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Hunter · Class pool

Immolation Trap

Damage 10 · Total damage 63 · Duration 11 sec · Tick interval 1.9 sec · Cooldown 13 sec · Radius 7 yd

Azeroth Survivors v0.141.0 · Checked 2026-11-05

What it does

Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.

Quality values

Common
  • Damage: 10
  • Total damage: 63
  • Duration: 11 sec
  • Tick interval: 1.9 sec
  • Cooldown: 13 sec
  • Radius: 7 yd
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.
Uncommon
  • Damage: 12
  • Total damage: 74
  • Duration: 11 sec
  • Tick interval: 1.9 sec
  • Cooldown: 13 sec
  • Radius: 7 yd
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 12 Fire damage every 1.9 sec for 11 sec, 74 in all.
Rare
  • Damage: 13
  • Total damage: 79
  • Duration: 11 sec
  • Tick interval: 1.9 sec
  • Cooldown: 13 sec
  • Radius: 7 yd
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 13 Fire damage every 1.9 sec for 11 sec, 79 in all.
Epic
  • Damage: 14
  • Total damage: 84
  • Duration: 11 sec
  • Tick interval: 1.9 sec
  • Cooldown: 13 sec
  • Radius: 7 yd
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 14 Fire damage every 1.9 sec for 11 sec, 84 in all.
Legendary
  • Damage: 15
  • Total damage: 92
  • Duration: 11 sec
  • Tick interval: 1.9 sec
  • Cooldown: 13 sec
  • Radius: 7 yd
Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 15 Fire damage every 1.9 sec for 11 sec, 92 in all.

Upgrade cards

These are the stats this skill can improve as its quality rises.

  • Damage
  • Cooldown
  • Area
  • Duration

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