Boss guide
How to beat Patchwerk
Naxxramas · Encounter 3 · 12:00 · 21,000 base HP
When it arrives
Arrives at 12:00 as encounter 3 of 5 in Naxxramas.
Boss yell“Patchwerk want to play!”
Attack timeline
5 recorded actions for this boss, in data order. Values are stored base client parameters.
1 Frontal cone
A cone attack in front of the boss, telegraphed for 0.9-2 s and repeated every 5-10 s where an interval is listed. The data does not give the cone's angle or range.
- Interval
- 5 s
- Warning
- 0.9 s
How to handle: Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game2 Frontal line attack
Frontal lineA line attack in front of the boss, telegraphed for 1-1.4 s. The data does not give the line's length or width, only that it is aimed forward.
- Interval
- 8 s
- Warning
- 1 s
How to handle: Step sideways out of the line as soon as the warning appears; backing away keeps you on the line. Re-enter after it fires.
Inferred from game data — not yet verified in game3 Circle around the boss
Boss-centered circleIn-game text“Lava wells up around Patchwerk!”
A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.
- Interval
- 11 s
- Warning
- 1.3 s
How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.
4 Charge
In-game text“Patchwerk squeals and charges!”
The boss charges; the game announces it with "the boss squeals and charges!". The data shows a 7-11 s interval on the bosses that list one and no warning time.
- Interval
- 10 s
How to handle: Do not backpedal in a straight line: sidestep as the charge commits, then punish the recovery. The boss turning toward you is the cue.
5 Summon
Add waveIn-game text“Minions, to me!”
The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.
- Interval
- 12 s
How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.
Phase changes
No health phases recorded for this boss.
How to fight it
Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.
- 1Shortest warning (0.9 s) Frontal cone
Use the warning to step through the boss's side or behind it; walking straight back keeps you in the cone longer. Re-enter after the telegraph resolves.
Inferred from game data — not yet verified in game
Suggested build focus
Build tips recorded for this boss's attack types.
- Melee builds should circle toward the flank during the warning; ranged builds can strafe out of the wedge. Inferred from game data — not yet verified in game
- Sidestep movement is enough; save a dash for combos that chain two lines 1.1 s apart. Inferred from game data — not yet verified in game
- Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
- Save a dash for the commit; the charge is easier to dodge sideways than to outrun.
Based on the site's first-clear class ranking, not zone-specific testing.
Attacks and hazards
Frontal cone
frontal cone- Base interval
- 5 s
- Warning time
- 0.9 s
Leave the cone before the warning finishes.
Frontal line attack
frontal line- Base interval
- 8 s
- Warning time
- 1 s
Step sideways out of the marked line.
Circle around the boss
boss circle- Base interval
- 11 s
- Warning time
- 1.3 s
Leave the marked area around the boss before it resolves.
Charge
charge- Base interval
- 10 s
Move out of the travel lane and keep a clear exit.
Summon
summon adds- Base interval
- 12 s
- Summons
- 10
Clear the adds without letting them close the exit.
Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.
Class loot
Warrior
- Dreadnaught Bracers wrists · Legendary · 20%
Paladin
- Redemption Bracers wrists · Legendary · 20%
Hunter
- Cryptstalker Bracers wrists · Legendary · 20%
Rogue
- Bonescythe Bracers wrists · Legendary · 20%
Priest
- Bindings of Faith wrists · Legendary · 20%
Shaman
- Earthshatter Bracers wrists · Legendary · 20%
Mage
- Frostfire Bindings wrists · Legendary · 20%
Warlock
- Plagueheart Bindings wrists · Legendary · 20%
Druid
- Dreamwalker Bracers wrists · Legendary · 20%