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Mage · Class pool

Polymorph

Damage cap 161 · Trigger chance 12% · Trigger interval 3 sec · Duration 10 sec · Radius 7 yd

Azeroth Survivors v0.141.0 · Checked 2026-11-05

What it does

Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.

Quality values

Common
  • Damage cap: 161
  • Trigger chance: 12%
  • Trigger interval: 3 sec
  • Duration: 10 sec
  • Radius: 7 yd
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.
Uncommon
  • Damage cap: 190
  • Trigger chance: 12%
  • Trigger interval: 3 sec
  • Duration: 10 sec
  • Radius: 7 yd
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 190, on every enemy within 7 yd.
Rare
  • Damage cap: 201
  • Trigger chance: 12%
  • Trigger interval: 3 sec
  • Duration: 10 sec
  • Radius: 7 yd
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 201, on every enemy within 7 yd.
Epic
  • Damage cap: 216
  • Trigger chance: 12%
  • Trigger interval: 3 sec
  • Duration: 10 sec
  • Radius: 7 yd
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 216, on every enemy within 7 yd.
Legendary
  • Damage cap: 235
  • Trigger chance: 12%
  • Trigger interval: 3 sec
  • Duration: 10 sec
  • Radius: 7 yd
Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 235, on every enemy within 7 yd.

Upgrade cards

These are the stats this skill can improve as its quality rises.

  • Damage
  • Area

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