warning
When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
The three safest first-clear grades in the site's class ranking.
Based on the site's first-clear class ranking, not zone-specific testing.
Naxxramas is the final zone in the 13-zone route. No next zone is recorded.
Times start when the run begins. Arrival starts the encounter; it does not count as a clear.
Compare each encounter's warning types before entering the run.
28 base hit · 5.8 base move speed
36 base hit · 5.6 base move speed · 1 health phase
46 base hit · 5 base move speed
54 base hit · 5.8 base move speed · 1 health phase
66 base hit · 5.8 base move speed · 3 health phases
Each encounter is tied to the equipment records that name it as a drop source.
Base stats and attack parameters can change with difficulty, party size, progress and later game updates. This page records the v0.141.0 data checked on 2026-11-05.