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Gates of Ahn'Qiraj · Final boss · 20:00

C'Thun

Final encounter in Gates of Ahn'Qiraj. Base health 55,500.

Azeroth Survivors v0.141.0 · Checked 2026-11-05

Boss guide

How to beat C'Thun

Gates of Ahn'Qiraj · Final encounter · 20:00 · 55,500 base HP

When it arrives

Arrives at 20:00 as the final encounter in Gates of Ahn'Qiraj.

Boss yell“YOU ARE ALREADY DEAD.”

Previous encounter · 16:00 ← Ossirian the Unscarred Next encounter None · final in the zone

Attack timeline

6 recorded actions for this boss, in data order. Values are stored base client parameters.

  1. 1 Projectile volley

    In-game text“C'Thun hurls axes across the field!”

    The boss throws a volley across the field; the game warns "the boss hurls axes across the field!". The data records 5-9 projectiles every 4.5-6 s.

    Interval
    4.5 s

    How to handle: Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

  2. 2 Circle grid

    A grid of circles covers the ground, telegraphed for 2 s and repeated every 12-15 s where an interval is listed. The data does not give the grid size or how many cells are safe.

    Interval
    12 s
    Warning
    2 s

    How to handle: Move to an unmarked cell during the 2 s warning and stay there until the grid resolves. Do not cut diagonally through marked cells to reach a better spot.

    Inferred from game data — not yet verified in game
  3. 3 Circle around the boss

    Boss-centered circle

    In-game text“Lava wells up around C'Thun!”

    A hazard centred on the boss: the game warns "Lava wells up around the boss!" or "the boss pounds the ground!", then the marked area around it resolves. The data adds a 1.3 s warning and a 7-12 s cycle.

    Interval
    9 s
    Warning
    1.3 s

    How to handle: When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  4. 4 Triggered circles

    Three circles are triggered in sequence after a 1.8 s warning, on a 9-14 s cycle. The data does not say what triggers each circle or how much delay separates them.

    Interval
    14 s
    Warning
    1.8 s

    How to handle: Clear the first circle immediately and keep moving for the next two; the 1.8 s warning covers the set, not each circle. Do not return to the first spot until the chain ends.

    Inferred from game data — not yet verified in game
  5. 5 Rotating line

    In-game text“C'Thun's gaze sweeps the field!”

    A line sweeps around the arena; the game warns "the boss's gaze sweeps the field!". The data records a 1.8-2 s warning and a 14-20 s cycle.

    Interval
    20 s
    Warning
    2 s

    How to handle: Step across the line after it passes rather than running along its sweep. Keep moving with the safe side and do not cut back through the line.

  6. 6 Summon

    Add wave

    In-game text“Minions, to me!”

    The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

    Interval
    10 s

    How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

Phase changes

  1. Below 50% health · one trigger

    • Summon Add wave

      The boss calls in a wave of adds; the game announces it with "Minions, to me!" or "A pack hunts you!". The data records 4-14 adds on a 10-16 s cycle.

      How to handle: Clear the pack before the next summon lands; at 14 adds a single-target build falls behind. Keep moving so the new adds do not surround you while you finish the last wave.

How to fight it

Up to three actions, taken from the timing data: shortest warning, shortest interval, then the first new phase action.

  1. 1
    Shortest warning (1.3 s) Circle around the boss

    When the warning appears, step out of the area around the boss and wait for the hit before re-entering melee. A 7 s cycle leaves little time to finish a long cast.

  2. 2
    Most frequent (every 4.5 s) Projectile volley

    Strafe between the gaps instead of backing away, and change direction only after a projectile passes. With a 4.5 s cycle there is no safe standing window.

Suggested build focus

Build tips recorded for this boss's attack types.

  • A movement-speed item or dash makes the gap between volleys much safer.
  • A short dash can cross one marked cell, but plan the destination before the warning starts. Inferred from game data — not yet verified in game
  • Melee builds need a movement plan here; ranged builds can keep uptime from outside the circle.
  • Keep moving through the set; a stationary rotation loses the whole chain. Inferred from game data — not yet verified in game

Based on the site's first-clear class ranking, not zone-specific testing.

Attacks and hazards

Projectile volley

projectile volley
Base interval
4.5 s
Count
9

Keep room to move and avoid the visible projectile paths.

Circle grid

grid circles
Base interval
12 s
Warning time
2 s

Move into an unmarked square before the grid resolves.

Circle around the boss

boss circle
Base interval
9 s
Warning time
1.3 s

Leave the marked area around the boss before it resolves.

Triggered circles

triggered circles
Base interval
14 s
Warning time
1.8 s
Count
3

Clear the initial trigger, then leave the follow-up zones.

Rotating line

rotating line
Base interval
20 s
Warning time
2 s

Move with the safe side of the rotating beam.

Summon

summon adds
Base interval
10 s
Summons
12

Clear the adds without letting them close the exit.

Health phases

Thresholds are base client values; difficulty and run scaling can change the encounter.

Below 50% health · one trigger

Summon

summon adds
Summons
14

Clear the adds without letting them close the exit.

Mechanics can scale with difficulty, party size and later patches. The values above are stored base client parameters, not measured cast times.

Class loot

Priest

Other encounters in Gates of Ahn'Qiraj